Player Matchup

Mulan
Mulan
 
Mulan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
PackageWackage
Ullr
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
54W - 29L
1,566 Elo+
Party 3
Bacchus
Bacchus
Schlebowski
Bacchus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 25L
1,632 Elo+
Party 2
Ne Zha
Ne Zha
Threapers
Ne Zha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 34L
1,608 Elo+
Party 3
Chang'e
Chang'e
Wingsayy
Chang'e
Level 107
God Stats
4W - 1L
1,710 SR
Queue Stats
65W - 46L
1,547 Elo+
Party 3
Team Averages
Level 78
1,542 SR
1,571 Elo+

VS

Team Averages
Level 67
1,547 SR
1,325 Elo+
Hachiman
Hachiman
 
Hachiman
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DetectiveTap
Chaac
Level 27
God Stats
0W - 1L
1,590 SR
Queue Stats
0W - 3L
1,032 Elo+
Party 1
Bastet
Bastet
Madfox321
Bastet
Level 13
God Stats
0W - 1L
1,467 SR
Queue Stats
0W - 2L
1,327 Elo+
Party 1
Discordia
Discordia
Mangotron287
Discordia
Level 104
God Stats
0W - 1L
1,524 SR
Queue Stats
5W - 8L
1,300 Elo+
Party 1
Osiris
Osiris
Ywnz oG
Osiris
Level 124
God Stats
6W - 1L
1,653 SR
Queue Stats
137W - 138L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
7 / 0 / 3
8,661
619
8,904
9,800
6,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
6 / 1 / 0
8,321
594
5,581
6,750
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Schlebowski
Bacchus
12
2 / 1 / 6
7,794
557
3,076
7,419
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Threapers
Ne Zha
15
2 / 1 / 3
8,427
602
3,367
9,695
4,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Wingsayy
Chang'e
14
6 / 0 / 2
8,522
609
6,870
6,663
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 7 / 0
7,001
500
2,158
9,737
1,920
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
0 / 3 / 0
5,407
386
1,957
6,312
3,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Madfox321
Bastet
9
0 / 5 / 0
5,476
391
2,721
6,035
1,549
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Discordia
Mangotron287
Discordia
10
1 / 4 / 1
6,457
461
4,992
7,268
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Ywnz oG
Osiris
9
1 / 4 / 1
6,036
431
4,268
8,505
3,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
23
Kills
3
3
Deaths
23
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
0
3
8.5
L
Hachiman
 
Hachiman
1
7
0
0.14
L
0
3
0
0
L
Bastet
Madfox321
Bastet
0
5
0
0
L
Discordia
Mangotron287
Discordia
1
4
1
0.38
W
6
1
0
6
W
Bacchus
Schlebowski
Bacchus
2
1
6
5
W
Ne Zha
Threapers
Ne Zha
2
1
3
3.5
W
Chang'e
Wingsayy
Chang'e
6
0
2
7
L
Osiris
Ywnz oG
Osiris
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,798
Damage
16,096
40,327
Taken
37,857
22,163
Mitigated
13,222
19,221
Healing
3,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,904
2,097
0
5,071
9,800
6,039
0
307
9,171
745
49,392
L
Hachiman
 
Hachiman
2,158
1,594
0
840
9,737
1,920
264
2,148
7,505
0
27,674
L
1,957
1,143
0
1,940
6,312
3,725
0
0
6,312
0
15,022
L
Bastet
Madfox321
Bastet
2,721
1,126
0
0
6,035
1,549
0
1,155
4,840
0
16,346
L
Discordia
Mangotron287
Discordia
4,992
207
0
344
7,268
2,119
41
3,296
3,846
28,814
0
W
5,581
2,023
0
2,318
6,750
2,453
378
962
5,624
0
49,700
W
Bacchus
Schlebowski
Bacchus
3,076
669
442
1,734
7,419
6,816
452
867
6,459
25,582
0
W
Ne Zha
Threapers
Ne Zha
3,367
685
0
5,114
9,695
4,445
0
747
8,874
0
68,176
W
Chang'e
Wingsayy
Chang'e
6,870
1,244
833
3,709
6,663
2,410
648
1,753
4,730
51,565
0
L
Osiris
Ywnz oG
Osiris
4,268
1,706
0
480
8,505
3,909
0
2,911
5,408
0
30,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,725
Gold Earned
30,377
472
Minions Killed
259
0
Camps Cleared
0
1,411,555
Distance Traveled
1,272,804
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,661
619
114
8
0
273,445
6
L
Hachiman
7,001
500
57
4
0
240,523
2
L
Chaac
5,407
386
31
2
0
258,650
4
L
Bastet
5,476
391
37
3
0
292,267
1
L
Discordia
6,457
461
69
5
0
280,387
3
W
Ullr
8,321
594
92
7
0
260,978
0
W
Bacchus
7,794
557
31
2
0
283,213
1
W
Ne Zha
8,427
602
132
9
0
304,959
0
W
Chang'e
8,522
609
103
7
0
288,960
3
L
Osiris
6,036
431
65
5
0
200,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role