Player Matchup

Nike
Nike
TheIsseiGamer
Nike
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,526 Elo+
Party 2
Bastet
Bastet
aliacion23
Bastet
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,617 Elo+
Party 2
Bacchus
Bacchus
brewdadi
Bacchus
Level 124
God Stats
1W - 0L
1,668 SR
Queue Stats
58W - 46L
1,583 Elo+
Party 1
Agni
Agni
dreamycreamy
Agni
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 51L
1,631 Elo+
Party 1
Pele
Pele
fUeRtEmInE
Pele
Level 158
God Stats
1W - 0L
1,425 SR
Queue Stats
23W - 19L
1,536 Elo+
Party 2
Team Averages
Level 98
1,519 SR
1,579 Elo+

VS

Team Averages
Level 70
1,494 SR
1,575 Elo+
Cabrakan
Cabrakan
GuardiansSolely
Cabrakan
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 5L
1,691 Elo+
Party 3
Merlin
Merlin
IClownMugs
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,448 Elo+
Solo
Hachiman
Hachiman
Mashirooooooooo
Hachiman
Level 108
God Stats
3W - 3L
1,629 SR
Queue Stats
245W - 235L
1,591 Elo+
Party 3
Mulan
Mulan
SticklyWickly
Mulan
Level 69
God Stats
9W - 8L
1,550 SR
Queue Stats
480W - 459L
1,568 Elo+
Party 3
Ao Kuang
Ao Kuang
TrueBondage
Ao Kuang
Level 141
God Stats
5W - 14L
1,290 SR
Queue Stats
651W - 594L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 22
11,091
1,008
8,935
11,547
7,768
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bastet
aliacion23
Bastet
14
4 / 5 / 13
9,403
855
6,501
9,907
3,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
brewdadi
Bacchus
15
6 / 5 / 16
10,174
925
8,484
14,354
11,293
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 3 / 20
11,301
1,027
18,939
8,200
2,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
11 / 4 / 14
11,219
1,020
14,139
15,976
6,157
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
14
1 / 7 / 9
8,787
799
3,794
11,535
16,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
IClownMugs
Merlin
12
1 / 9 / 3
7,572
688
4,346
11,809
4,042
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
17
5 / 6 / 7
10,162
924
12,351
9,716
3,418
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 8 / 8
9,642
877
11,174
14,261
11,688
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
TrueBondage
Ao Kuang
13
5 / 9 / 6
8,659
787
4,905
14,035
5,025
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
49
39
Kills
16
20
Deaths
39
85
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
1
7
9
0.79
L
Merlin
IClownMugs
Merlin
1
9
3
0.28
L
Hachiman
5
6
7
1.42
L
4
8
8
1
W
8
3
22
6.33
L
Ao Kuang
TrueBondage
Ao Kuang
5
9
6
0.89
W
Bastet
aliacion23
Bastet
4
5
13
2.1
W
Bacchus
brewdadi
Bacchus
6
5
16
2.8
W
10
3
20
6.67
W
11
4
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,998
Damage
36,570
59,984
Taken
61,356
31,277
Mitigated
40,386
21,754
Healing
8,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
3,794
400
0
686
11,535
16,213
0
5,759
5,776
5,010
0
L
Merlin
IClownMugs
Merlin
4,346
408
0
1,929
11,809
4,042
0
5,946
5,863
14,057
0
L
Hachiman
12,351
6,124
92
1,204
9,716
3,418
0
3,163
6,553
0
32,102
L
11,174
951
390
1,648
14,261
11,688
0
5,481
8,780
0
19,999
W
8,935
1,025
1,050
2,029
11,547
7,768
927
1,939
7,895
0
21,693
L
Ao Kuang
TrueBondage
Ao Kuang
4,905
645
361
2,271
14,035
5,025
0
7,074
6,961
11,005
0
W
Bastet
aliacion23
Bastet
6,501
1,360
509
1,594
9,907
3,448
1,319
2,407
7,500
0
14,117
W
Bacchus
brewdadi
Bacchus
8,484
539
2,714
2,846
14,354
11,293
653
2,079
11,847
11,698
0
W
18,939
740
139
2,141
8,200
2,611
906
2,161
6,039
33,087
0
W
14,139
2,524
595
8,137
15,976
6,157
1,528
4,459
10,909
0
40,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,188
Gold Earned
44,822
124
Minions Killed
88
0
Camps Cleared
0
1,176,821
Distance Traveled
826,430
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,787
799
6
1
0
145,637
0
L
Merlin
7,572
688
9
1
0
164,285
0
L
Hachiman
10,162
924
47
4
0
173,031
0
L
Mulan
9,642
877
21
2
0
178,664
0
W
Nike
11,091
1,008
21
2
0
248,015
0
L
Ao Kuang
8,659
787
5
0
0
164,813
0
W
Bastet
9,403
855
13
1
0
224,209
1
W
Bacchus
10,174
925
7
1
0
232,965
0
W
Agni
11,301
1,027
31
3
0
217,514
0
W
Pele
11,219
1,020
52
5
0
254,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role