Player Matchup

Mulan
Mulan
 
Mulan
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Star Killer ll7
Izanami
Level 109
God Stats
2W - 0L
1,847 SR
Queue Stats
170W - 144L
1,481 Elo+
Party 2
Sol
Sol
StickyKeys072
Sol
Level 127
God Stats
13W - 2L
1,699 SR
Queue Stats
341W - 353L
1,489 Elo+
Party 2
Gilgamesh
Gilgamesh
W3 BLAZE
Gilgamesh
Level 154
God Stats
7W - 8L
1,446 SR
Queue Stats
166W - 169L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
zvaero
Baron Samedi
Level 100
God Stats
6W - 1L
1,495 SR
Queue Stats
230W - 185L
1,486 Elo+
Solo
Team Averages
Level 117
1,597 SR
1,485 Elo+

VS

Team Averages
Level 90
1,388 SR
1,455 Elo+
Ymir
Ymir
ELiTExPrODiGY808
Ymir
Level 79
God Stats
22W - 22L
1,473 SR
Queue Stats
321W - 332L
1,411 Elo+
Party 1
He Bo
He Bo
FinessGod Ju
He Bo
Level 115
God Stats
1W - 4L
1,371 SR
Queue Stats
287W - 305L
1,496 Elo+
Solo
King Arthur
King Arthur
Murdahmee
King Arthur
Level 65
God Stats
8W - 15L
1,401 SR
Queue Stats
231W - 247L
1,420 Elo+
Party 1
Nu Wa
Nu Wa
Zombie_KittyN
Nu Wa
Level 129
God Stats
6W - 6L
1,431 SR
Queue Stats
105W - 123L
1,461 Elo+
Solo
Heimdallr
Heimdallr
ezdazombieclown
Heimdallr
Level 63
God Stats
0W - 2L
1,266 SR
Queue Stats
39W - 43L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
7 / 6 / 4
9,213
576
9,833
13,376
5,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 3 / 8
8,851
553
5,169
10,461
3,435
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
8 / 3 / 4
9,978
624
16,163
14,952
7,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
W3 BLAZE
Gilgamesh
13
4 / 1 / 9
8,035
502
7,355
13,508
9,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
zvaero
Baron Samedi
14
4 / 5 / 4
9,087
568
8,975
12,542
5,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 1
8,180
511
7,409
16,146
13,988
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
3 / 5 / 5
8,251
516
7,350
10,936
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Murdahmee
King Arthur
15
6 / 5 / 6
8,937
559
7,762
14,460
10,624
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 7
8,220
514
10,602
8,321
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ezdazombieclown
Heimdallr
12
0 / 8 / 5
6,868
429
7,664
11,576
3,346
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
41
25
Kills
17
18
Deaths
25
29
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
6
4
1.5
L
6
4
1
1.63
L
3
5
5
1.1
L
King Arthur
Murdahmee
King Arthur
6
5
6
1.8
W
2
3
8
2
W
8
3
4
3.33
W
Gilgamesh
W3 BLAZE
Gilgamesh
4
1
9
8.5
L
2
3
7
1.83
L
Heimdallr
ezdazombieclown
Heimdallr
0
8
5
0.31
W
Baron Samedi
zvaero
Baron Samedi
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,495
Damage
40,787
64,839
Taken
61,439
32,032
Mitigated
33,988
25,060
Healing
12,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
9,833
1,483
0
3,997
13,376
5,725
0
3,971
9,405
0
48,611
L
7,409
1,493
245
2,540
16,146
13,988
0
5,174
10,972
38,104
0
L
7,350
519
68
3,295
10,936
3,443
0
5,451
5,485
42,723
0
L
King Arthur
Murdahmee
King Arthur
7,762
657
0
3,510
14,460
10,624
261
8,092
6,368
490
37,669
W
5,169
3,436
0
2,735
10,461
3,435
2,405
3,588
6,873
0
57,104
W
16,163
6,454
0
8,483
14,952
7,440
3,383
5,119
9,833
67,534
0
W
Gilgamesh
W3 BLAZE
Gilgamesh
7,355
1,602
365
3,878
13,508
9,796
312
6,023
7,485
0
25,052
L
10,602
2,338
0
1,212
8,321
2,587
246
4,147
4,174
52,049
0
L
Heimdallr
ezdazombieclown
Heimdallr
7,664
2,511
0
1,506
11,576
3,346
0
2,274
9,302
0
35,825
W
Baron Samedi
zvaero
Baron Samedi
8,975
475
932
4,670
12,542
5,636
555
7,018
5,524
48,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,164
Gold Earned
40,456
435
Minions Killed
342
0
Camps Cleared
0
1,628,422
Distance Traveled
1,518,577
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,213
576
82
5
0
353,017
0
L
Ymir
8,180
511
57
4
0
305,919
0
L
He Bo
8,251
516
74
5
0
303,243
2
L
King Arthur
8,937
559
70
4
0
322,641
0
W
Izanami
8,851
553
109
7
0
352,664
2
W
Sol
9,978
624
120
8
0
271,949
2
W
Gilgamesh
8,035
502
35
2
0
377,128
4
L
Nu Wa
8,220
514
85
5
0
286,466
3
L
Heimdallr
6,868
429
56
4
0
300,308
2
W
Baron Samedi
9,087
568
89
6
0
273,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role