Player Matchup

Ra
Ra
AsinoPagliaccio
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GFM_Zyklus
Cthulhu
Level 17
God Stats
20W - 9L
1,556 SR
Queue Stats
29W - 14L
1,535 Elo+
Party 1
Ares
Ares
KC_KurorU
Ares
Level 27
God Stats
4W - 5L
1,469 SR
Queue Stats
100W - 72L
1,488 Elo+
Party 1
Awilix
Awilix
KC_zRayzenn
Awilix
Level 19
God Stats
7W - 5L
1,276 SR
Queue Stats
62W - 42L
1,434 Elo+
Party 1
Izanami
Izanami
pum_mZ
Izanami
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,354 Elo+
Solo
Team Averages
Level 17
1,460 SR
1,462 Elo+

VS

Team Averages
Level 15
1,523 SR
1,458 Elo+
Izanami
Izanami
LAPDLS
Izanami
Level 26
God Stats
56W - 47L
1,581 SR
Queue Stats
105W - 108L
1,419 Elo+
Solo
Ra
Ra
SolidDiagram948
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Fafnir
Fafnir
Trophauem
Fafnir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 40L
1,405 Elo+
Solo
Awilix
Awilix
iiTERCHANGE_CHAD
Awilix
Level 14
God Stats
3W - 1L
1,508 SR
Queue Stats
11W - 14L
1,441 Elo+
Solo
Tiamat
Tiamat
xDBxYeebrah
Tiamat
Level 12
God Stats
4W - 2L
1,524 SR
Queue Stats
86W - 50L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 8 / 2
4,054
405
1,940
5,413
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
GFM_Zyklus
Cthulhu
7
0 / 1 / 2
4,366
437
1,582
6,211
2,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
10
2 / 1 / 1
6,089
609
3,116
9,073
5,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
8
3 / 3 / 1
5,556
556
2,430
7,975
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
pum_mZ
Izanami
7
0 / 3 / 0
4,650
465
2,056
4,429
879
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LAPDLS
Izanami
9
0 / 0 / 2
5,435
544
2,479
3,571
927
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 2 / 3
6,077
608
3,708
3,027
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
Trophauem
Fafnir
7
2 / 1 / 0
5,355
536
2,869
6,105
4,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
9 / 1 / 3
7,133
713
6,363
4,868
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
10
1 / 1 / 2
6,079
608
5,947
5,304
2,044
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
15
16
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
Cthulhu
GFM_Zyklus
Cthulhu
0
1
2
1
L
Ares
2
1
1
2.5
L
Awilix
3
3
1
1.17
W
Izanami
LAPDLS
Izanami
0
0
2
1
W
3
2
3
2.25
W
Fafnir
Trophauem
Fafnir
2
1
0
2
W
9
1
3
10.5
L
Izanami
pum_mZ
Izanami
0
3
0
0
W
Tiamat
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,124
Damage
21,366
33,101
Taken
22,875
12,243
Mitigated
9,821
8,798
Healing
8,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,940
785
46
0
5,413
965
24
1,633
3,744
5,347
0
L
Cthulhu
GFM_Zyklus
Cthulhu
1,582
330
0
994
6,211
2,966
0
4,624
1,587
10,433
0
L
Ares
3,116
413
214
2,820
9,073
5,212
0
3,669
5,272
22,736
0
L
Awilix
2,430
932
0
3,320
7,975
2,221
0
1,734
6,227
0
23,331
W
Izanami
LAPDLS
Izanami
2,479
1,666
21
1,054
3,571
927
510
1,598
1,893
0
33,097
W
3,708
300
311
553
3,027
792
237
411
2,602
21,523
0
W
Fafnir
Trophauem
Fafnir
2,869
1,011
0
2,192
6,105
4,458
141
1,878
4,136
9,662
0
W
6,363
2,929
0
1,863
4,868
1,600
615
463
4,365
0
35,144
L
Izanami
pum_mZ
Izanami
2,056
1,144
169
1,235
4,429
879
52
534
3,747
0
20,459
W
Tiamat
5,947
459
0
2,871
5,304
2,044
0
1,873
2,983
31,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,715
Gold Earned
30,079
169
Minions Killed
257
0
Camps Cleared
0
914,409
Distance Traveled
968,566
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,054
405
9
1
0
181,165
1
L
Cthulhu
4,366
437
26
3
0
173,898
0
L
Ares
6,089
609
41
4
0
164,992
0
L
Awilix
5,556
556
49
5
0
217,930
3
W
Izanami
5,435
544
68
7
0
178,767
2
W
Ra
6,077
608
47
5
0
199,708
0
W
Fafnir
5,355
536
12
1
0
170,005
3
W
Awilix
7,133
713
70
7
0
247,582
1
L
Izanami
4,650
465
44
4
0
176,424
0
W
Tiamat
6,079
608
60
6
0
172,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role