Player Matchup

Scylla
Scylla
GUYZER DIDiT
Scylla
Level 40
God Stats
2W - 6L
1,432 SR
Queue Stats
171W - 192L
1,437 Elo+
Solo
Anubis
Anubis
LitFam1804
Anubis
Level 4
God Stats
0W - 7L
1,500 SR
Queue Stats
0W - 10L
1,500 Elo+
Solo
Osiris
Osiris
Sw74Quil
Osiris
Level 58
God Stats
16W - 24L
1,390 SR
Queue Stats
142W - 225L
1,291 Elo+
Solo
Team Averages
Level 34
1,441 SR
1,409 Elo+

VS

Team Averages
Level 43
1,341 SR
1,299 Elo+
Ra
Ra
S-Libu
Ra
Level 5
God Stats
1W - 1L
1,272 SR
Queue Stats
5W - 12L
1,254 Elo+
Solo
Bacchus
Bacchus
YOMOMMA275
Bacchus
Level 83
God Stats
2W - 4L
1,347 SR
Queue Stats
38W - 62L
1,328 Elo+
Solo
Neith
Neith
jaimebrandon-
Neith
Level 42
God Stats
6W - 8L
1,404 SR
Queue Stats
277W - 334L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
2 / 7 / 2
7,887
607
6,437
12,878
4,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
LitFam1804
Anubis
10
1 / 14 / 1
7,869
605
7,000
15,092
6,433
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
Sw74Quil
Osiris
11
3 / 4 / 1
8,181
629
9,046
10,399
8,434
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
1 / 3 / 15
8,812
678
5,245
9,207
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
YOMOMMA275
Bacchus
13
7 / 2 / 14
10,096
777
7,756
11,162
7,424
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
17 / 1 / 7
11,375
875
18,013
11,497
5,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
6
Kills
25
25
Deaths
6
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
7
2
0.43
L
Anubis
LitFam1804
Anubis
1
14
1
0.11
W
Ra
1
3
15
2.83
L
Osiris
Sw74Quil
Osiris
3
4
1
0.88
W
Bacchus
YOMOMMA275
Bacchus
7
2
14
7
W
17
1
7
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,483
Damage
31,014
38,369
Taken
31,866
18,910
Mitigated
15,929
3,641
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,437
957
71
1,224
12,878
4,043
0
4,529
8,349
14,805
0
L
Anubis
LitFam1804
Anubis
7,000
1,470
0
1,645
15,092
6,433
0
5,282
9,810
23,432
0
W
Ra
5,245
689
2,828
3,995
9,207
3,328
528
5,762
3,403
25,114
0
L
Osiris
Sw74Quil
Osiris
9,046
1,996
112
589
10,399
8,434
0
4,225
6,174
5,157
20,330
W
Bacchus
YOMOMMA275
Bacchus
7,756
1,019
1,385
2,769
11,162
7,424
0
5,227
5,725
13,222
0
W
18,013
8,246
0
2,579
11,497
5,177
2,069
4,373
6,888
0
54,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,937
Gold Earned
30,283
91
Minions Killed
142
5
Camps Cleared
5
563,331
Distance Traveled
691,553
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,887
607
18
1
2
192,222
0
L
Anubis
7,869
605
40
3
0
149,079
0
W
Ra
8,812
678
52
4
0
232,519
0
L
Osiris
8,181
629
33
3
3
222,030
0
W
Bacchus
10,096
777
10
1
2
242,954
1
W
Neith
11,375
875
80
6
3
216,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role