Player Matchup

Nemesis
Nemesis
Complications
Nemesis
Level 32
God Stats
0W - 2L
1,317 SR
Queue Stats
153W - 152L
1,451 Elo+
Solo
Thoth
Thoth
EvilEsqueleto
Thoth
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 182L
1,488 Elo+
Solo
Rama
Rama
FallingFeather17
Rama
Level 87
God Stats
4W - 3L
1,586 SR
Queue Stats
4W - 4L
1,553 Elo+
Solo
Olorun
Olorun
M0ortalM1ke
Olorun
Level 119
God Stats
16W - 17L
1,530 SR
Queue Stats
117W - 99L
1,518 Elo+
Solo
Thanatos
Thanatos
xXSkinnyDemonXx
Thanatos
Level 125
God Stats
0W - 1L
1,563 SR
Queue Stats
4W - 5L
1,392 Elo+
Solo
Team Averages
Level 86
1,499 SR
1,480 Elo+

VS

Team Averages
Level 109
1,568 SR
1,551 Elo+
Discordia
Discordia
 
Discordia
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Brighteyeslash
Medusa
Level 105
God Stats
45W - 48L
1,472 SR
Queue Stats
594W - 651L
1,429 Elo+
Solo
Awilix
Awilix
LillyBillyNilly
Awilix
Level 48
God Stats
24W - 7L
1,746 SR
Queue Stats
157W - 79L
1,614 Elo+
Party 1
Chang'e
Chang'e
Psyxhedelic
Chang'e
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,486 Elo+
Solo
Gilgamesh
Gilgamesh
SABERWOLF257
Gilgamesh
Level 81
God Stats
2W - 1L
1,624 SR
Queue Stats
262W - 150L
1,727 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
0 / 8 / 2
8,080
808
4,846
12,344
4,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 9 / 0
8,567
857
4,296
14,580
4,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 5 / 1
8,703
870
7,997
9,959
3,379
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
14
0 / 10 / 1
8,779
878
10,997
18,612
6,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
14
1 / 7 / 0
8,371
837
7,862
10,485
3,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
6 / 0 / 20
10,783
1,078
12,679
6,141
1,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
2 / 0 / 23
9,913
991
9,924
8,847
3,318
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
9 / 0 / 15
11,165
1,117
10,930
6,920
2,852
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
Psyxhedelic
Chang'e
17
9 / 2 / 16
10,675
1,068
11,809
10,795
4,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
SABERWOLF257
Gilgamesh
18
13 / 0 / 16
11,494
1,149
17,209
7,678
4,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
129
2
Kills
39
39
Deaths
2
4
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
0
20
16
W
2
0
23
13.5
L
Nemesis
0
8
2
0.13
L
1
9
0
0.11
L
0
5
1
0.1
W
9
0
15
16.5
L
Olorun
0
10
1
0.05
W
Chang'e
Psyxhedelic
Chang'e
9
2
16
8.5
W
Gilgamesh
SABERWOLF257
Gilgamesh
13
0
16
21
L
Thanatos
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,998
Damage
62,551
65,980
Taken
40,381
22,685
Mitigated
17,270
5,294
Healing
9,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
12,679
601
0
382
6,141
1,744
0
2,278
3,863
36,689
0
W
9,924
6,654
91
1,431
8,847
3,318
0
4,043
4,804
0
28,312
L
Nemesis
4,846
1,922
0
800
12,344
4,419
0
1,707
10,637
0
5,989
L
4,296
486
0
0
14,580
4,334
0
6,764
7,816
14,592
0
L
7,997
5,531
0
0
9,959
3,379
0
5,659
4,300
0
23,840
W
10,930
4,139
0
98
6,920
2,852
0
2,278
4,642
0
24,254
L
Olorun
10,997
5,460
254
1,711
18,612
6,930
0
5,985
12,627
39,561
0
W
Chang'e
Psyxhedelic
Chang'e
11,809
1,040
2,454
3,514
10,795
4,511
0
3,699
7,096
35,368
0
W
Gilgamesh
SABERWOLF257
Gilgamesh
17,209
7,214
0
1,077
7,678
4,845
0
2,995
4,683
0
25,600
L
Thanatos
7,862
763
0
2,529
10,485
3,623
0
4,373
6,112
0
16,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,500
Gold Earned
54,030
143
Minions Killed
208
4
Camps Cleared
13
674,291
Distance Traveled
958,757
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,783
1,078
72
7
1
191,217
2
W
Medusa
9,913
991
31
3
1
193,274
0
L
Nemesis
8,080
808
0
0
0
104,733
0
L
Thoth
8,567
857
12
1
0
124,726
0
L
Rama
8,703
870
45
5
1
144,723
0
W
Awilix
11,165
1,117
20
2
7
203,914
0
L
Olorun
8,779
878
71
7
0
168,067
0
W
Chang'e
10,675
1,068
60
6
0
177,973
0
W
Gilgamesh
11,494
1,149
25
3
4
192,379
1
L
Thanatos
8,371
837
15
2
3
132,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role