Player Matchup

Nu Wa
Nu Wa
Diamond I
ImSeriousSam_
Nu Wa
Diamond I
Level 106
God Stats
2W - 3L
1,435 SR
Queue Stats
300W - 277L
2,468 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 106
1,435 SR
2,468 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,646 SR
2,015 MMR
He Bo
He Bo
Platinum III
LiIOdin
He Bo
Platinum III
Level 126
God Stats
0W - 1L
1,646 SR
Queue Stats
22W - 18L
2,015 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 0
12,230
874
13,982
13,546
8,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
Ah Muzen CabKaliAnhurIzanamiSkadi

VS

Bans
BellonaUllrFreyaChronosOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
LiIOdin
He Bo
16
1 / 6 / 0
10,271
734
10,188
17,202
10,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
1
0
6
L
He Bo
LiIOdin
He Bo
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,982
Damage
10,188
13,546
Taken
17,202
8,062
Mitigated
10,482
8,222
Healing
7,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,982
6,105
0
8,222
13,546
8,062
1,898
10,426
3,120
72,307
6,366
L
He Bo
LiIOdin
He Bo
10,188
392
0
7,159
17,202
10,482
0
12,569
4,633
86,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,230
Gold Earned
10,271
148
Minions Killed
145
6
Camps Cleared
7
243,705
Distance Traveled
254,035
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,230
874
148
11
6
243,705
3
L
He Bo
10,271
734
145
10
7
254,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role