Player Matchup

Pele
Pele
AbruptVI
Pele
Level 77
God Stats
21W - 13L
1,608 SR
Queue Stats
156W - 166L
1,460 Elo+
Party 1
Izanami
Izanami
Gakhi
Izanami
Level 24
God Stats
9W - 9L
1,606 SR
Queue Stats
122W - 113L
1,593 Elo+
Solo
Hercules
Hercules
JayJaytheamaz
Hercules
Level 26
God Stats
3W - 5L
1,669 SR
Queue Stats
24W - 35L
1,369 Elo+
Solo
Cthulhu
Cthulhu
LtMcLovin
Cthulhu
Level 22
God Stats
9W - 11L
1,333 SR
Queue Stats
161W - 181L
1,392 Elo+
Solo
Eset
Eset
PlainVaen
Eset
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,240 Elo+
Party 1
Team Averages
Level 30
1,543 SR
1,411 Elo+

VS

Team Averages
Level 19
1,491 SR
1,405 Elo+
Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DrProffessorOats
Chronos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 70L
1,582 Elo+
Solo
Artemis
Artemis
OrignalPothead
Artemis
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,369 Elo+
Party 2
Cabrakan
Cabrakan
UngleTouchy
Cabrakan
Level 27
God Stats
3W - 7L
1,454 SR
Queue Stats
7W - 14L
1,333 Elo+
Party 2
King Arthur
King Arthur
我对不起你的温柔
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
8 / 2 / 0
11,462
637
9,099
10,437
4,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Gakhi
Izanami
15
8 / 0 / 7
10,053
559
18,147
8,846
4,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
JayJaytheamaz
Hercules
15
4 / 1 / 1
9,834
546
2,924
12,072
12,298
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
LtMcLovin
Cthulhu
14
6 / 2 / 9
10,257
570
11,045
19,211
21,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Eset
11
0 / 8 / 2
7,648
425
1,345
8,353
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
5 / 1 / 0
10,739
597
9,805
12,279
4,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 5 / 2
8,968
498
11,987
13,382
4,088
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 10 / 0
6,943
386
7,715
14,325
4,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
UngleTouchy
Cabrakan
11
0 / 6 / 2
7,049
392
5,234
17,438
12,031
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 4 / 1
8,018
445
3,811
6,902
3,517
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
26
Kills
12
13
Deaths
26
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
1
0
5
W
Pele
8
2
0
4
L
5
5
2
1.2
W
Izanami
Gakhi
Izanami
8
0
7
11.5
W
Hercules
JayJaytheamaz
Hercules
4
1
1
4.5
W
Cthulhu
LtMcLovin
Cthulhu
6
2
9
5.25
L
2
10
0
0.2
W
Eset
0
8
2
0.13
L
Cabrakan
UngleTouchy
Cabrakan
0
6
2
0.17
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,560
Damage
38,552
58,919
Taken
64,326
44,746
Mitigated
29,404
18,188
Healing
17,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,805
4,152
0
5,180
12,279
4,993
710
523
11,756
0
92,417
W
Pele
9,099
2,348
0
5,256
10,437
4,140
0
519
9,918
0
90,313
L
11,987
6,083
0
3,878
13,382
4,088
0
3,133
10,249
53,231
0
W
Izanami
Gakhi
Izanami
18,147
12,465
0
2,638
8,846
4,079
5,074
3,868
4,978
0
74,360
W
Hercules
JayJaytheamaz
Hercules
2,924
980
0
5,220
12,072
12,298
0
942
11,130
0
40,085
W
Cthulhu
LtMcLovin
Cthulhu
11,045
1,849
125
4,172
19,211
21,938
1,083
7,839
11,372
26,804
0
L
7,715
3,021
0
3,130
14,325
4,775
0
3,919
10,406
0
29,392
W
Eset
1,345
493
0
777
8,353
2,291
802
4,053
4,300
23,910
0
L
Cabrakan
UngleTouchy
Cabrakan
5,234
419
0
5,403
17,438
12,031
0
4,815
12,623
33,527
0
L
3,811
1,085
0
0
6,902
3,517
27
0
6,902
0
30,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,254
Gold Earned
41,717
471
Minions Killed
417
0
Camps Cleared
0
1,666,330
Distance Traveled
1,649,606
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,739
597
162
9
0
416,693
4
W
Pele
11,462
637
154
9
0
388,721
2
L
Chronos
8,968
498
100
6
0
322,237
2
W
Izanami
10,053
559
137
8
0
308,713
0
W
Hercules
9,834
546
108
6
0
337,162
0
W
Cthulhu
10,257
570
24
1
0
349,191
1
L
Artemis
6,943
386
34
2
0
263,337
2
W
Eset
7,648
425
48
3
0
282,543
1
L
Cabrakan
7,049
392
54
3
0
325,993
1
L
King Arthur
8,018
445
67
4
0
321,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role