Player Matchup

Sol
Sol
Alfredomty
Sol
Level 147
God Stats
20W - 6L
1,935 SR
Queue Stats
259W - 124L
1,771 Elo+
Party 1
Achilles
Achilles
DesolateOne697
Achilles
Level 26
God Stats
1W - 0L
1,544 SR
Queue Stats
63W - 37L
1,629 Elo+
Party 2
Hun Batz
Hun Batz
ImNotEthereal
Hun Batz
Level 34
God Stats
5W - 1L
1,689 SR
Queue Stats
170W - 87L
1,691 Elo+
Party 1
Bacchus
Bacchus
VodkaSauce
Bacchus
Level 117
God Stats
6W - 4L
1,564 SR
Queue Stats
445W - 426L
1,595 Elo+
Party 2
Charybdis
Charybdis
colorwaves
Charybdis
Level 88
God Stats
14W - 15L
1,541 SR
Queue Stats
376W - 365L
1,549 Elo+
Party 2
Team Averages
Level 82
1,655 SR
1,647 Elo+

VS

Team Averages
Level 98
1,501 SR
1,477 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Alvah
Charybdis
Level 148
God Stats
1W - 4L
1,320 SR
Queue Stats
45W - 37L
1,623 Elo+
Party 3
Geb
Geb
ImWeeb
Geb
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 115L
1,594 Elo+
Party 3
Loki
Loki
TheFoxz22
Loki
Level 36
God Stats
4W - 8L
1,458 SR
Queue Stats
46W - 72L
1,363 Elo+
Solo
Cliodhna
Cliodhna
UPandah
Cliodhna
Level 38
God Stats
0W - 1L
1,727 SR
Queue Stats
2W - 4L
1,302 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 7
9,425
673
11,093
7,141
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
13
1 / 1 / 1
7,585
542
3,328
6,320
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
ImNotEthereal
Hun Batz
14
8 / 1 / 2
8,370
598
5,224
5,384
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
VodkaSauce
Bacchus
12
2 / 0 / 4
7,554
540
4,954
6,883
6,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
colorwaves
Charybdis
13
1 / 1 / 2
7,858
561
2,729
5,419
1,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 8 / 0
6,607
472
2,763
9,028
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Alvah
Charybdis
11
0 / 3 / 1
6,457
461
4,040
7,999
2,306
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
ImWeeb
Geb
9
0 / 1 / 3
6,116
437
2,212
8,913
5,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
6
0 / 4 / 1
4,830
345
829
5,354
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cliodhna
UPandah
Cliodhna
10
1 / 3 / 1
6,188
442
2,495
6,232
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
19
Kills
3
3
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
8
0
0.25
W
7
0
7
10.5
L
Charybdis
Alvah
Charybdis
0
3
1
0.17
W
Achilles
1
1
1
1.5
W
Hun Batz
ImNotEthereal
Hun Batz
8
1
2
9
L
Geb
ImWeeb
Geb
0
1
3
1.5
L
Loki
0
4
1
0.13
L
Cliodhna
UPandah
Cliodhna
1
3
1
0.5
W
Bacchus
VodkaSauce
Bacchus
2
0
4
4
W
Charybdis
colorwaves
Charybdis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,328
Damage
12,339
31,147
Taken
37,526
21,848
Mitigated
14,895
15,375
Healing
4,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
2,763
287
0
749
9,028
2,711
0
5,222
3,806
31,052
0
W
11,093
4,625
0
5,704
7,141
4,960
930
1,980
5,161
67,902
11,651
L
Charybdis
Alvah
Charybdis
4,040
2,411
0
1,474
7,999
2,306
0
3,141
4,858
0
43,917
W
Achilles
3,328
593
0
1,388
6,320
6,981
357
246
6,074
6,846
25,266
W
Hun Batz
ImNotEthereal
Hun Batz
5,224
2,006
0
3,024
5,384
1,817
0
944
4,440
0
50,629
L
Geb
ImWeeb
Geb
2,212
740
0
1,394
8,913
5,913
364
5,061
3,852
13,695
0
L
Loki
829
0
0
339
5,354
1,697
0
1,008
4,270
0
10,986
L
Cliodhna
UPandah
Cliodhna
2,495
117
0
778
6,232
2,268
604
1,360
4,385
0
24,232
W
Bacchus
VodkaSauce
Bacchus
4,954
1,225
0
2,643
6,883
6,731
337
767
6,116
24,634
0
W
Charybdis
colorwaves
Charybdis
2,729
1,289
0
2,616
5,419
1,359
180
1,038
4,381
0
49,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,792
Gold Earned
30,198
445
Minions Killed
274
0
Camps Cleared
0
1,394,340
Distance Traveled
1,228,343
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,607
472
72
5
0
247,794
4
W
Sol
9,425
673
137
10
0
264,032
5
L
Charybdis
6,457
461
103
7
0
226,812
5
W
Achilles
7,585
542
69
5
0
263,055
3
W
Hun Batz
8,370
598
99
7
0
317,170
0
L
Geb
6,116
437
9
1
0
281,307
5
L
Loki
4,830
345
28
2
0
185,854
0
L
Cliodhna
6,188
442
62
4
0
286,576
0
W
Bacchus
7,554
540
33
2
0
296,837
8
W
Charybdis
7,858
561
107
8
0
253,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role