Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
QueenDaKa
Kuzenbo
Level 160
God Stats
88W - 64L
1,664 SR
Queue Stats
1,026W - 701L
1,664 Elo+
Party 1
Vulcan
Vulcan
VaniTyZeRoZ
Vulcan
Level 142
God Stats
5W - 1L
1,793 SR
Queue Stats
93W - 46L
1,672 Elo+
Party 1
Team Averages
Level 149
1,591 SR
1,567 Elo+

VS

Team Averages
Level 154
1,534 SR
1,438 Elo+
Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
BeserkGod
Xbalanque
Level 159
God Stats
1W - 3L
1,559 SR
Queue Stats
59W - 67L
1,467 Elo+
Party 2
Zeus
Zeus
CalamityGodKadaj
Zeus
Level 160
God Stats
12W - 13L
1,625 SR
Queue Stats
255W - 261L
1,490 Elo+
Party 2
Geb
Geb
Vaspal
Geb
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,270 Elo+
Solo
Pele
Pele
Zensenn
Pele
Level 146
God Stats
0W - 1L
1,487 SR
Queue Stats
17W - 26L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
19 / 0 / 8
11,951
1,195
20,180
8,144
3,481
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
 
Hachiman
15
7 / 1 / 14
9,739
974
7,662
6,702
2,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
 
Baron Samedi
14
4 / 1 / 16
8,945
895
7,262
8,112
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
QueenDaKa
Kuzenbo
15
4 / 2 / 13
8,832
883
4,336
9,423
10,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
15
5 / 1 / 16
9,360
936
10,614
6,346
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 5 / 2
6,982
698
3,542
6,343
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
BeserkGod
Xbalanque
11
1 / 9 / 2
6,631
663
3,710
12,956
4,190
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 12 / 0
6,511
651
9,755
12,650
3,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
Vaspal
Geb
12
1 / 4 / 0
6,531
653
2,354
11,670
8,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pele
Zensenn
Pele
12
1 / 9 / 2
6,811
681
5,535
13,858
4,722
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
11
39
Kills
5
5
Deaths
39
67
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
19
0
8
23
W
Hachiman
 
Hachiman
7
1
14
14
W
Baron Samedi
 
Baron Samedi
4
1
16
12
L
Janus
 
Janus
1
5
2
0.4
L
Xbalanque
BeserkGod
Xbalanque
1
9
2
0.22
L
1
12
0
0.08
W
Kuzenbo
QueenDaKa
Kuzenbo
4
2
13
5.25
W
Vulcan
5
1
16
13
L
Geb
Vaspal
Geb
1
4
0
0.25
L
Pele
Zensenn
Pele
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,054
Damage
24,896
38,727
Taken
57,477
21,749
Mitigated
22,898
9,977
Healing
2,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
20,180
8,037
0
1,086
8,144
3,481
765
3,270
4,630
0
31,675
W
Hachiman
 
Hachiman
7,662
3,582
0
2,076
6,702
2,000
1,839
4,066
2,355
0
29,045
W
Baron Samedi
 
Baron Samedi
7,262
290
733
2,844
8,112
3,768
75
2,616
5,326
22,160
0
L
Janus
 
Janus
3,542
192
0
80
6,343
1,823
0
1,063
5,258
26,588
0
L
Xbalanque
BeserkGod
Xbalanque
3,710
1,111
0
277
12,956
4,190
256
5,126
7,708
0
16,059
L
9,755
998
0
363
12,650
3,699
0
4,457
8,063
15,621
0
W
Kuzenbo
QueenDaKa
Kuzenbo
4,336
1,445
0
1,019
9,423
10,206
1,194
2,074
7,302
20,480
0
W
Vulcan
10,614
3,002
126
2,093
6,346
2,294
771
3,002
3,284
32,113
0
L
Geb
Vaspal
Geb
2,354
111
0
537
11,670
8,464
1
4,133
7,449
9,930
0
L
Pele
Zensenn
Pele
5,535
1,112
0
773
13,858
4,722
0
7,301
6,381
0
18,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,827
Gold Earned
33,466
215
Minions Killed
161
11
Camps Cleared
4
1,020,974
Distance Traveled
799,223
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,951
1,195
28
3
7
220,519
2
W
Hachiman
9,739
974
52
5
0
181,861
3
W
Baron Samedi
8,945
895
40
4
1
193,096
3
L
Janus
6,982
698
62
6
1
181,934
3
L
Xbalanque
6,631
663
29
3
1
152,859
4
L
Zeus
6,511
651
30
3
1
135,556
2
W
Kuzenbo
8,832
883
25
3
2
197,676
1
W
Vulcan
9,360
936
70
7
1
227,822
2
L
Geb
6,531
653
17
2
0
173,636
0
L
Pele
6,811
681
23
2
1
155,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role