Player Matchup

Serqet
Serqet
Innovate3
Serqet
Level 160
God Stats
9W - 8L
1,952 SR
Queue Stats
238W - 166L
1,618 Elo+
Party 2
Kukulkan
Kukulkan
JoeZebra0412
Kukulkan
Level 126
God Stats
21W - 12L
1,600 SR
Queue Stats
203W - 199L
1,479 Elo+
Solo
Arachne
Arachne
Pertpy
Arachne
Level 138
God Stats
2W - 0L
1,958 SR
Queue Stats
241W - 182L
1,608 Elo+
Party 2
Merlin
Merlin
Spxce-Z67
Merlin
Level 47
God Stats
3W - 2L
1,424 SR
Queue Stats
57W - 65L
1,568 Elo+
Party 3
Ares
Ares
smega1002
Ares
Level 63
God Stats
3W - 1L
1,431 SR
Queue Stats
104W - 112L
1,555 Elo+
Party 3
Team Averages
Level 107
1,673 SR
1,566 Elo+

VS

Team Averages
Level 80
1,517 SR
1,480 Elo+
Janus
Janus
Alepeno
Janus
Level 148
God Stats
4W - 5L
1,563 SR
Queue Stats
132W - 103L
1,584 Elo+
Party 1
Loki
Loki
DreamShotz
Loki
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,468 Elo+
Party 1
Guan Yu
Guan Yu
YouCee
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,408 Elo+
Party 1
Scylla
Scylla
oriiee
Scylla
Level 103
God Stats
1W - 1L
1,519 SR
Queue Stats
3W - 7L
1,394 Elo+
Party 1
Fenrir
Fenrir
xInfury
Fenrir
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 70L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Innovate3
Serqet
20
11 / 1 / 14
15,808
1,216
20,613
16,077
12,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
JoeZebra0412
Kukulkan
19
0 / 2 / 12
11,764
905
10,684
4,869
2,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Pertpy
Arachne
20
13 / 4 / 11
15,003
1,154
21,410
13,555
8,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
Spxce-Z67
Merlin
19
5 / 9 / 11
12,487
961
17,576
13,218
5,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
20
0 / 0 / 22
12,452
958
12,160
14,403
19,462
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

151

VS

Team 2 Tickets

57

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alepeno
Janus
18
3 / 4 / 6
11,948
919
10,322
13,506
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
3 / 8 / 13
12,430
956
10,031
19,896
6,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
YouCee
Guan Yu
18
1 / 4 / 9
11,376
875
6,351
16,638
21,650
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
oriiee
Scylla
18
2 / 4 / 4
11,601
892
10,170
13,467
5,099
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
xInfury
Fenrir
19
7 / 9 / 7
13,172
1,013
18,481
22,724
11,284
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
55
29
Kills
16
16
Deaths
29
70
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Janus
Alepeno
Janus
3
4
6
1.5
L
3
8
13
1.19
W
Serqet
Innovate3
Serqet
11
1
14
18
W
Kukulkan
JoeZebra0412
Kukulkan
0
2
12
3
W
Arachne
Pertpy
Arachne
13
4
11
4.63
W
Merlin
Spxce-Z67
Merlin
5
9
11
1.17
L
Guan Yu
YouCee
Guan Yu
1
4
9
1.38
L
Scylla
oriiee
Scylla
2
4
4
1
W
Ares
0
0
22
11
L
Fenrir
xInfury
Fenrir
7
9
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,443
Damage
55,355
62,122
Taken
86,231
48,128
Mitigated
48,325
8,283
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Alepeno
Janus
10,322
816
0
653
13,506
4,135
0
7,418
5,433
43,204
0
L
10,031
1,465
0
634
19,896
6,157
0
9,423
10,209
0
31,274
W
Serqet
Innovate3
Serqet
20,613
4,515
0
4,131
16,077
12,831
0
6,665
9,412
0
40,660
W
Kukulkan
JoeZebra0412
Kukulkan
10,684
586
0
60
4,869
2,256
0
1,188
3,681
57,043
0
W
Arachne
Pertpy
Arachne
21,410
13,901
0
3,720
13,555
8,283
0
3,161
9,084
0
33,274
W
Merlin
Spxce-Z67
Merlin
17,576
885
0
372
13,218
5,296
0
3,089
10,129
32,529
0
L
Guan Yu
YouCee
Guan Yu
6,351
1,074
3,661
3,006
16,638
21,650
0
8,603
7,783
157
15,326
L
Scylla
oriiee
Scylla
10,170
1,274
0
1,026
13,467
5,099
0
5,604
7,527
54,183
0
W
Ares
12,160
497
0
0
14,403
19,462
0
6,546
7,857
32,782
0
L
Fenrir
xInfury
Fenrir
18,481
5,023
0
1,504
22,724
11,284
0
9,372
12,967
0
26,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,514
Gold Earned
60,527
261
Minions Killed
276
15
Camps Cleared
4
1,305,172
Distance Traveled
1,266,137
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,948
919
70
5
0
252,850
0
L
Loki
12,430
956
37
3
2
249,294
0
W
Serqet
15,808
1,216
48
4
4
303,909
2
W
Kukulkan
11,764
905
118
9
4
246,921
2
W
Arachne
15,003
1,154
22
2
7
246,191
0
W
Merlin
12,487
961
31
2
0
226,431
0
L
Guan Yu
11,376
875
25
2
0
269,011
0
L
Scylla
11,601
892
117
9
0
225,072
0
W
Ares
12,452
958
42
3
0
281,720
0
L
Fenrir
13,172
1,013
27
2
2
269,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role