Player Matchup

Nemesis
Nemesis
Lapommequirougit
Nemesis
Level 23
God Stats
4W - 4L
1,418 SR
Queue Stats
33W - 31L
1,452 Elo+
Solo
Geb
Geb
TheGameYouLose
Geb
Level 25
God Stats
8W - 3L
1,500 SR
Queue Stats
59W - 53L
1,499 Elo+
Solo
Artemis
Artemis
Zineko
Artemis
Level 17
God Stats
2W - 1L
1,352 SR
Queue Stats
27W - 27L
1,447 Elo+
Solo
Cernunnos
Cernunnos
imLOSTTTT
Cernunnos
Level 13
God Stats
5W - 1L
1,538 SR
Queue Stats
90W - 76L
1,715 Elo+
Solo
Baron Samedi
Baron Samedi
probex0v0
Baron Samedi
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 5L
1,320 Elo+
Solo
Team Averages
Level 17
1,461 SR
1,486 Elo+

VS

Team Averages
Level 20
1,497 SR
1,436 Elo+
Anhur
Anhur
IpMan2020
Anhur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 59L
1,499 Elo+
Solo
King Arthur
King Arthur
RemoveArtio
King Arthur
Level 8
God Stats
2W - 3L
1,393 SR
Queue Stats
13W - 6L
1,481 Elo+
Solo
Geb
Geb
WrekedAgain
Geb
Level 27
God Stats
3W - 2L
1,582 SR
Queue Stats
77W - 99L
1,353 Elo+
Solo
Baron Samedi
Baron Samedi
cep9641
Baron Samedi
Level 18
God Stats
7W - 7L
1,513 SR
Queue Stats
59W - 69L
1,429 Elo+
Solo
He Bo
He Bo
dokidoki94
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 106L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 7
6,031
548
3,843
6,139
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 10
5,971
543
2,524
7,675
4,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Zineko
Artemis
10
3 / 3 / 3
5,635
512
3,326
5,802
1,697
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
imLOSTTTT
Cernunnos
11
7 / 2 / 4
7,015
638
7,943
5,616
1,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
probex0v0
Baron Samedi
10
4 / 0 / 4
6,130
557
3,361
5,165
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IpMan2020
Anhur
9
1 / 2 / 1
5,362
487
4,936
6,054
1,013
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
RemoveArtio
King Arthur
12
4 / 2 / 0
6,964
633
6,725
9,420
5,792
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
0 / 5 / 0
4,381
398
1,147
7,849
1,733
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
cep9641
Baron Samedi
9
0 / 4 / 0
5,150
468
5,226
6,242
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
8
1 / 4 / 0
5,266
479
2,836
6,394
1,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
17
Kills
6
6
Deaths
17
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
IpMan2020
Anhur
1
2
1
0.75
W
3
1
7
6.5
L
King Arthur
RemoveArtio
King Arthur
4
2
0
2
W
0
0
10
5
L
0
5
0
0
W
Artemis
Zineko
Artemis
3
3
3
1.5
L
Baron Samedi
cep9641
Baron Samedi
0
4
0
0
L
He Bo
1
4
0
0.25
W
Cernunnos
imLOSTTTT
Cernunnos
7
2
4
4.5
W
Baron Samedi
probex0v0
Baron Samedi
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,997
Damage
20,870
30,397
Taken
35,959
11,169
Mitigated
11,970
10,188
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
IpMan2020
Anhur
4,936
2,633
0
1,806
6,054
1,013
144
903
5,151
0
24,551
W
3,843
1,611
0
2,239
6,139
1,812
0
1,461
4,678
0
22,310
L
King Arthur
RemoveArtio
King Arthur
6,725
1,065
0
2,829
9,420
5,792
32
737
8,644
5,557
47,569
W
2,524
223
269
2,592
7,675
4,588
0
2,659
5,016
15,953
0
L
1,147
184
0
577
7,849
1,733
0
1,275
6,522
10,183
0
W
Artemis
Zineko
Artemis
3,326
1,434
0
432
5,802
1,697
0
1,068
4,734
0
17,675
L
Baron Samedi
cep9641
Baron Samedi
5,226
403
170
1,427
6,242
2,367
300
1,664
4,382
26,194
0
L
He Bo
2,836
595
0
1,948
6,394
1,065
0
891
5,375
19,470
0
W
Cernunnos
imLOSTTTT
Cernunnos
7,943
4,126
0
2,008
5,616
1,224
0
1,035
4,581
0
37,555
W
Baron Samedi
probex0v0
Baron Samedi
3,361
663
583
2,065
5,165
1,848
492
3,403
1,762
20,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,782
Gold Earned
27,123
231
Minions Killed
249
0
Camps Cleared
0
1,066,284
Distance Traveled
919,260
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,362
487
44
4
0
177,637
0
W
Nemesis
6,031
548
47
4
0
221,156
0
L
King Arthur
6,964
633
103
9
0
227,180
3
W
Geb
5,971
543
33
3
0
208,083
3
L
Geb
4,381
398
20
2
0
171,630
2
W
Artemis
5,635
512
40
4
0
210,502
3
L
Baron Samedi
5,150
468
41
4
0
167,663
0
L
He Bo
5,266
479
41
4
0
175,150
0
W
Cernunnos
7,015
638
66
6
0
203,684
1
W
Baron Samedi
6,130
557
45
4
0
222,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role