Player Matchup

Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
CapoBucciaratti
Gilgamesh
Level 57
God Stats
2W - 0L
1,766 SR
Queue Stats
43W - 20L
1,701 Elo+
Party 1
Artemis
Artemis
Minase5
Artemis
Level 155
God Stats
1W - 0L
1,569 SR
Queue Stats
135W - 110L
1,644 Elo+
Party 1
Ymir
Ymir
ShrekFachero
Ymir
Level 158
God Stats
2W - 1L
1,262 SR
Queue Stats
140W - 112L
1,632 Elo+
Party 1
Nike
Nike
SkytimeGG
Nike
Level 160
God Stats
1W - 1L
1,303 SR
Queue Stats
112W - 94L
1,625 Elo+
Party 1
Team Averages
Level 119
1,480 SR
1,620 Elo+

VS

Team Averages
Level 130
1,602 SR
1,600 Elo+
Anhur
Anhur
DevilChand
Anhur
Level 146
God Stats
1W - 1L
1,654 SR
Queue Stats
146W - 128L
1,585 Elo+
Party 3
Poseidon
Poseidon
Kuanoo
Poseidon
Level 160
God Stats
5W - 1L
1,587 SR
Queue Stats
185W - 140L
1,615 Elo+
Solo
Xbalanque
Xbalanque
hobama
Xbalanque
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 63L
1,582 Elo+
Party 2
Kukulkan
Kukulkan
ronoc1994
Kukulkan
Level 149
God Stats
1W - 2L
1,788 SR
Queue Stats
151W - 134L
1,578 Elo+
Party 3
Kuzenbo
Kuzenbo
xWhiteBreadx
Kuzenbo
Level 144
God Stats
0W - 3L
1,481 SR
Queue Stats
130W - 102L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
12 / 0 / 14
13,565
848
32,050
21,201
10,781
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
CapoBucciaratti
Gilgamesh
18
6 / 2 / 14
12,317
770
12,663
21,956
22,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Minase5
Artemis
18
6 / 1 / 16
11,709
732
17,809
13,150
6,832
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
4 / 1 / 16
11,954
747
9,262
22,275
23,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nike
18
3 / 2 / 21
12,566
785
8,055
17,992
20,872
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
1 / 6 / 0
9,051
566
4,376
14,194
5,942
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
Kuanoo
Poseidon
15
0 / 6 / 3
9,093
568
11,945
14,554
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
hobama
Xbalanque
14
1 / 11 / 2
9,379
586
12,327
17,289
7,060
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ronoc1994
Kukulkan
20
1 / 3 / 2
11,132
696
20,429
11,999
6,105
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
xWhiteBreadx
Kuzenbo
17
2 / 5 / 0
9,298
581
18,470
26,785
42,341
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
12
31
Kills
5
6
Deaths
31
81
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
12
0
14
19
W
Gilgamesh
CapoBucciaratti
Gilgamesh
6
2
14
6.5
L
Anhur
1
6
0
0.17
L
Poseidon
Kuanoo
Poseidon
0
6
3
0.25
W
Artemis
Minase5
Artemis
6
1
16
14
W
4
1
16
12
W
Nike
3
2
21
6.75
L
Xbalanque
hobama
Xbalanque
1
11
2
0.18
L
Kukulkan
ronoc1994
Kukulkan
1
3
2
0.67
L
Kuzenbo
xWhiteBreadx
Kuzenbo
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,839
Damage
67,547
96,574
Taken
84,821
84,061
Mitigated
66,817
49,317
Healing
19,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
32,050
12,420
2,956
10,984
21,201
10,781
3,000
10,801
9,568
68,282
0
W
Gilgamesh
CapoBucciaratti
Gilgamesh
12,663
2,762
7,664
4,737
21,956
22,196
668
12,029
9,409
1,312
19,293
L
Anhur
4,376
1,741
1,385
1,492
14,194
5,942
0
7,745
6,449
0
11,694
L
Poseidon
Kuanoo
Poseidon
11,945
1,320
1,158
1,580
14,554
5,369
0
6,641
7,913
30,455
0
W
Artemis
Minase5
Artemis
17,809
7,295
2,787
3,354
13,150
6,832
2,882
8,939
3,889
0
50,615
W
9,262
1,598
5,276
5,879
22,275
23,380
146
11,255
10,630
14,697
0
W
Nike
8,055
367
1,812
3,868
17,992
20,872
196
5,614
12,234
0
23,676
L
Xbalanque
hobama
Xbalanque
12,327
4,118
844
1,818
17,289
7,060
0
9,944
7,345
0
18,710
L
Kukulkan
ronoc1994
Kukulkan
20,429
712
1,758
2,176
11,999
6,105
0
5,709
6,290
53,894
0
L
Kuzenbo
xWhiteBreadx
Kuzenbo
18,470
4,028
710
6,568
26,785
42,341
0
11,885
14,900
29,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,111
Gold Earned
47,953
192
Minions Killed
150
0
Camps Cleared
0
1,531,068
Distance Traveled
1,252,327
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,565
848
84
5
0
326,029
4
W
Gilgamesh
12,317
770
13
1
0
326,225
3
L
Anhur
9,051
566
15
1
0
238,509
1
L
Poseidon
9,093
568
42
3
0
252,792
3
W
Artemis
11,709
732
48
3
0
265,373
0
W
Ymir
11,954
747
13
1
0
296,953
4
W
Nike
12,566
785
34
2
0
316,488
5
L
Xbalanque
9,379
586
11
1
0
203,707
0
L
Kukulkan
11,132
696
73
5
0
277,774
1
L
Kuzenbo
9,298
581
9
1
0
279,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role