Player Matchup

Loki
Loki
BeriAlan
Loki
Level 5
God Stats
2W - 1L
1,399 SR
Queue Stats
2W - 2L
1,321 Elo+
Solo
Izanami
Izanami
Berstare
Izanami
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Lapommequirougit
Amaterasu
Level 23
God Stats
8W - 2L
1,817 SR
Queue Stats
33W - 31L
1,441 Elo+
Solo
Ymir
Ymir
RemoveArtio
Ymir
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,406 Elo+
Solo
The Morrigan
The Morrigan
dokidoki94
The Morrigan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 106L
1,406 Elo+
Solo
Team Averages
Level 18
1,543 SR
1,415 Elo+

VS

Team Averages
Level 14
1,427 SR
1,405 Elo+
Mercury
Mercury
BALDYOZNIK
Mercury
Level 10
God Stats
2W - 4L
1,259 SR
Queue Stats
9W - 14L
1,275 Elo+
Party 1
Zeus
Zeus
MAX126
Zeus
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,666 Elo+
Solo
Osiris
Osiris
Reddok89
Osiris
Level 29
God Stats
1W - 1L
1,684 SR
Queue Stats
97W - 148L
1,350 Elo+
Solo
Terra
Terra
Zineko
Terra
Level 17
God Stats
0W - 3L
1,193 SR
Queue Stats
27W - 27L
1,461 Elo+
Solo
Izanami
Izanami
залупобой
Izanami
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
3 / 4 / 3
7,012
501
2,583
5,492
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Berstare
Izanami
17
16 / 2 / 3
10,581
756
18,701
11,049
4,307
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
11
0 / 3 / 3
7,237
517
4,731
9,188
5,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
6 / 2 / 10
8,837
631
5,057
14,159
12,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
dokidoki94
The Morrigan
13
2 / 4 / 3
7,769
555
3,242
5,454
2,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BALDYOZNIK
Mercury
9
2 / 5 / 4
6,362
454
4,344
9,834
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
MAX126
Zeus
10
3 / 4 / 4
6,602
472
6,382
5,794
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Reddok89
Osiris
12
4 / 5 / 2
7,464
533
6,685
13,199
8,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Terra
Zineko
Terra
10
1 / 6 / 7
7,242
517
2,469
11,229
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 8 / 2
7,055
504
7,293
9,676
1,784
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
27
Kills
14
15
Deaths
28
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
BALDYOZNIK
Mercury
2
5
4
0.8
W
Loki
3
4
3
1.13
W
Izanami
Berstare
Izanami
16
2
3
8.75
W
Amaterasu
0
3
3
0.5
L
Zeus
MAX126
Zeus
3
4
4
1.25
L
Osiris
Reddok89
Osiris
4
5
2
1
W
6
2
10
5.5
L
Terra
Zineko
Terra
1
6
7
0.75
W
The Morrigan
dokidoki94
The Morrigan
2
4
3
0.88
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,314
Damage
27,173
45,342
Taken
49,732
26,807
Mitigated
23,119
12,071
Healing
10,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BALDYOZNIK
Mercury
4,344
2,690
0
2,544
9,834
2,801
374
2,347
7,310
0
21,876
W
Loki
2,583
609
0
1,299
5,492
1,625
327
667
4,761
0
20,287
W
Izanami
Berstare
Izanami
18,701
12,486
0
4,109
11,049
4,307
4,972
1,896
9,153
0
97,855
W
Amaterasu
4,731
1,225
0
3,095
9,188
5,766
1,220
485
8,693
523
27,042
L
Zeus
MAX126
Zeus
6,382
1,431
0
244
5,794
1,275
210
1,979
3,815
24,495
0
L
Osiris
Reddok89
Osiris
6,685
2,704
0
4,033
13,199
8,451
336
2,053
10,715
0
36,497
W
5,057
1,180
0
3,012
14,159
12,745
0
4,073
9,746
25,609
0
L
Terra
Zineko
Terra
2,469
924
1,347
1,508
11,229
8,808
0
1,988
9,197
10,833
0
W
The Morrigan
dokidoki94
The Morrigan
3,242
738
16
540
5,454
2,364
1,435
1,929
3,263
38,253
1,264
L
7,293
4,776
0
959
9,676
1,784
46
666
9,010
0
33,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,436
Gold Earned
34,725
384
Minions Killed
232
0
Camps Cleared
0
1,176,912
Distance Traveled
1,247,790
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,362
454
38
3
0
277,926
0
W
Loki
7,012
501
53
4
0
188,484
0
W
Izanami
10,581
756
167
12
0
249,556
2
W
Amaterasu
7,237
517
62
4
0
242,023
0
L
Zeus
6,602
472
43
3
0
232,298
1
L
Osiris
7,464
533
79
6
0
217,861
2
W
Ymir
8,837
631
25
2
0
235,680
2
L
Terra
7,242
517
14
1
0
265,850
3
W
The Morrigan
7,769
555
77
6
0
261,169
5
L
Izanami
7,055
504
58
4
0
253,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role