Player Matchup

Yemoja
Yemoja
Opllite
Yemoja
Level 29
God Stats
0W - 1L
1,604 SR
Queue Stats
6W - 5L
1,351 Elo+
Solo
Ra
Ra
Pirata_Ligas
Ra
Level 8
God Stats
1W - 1L
1,320 SR
Queue Stats
1W - 3L
1,362 Elo+
Party 1
Mercury
Mercury
inverse-finch4
Mercury
Level 25
God Stats
7W - 13L
1,417 SR
Queue Stats
64W - 73L
1,411 Elo+
Solo
Xing Tian
Xing Tian
sorausagui
Xing Tian
Level 125
God Stats
0W - 1L
1,352 SR
Queue Stats
11W - 12L
1,511 Elo+
Party 1
Neith
Neith
thet00thbruh
Neith
Level 8
God Stats
13W - 13L
1,511 SR
Queue Stats
14W - 13L
1,460 Elo+
Solo
Team Averages
Level 39
1,441 SR
1,419 Elo+

VS

Team Averages
Level 25
1,534 SR
1,476 Elo+
Persephone
Persephone
BBYChalamet
Persephone
Level 64
God Stats
37W - 25L
1,585 SR
Queue Stats
442W - 426L
1,595 Elo+
Party 2
Fenrir
Fenrir
ElementThunder09
Fenrir
Level 27
God Stats
12W - 10L
1,504 SR
Queue Stats
76W - 66L
1,489 Elo+
Solo
Vamana
Vamana
Leen Kahia
Vamana
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 32L
1,495 Elo+
Party 2
Ymir
Ymir
StolenDVR
Ymir
Level 5
God Stats
1W - 2L
1,441 SR
Queue Stats
1W - 4L
1,190 Elo+
Solo
Nu Wa
Nu Wa
V Spears V
Nu Wa
Level 16
God Stats
18W - 8L
1,641 SR
Queue Stats
45W - 18L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Opllite
Yemoja
17
1 / 1 / 7
10,810
983
8,166
13,208
10,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

16
0 / 8 / 7
9,551
868
4,813
15,833
6,981
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 6 / 3
10,161
924
8,520
16,269
5,650
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
sorausagui
Xing Tian
17
3 / 6 / 7
10,596
963
14,354
22,741
14,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 2 / 2
10,500
955
4,208
10,524
10,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

121

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BBYChalamet
Persephone
18
6 / 0 / 12
11,486
1,044
23,575
6,189
2,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 2 / 10
11,419
1,038
12,198
9,372
4,176
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
Leen Kahia
Vamana
17
1 / 0 / 13
10,222
929
6,604
9,431
11,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
17
2 / 9 / 14
10,591
963
8,825
15,783
18,525
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
18
7 / 0 / 12
11,394
1,036
20,736
6,068
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
84
11
Kills
23
23
Deaths
11
26
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Persephone
BBYChalamet
Persephone
6
0
12
12
W
7
2
10
6
W
Vamana
Leen Kahia
Vamana
1
0
13
7.5
L
Yemoja
Opllite
Yemoja
1
1
7
4.5
L
0
8
7
0.44
W
Ymir
2
9
14
1
W
Nu Wa
7
0
12
13
L
4
6
3
0.92
L
Xing Tian
sorausagui
Xing Tian
3
6
7
1.08
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,061
Damage
71,938
78,575
Taken
46,843
47,740
Mitigated
38,961
11,964
Healing
7,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BBYChalamet
Persephone
23,575
1,372
0
2,266
6,189
2,390
0
3,977
2,212
53,254
0
W
12,198
1,963
0
586
9,372
4,176
0
6,682
2,690
0
23,311
W
Vamana
Leen Kahia
Vamana
6,604
3,220
0
2,661
9,431
11,534
0
5,302
4,129
0
24,194
L
Yemoja
Opllite
Yemoja
8,166
1,957
5,411
1,932
13,208
10,442
0
8,542
4,666
27,280
0
L
4,813
1,014
1,002
1,094
15,833
6,981
0
12,920
2,913
28,396
0
W
Ymir
8,825
1,478
0
242
15,783
18,525
0
6,310
9,473
25,091
0
W
Nu Wa
20,736
5,949
0
1,854
6,068
2,336
0
5,062
1,006
35,753
0
L
8,520
3,405
0
0
16,269
5,650
0
11,618
4,651
0
20,008
L
Xing Tian
sorausagui
Xing Tian
14,354
1,147
0
0
22,741
14,499
0
13,449
9,292
40,787
0
L
4,208
1,401
270
2,255
10,524
10,168
0
6,607
3,917
0
20,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,618
Gold Earned
55,112
214
Minions Killed
207
4
Camps Cleared
2
959,015
Distance Traveled
1,020,519
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
11,486
1,044
74
7
0
209,820
0
W
Fenrir
11,419
1,038
35
3
2
227,564
0
W
Vamana
10,222
929
27
2
0
211,824
0
L
Yemoja
10,810
983
22
2
0
174,743
0
L
Ra
9,551
868
52
5
1
164,572
0
W
Ymir
10,591
963
33
3
0
161,636
0
W
Nu Wa
11,394
1,036
38
3
0
209,675
0
L
Mercury
10,161
924
18
2
1
243,134
1
L
Xing Tian
10,596
963
77
7
2
199,036
1
L
Neith
10,500
955
45
4
0
177,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role