Player Matchup

Neith
Neith
Jesterie
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 3
Cthulhu
Cthulhu
KazamusPrime
Cthulhu
Level 22
God Stats
0W - 1L
1,858 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Set
Set
KingWavy2541
Set
Level 25
God Stats
8W - 8L
1,484 SR
Queue Stats
64W - 54L
1,395 Elo+
Solo
Thanatos
Thanatos
RobZillaWar
Thanatos
Level 4
God Stats
0W - 1L
1,444 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
jokerumbrellabtr
Tiamat
Level 121
God Stats
92W - 136L
1,469 SR
Queue Stats
165W - 271L
1,359 Elo+
Party 2
Team Averages
Level 39
1,551 SR
1,404 Elo+

VS

Team Averages
Level 41
1,563 SR
1,565 Elo+
Neith
Neith
BlueBreakerX
Neith
Level 4
God Stats
4W - 0L
1,909 SR
Queue Stats
4W - 0L
1,645 Elo+
Party 1
Fenrir
Fenrir
Chortlegames
Fenrir
Level 101
God Stats
1W - 0L
1,193 SR
Queue Stats
57W - 38L
1,589 Elo+
Party 1
Janus
Janus
Dfox789
Janus
Level 12
God Stats
2W - 0L
1,715 SR
Queue Stats
10W - 7L
1,581 Elo+
Party 1
Ares
Ares
Wyldfire21
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,367 Elo+
Party 1
Sol
Sol
Zìgh
Sol
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 35L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jesterie
Neith
8
0 / 3 / 0
5,583
372
4,034
6,307
1,870
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
KazamusPrime
Cthulhu
8
0 / 7 / 1
5,631
375
4,737
11,944
8,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 5 / 0
5,566
371
1,509
8,689
2,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thanatos
RobZillaWar
Thanatos
6
0 / 3 / 0
5,085
339
302
5,510
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 0
6,755
450
2,781
6,840
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 7
7,289
486
5,825
5,184
1,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
13
4 / 1 / 4
7,811
521
2,828
9,406
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Dfox789
Janus
13
3 / 1 / 5
8,094
540
4,774
3,711
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 0 / 4
7,537
502
1,680
7,863
5,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Zìgh
Sol
16
10 / 1 / 3
9,965
664
10,952
10,936
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
21
22
Deaths
4
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Fenrir
4
1
4
6
W
Janus
Dfox789
Janus
3
1
5
5.5
L
Neith
Jesterie
Neith
0
3
0
0
L
Cthulhu
KazamusPrime
Cthulhu
0
7
1
0.07
L
0
5
0
0
L
Thanatos
RobZillaWar
Thanatos
0
3
0
0
W
3
0
4
5
W
Sol
Zìgh
Sol
10
1
3
11.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,363
Damage
26,059
39,290
Taken
37,100
16,778
Mitigated
18,211
7,459
Healing
15,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,825
1,990
0
2,424
5,184
1,558
2,642
1,935
3,004
0
42,800
W
Fenrir
2,828
426
0
3,657
9,406
4,112
112
1,589
7,681
127
37,460
W
Janus
Dfox789
Janus
4,774
88
0
0
3,711
1,138
446
990
2,582
46,431
0
L
Neith
Jesterie
Neith
4,034
1,944
0
1,672
6,307
1,870
0
2,375
3,890
0
21,541
L
Cthulhu
KazamusPrime
Cthulhu
4,737
196
153
1,506
11,944
8,129
0
5,983
5,869
15,975
0
L
1,509
595
0
250
8,689
2,666
0
3,666
4,941
0
24,745
L
Thanatos
RobZillaWar
Thanatos
302
0
0
2,740
5,510
1,523
0
490
5,020
0
12,841
W
1,680
88
0
1,992
7,863
5,889
280
2,878
4,755
6,953
0
W
Sol
Zìgh
Sol
10,952
6,218
0
7,099
10,936
5,514
3,936
2,008
8,610
65,622
10,131
L
2,781
335
0
1,138
6,840
2,590
348
3,205
3,483
32,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,620
Gold Earned
40,696
237
Minions Killed
381
0
Camps Cleared
0
1,226,379
Distance Traveled
1,349,974
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,289
486
77
5
0
244,854
0
W
Fenrir
7,811
521
67
4
0
305,890
2
W
Janus
8,094
540
93
6
0
296,654
0
L
Neith
5,583
372
53
4
0
233,022
2
L
Cthulhu
5,631
375
22
1
0
268,685
0
L
Set
5,566
371
55
4
0
227,550
0
L
Thanatos
5,085
339
26
2
0
246,924
0
W
Ares
7,537
502
7
0
0
250,336
0
W
Sol
9,965
664
137
9
0
252,240
1
L
Tiamat
6,755
450
81
5
0
250,198
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role