Player Matchup

Morgan Le Fay
Morgan Le Fay
Anderra
Morgan Le Fay
Level 109
God Stats
26W - 25L
1,507 SR
Queue Stats
208W - 206L
1,379 Elo+
Solo
Thor
Thor
Blenksxx
Thor
Level 49
God Stats
33W - 29L
1,573 SR
Queue Stats
147W - 133L
1,430 Elo+
Solo
Izanami
Izanami
JzAlive
Izanami
Level 34
God Stats
36W - 20L
1,676 SR
Queue Stats
44W - 44L
1,464 Elo+
Solo
Anhur
Anhur
SAMURAIBB
Anhur
Level 49
God Stats
0W - 3L
1,296 SR
Queue Stats
139W - 210L
1,336 Elo+
Party 1
Sol
Sol
totpocik
Sol
Level 51
God Stats
5W - 9L
1,458 SR
Queue Stats
220W - 283L
1,364 Elo+
Party 1
Team Averages
Level 58
1,502 SR
1,395 Elo+

VS

Team Averages
Level 89
1,541 SR
1,462 Elo+
Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BIGsaiz
Morgan Le Fay
Level 125
God Stats
1W - 0L
1,547 SR
Queue Stats
30W - 24L
1,474 Elo+
Solo
Loki
Loki
WeLikeCows
Loki
Level 66
God Stats
3W - 1L
1,614 SR
Queue Stats
157W - 170L
1,458 Elo+
Solo
Jormungandr
Jormungandr
greatchinchin
Jormungandr
Level 42
God Stats
6W - 8L
1,617 SR
Queue Stats
74W - 75L
1,409 Elo+
Solo
Neith
Neith
nuriafonseca90
Neith
Level 88
God Stats
14W - 20L
1,427 SR
Queue Stats
257W - 272L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Anderra
Morgan Le Fay
9
1 / 4 / 0
5,398
491
3,215
6,729
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
8
0 / 2 / 1
4,962
451
2,609
7,754
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
JzAlive
Izanami
8
0 / 5 / 0
5,114
465
1,308
7,376
1,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
SAMURAIBB
Anhur
8
0 / 4 / 1
5,014
456
1,768
6,833
1,821
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 0
5,971
543
6,698
6,635
1,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
9 / 0 / 2
7,026
639
3,423
5,752
6,077
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
BIGsaiz
Morgan Le Fay
11
2 / 1 / 4
6,450
586
7,080
6,769
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 1 / 3
5,690
517
3,636
5,837
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
greatchinchin
Jormungandr
11
1 / 2 / 0
6,118
556
2,943
8,034
4,317
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
5 / 0 / 3
6,991
636
5,436
4,063
1,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
18
18
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
9
0
2
10
L
Morgan Le Fay
Anderra
Morgan Le Fay
1
4
0
0.25
W
Morgan Le Fay
BIGsaiz
Morgan Le Fay
2
1
4
4
L
Thor
0
2
1
0.25
L
Izanami
JzAlive
Izanami
0
5
0
0
L
Anhur
SAMURAIBB
Anhur
0
4
1
0.13
W
1
1
3
2.5
W
Jormungandr
greatchinchin
Jormungandr
1
2
0
0.5
W
5
0
3
6.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,598
Damage
22,518
35,327
Taken
30,455
9,579
Mitigated
15,730
6,717
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,423
334
271
2,131
5,752
6,077
0
499
5,253
15,615
0
L
Morgan Le Fay
Anderra
Morgan Le Fay
3,215
282
0
975
6,729
2,300
0
4,878
1,851
24,790
0
W
Morgan Le Fay
BIGsaiz
Morgan Le Fay
7,080
480
0
1,730
6,769
2,119
192
2,613
4,156
40,500
0
L
Thor
2,609
200
0
2,846
7,754
2,259
0
2,573
5,181
0
19,739
L
Izanami
JzAlive
Izanami
1,308
1,045
0
1,159
7,376
1,511
0
1,602
5,774
0
26,020
L
Anhur
SAMURAIBB
Anhur
1,768
607
0
1,120
6,833
1,821
0
2,012
4,821
0
19,587
W
3,636
557
0
2,610
5,837
1,764
0
1,148
4,689
0
25,382
W
Jormungandr
greatchinchin
Jormungandr
2,943
1,024
219
1,966
8,034
4,317
192
5,653
2,381
32,791
0
W
5,436
2,098
0
1,252
4,063
1,453
326
0
4,063
0
43,657
L
6,698
2,710
0
617
6,635
1,688
765
2,598
4,037
32,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,459
Gold Earned
32,275
263
Minions Killed
299
0
Camps Cleared
0
984,307
Distance Traveled
1,140,111
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,026
639
26
2
0
240,056
3
L
Morgan Le Fay
5,398
491
49
4
0
199,777
4
W
Morgan Le Fay
6,450
586
64
6
0
228,086
2
L
Thor
4,962
451
45
4
0
209,234
3
L
Izanami
5,114
465
65
6
0
170,186
0
L
Anhur
5,014
456
44
4
0
200,514
2
W
Loki
5,690
517
62
6
0
251,032
2
W
Jormungandr
6,118
556
66
6
0
224,670
4
W
Neith
6,991
636
81
7
0
196,267
5
L
Sol
5,971
543
60
5
0
204,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role