Player Matchup

Agni
Agni
AGingercorn
Agni
Level 160
God Stats
4W - 8L
1,356 SR
Queue Stats
518W - 401L
1,598 Elo+
Party 2
Zhong Kui
Zhong Kui
RegularTater
Zhong Kui
Level 159
God Stats
4W - 4L
1,615 SR
Queue Stats
607W - 500L
1,602 Elo+
Party 2
Sobek
Sobek
Vilaska
Sobek
Level 123
God Stats
4W - 1L
1,627 SR
Queue Stats
266W - 283L
1,468 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Will I Wasnt
Ah Muzen Cab
Level 158
God Stats
8W - 3L
1,642 SR
Queue Stats
228W - 181L
1,555 Elo+
Party 2
Eset
Eset
lRoastl
Eset
Level 142
God Stats
1W - 1L
1,244 SR
Queue Stats
251W - 189L
1,575 Elo+
Party 2
Team Averages
Level 148
1,497 SR
1,560 Elo+

VS

Team Averages
Level 56
1,448 SR
1,555 Elo+
Kuzenbo
Kuzenbo
KingoftheSpades
Kuzenbo
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Artemis
Artemis
Moledeolla96
Artemis
Level 38
God Stats
1W - 1L
1,741 SR
Queue Stats
120W - 123L
1,575 Elo+
Party 1
Chaac
Chaac
SalemCg
Chaac
Level 39
God Stats
0W - 3L
1,176 SR
Queue Stats
106W - 85L
1,588 Elo+
Party 1
Charybdis
Charybdis
SanBubaDeAtocha
Charybdis
Level 33
God Stats
0W - 2L
1,324 SR
Queue Stats
111W - 81L
1,611 Elo+
Party 1
Raijin
Raijin
Slinkardo
Raijin
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 32L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 20
13,043
932
24,623
14,859
6,538
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
RegularTater
Zhong Kui
14
5 / 8 / 10
10,148
725
12,523
15,901
8,296
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
Vilaska
Sobek
18
6 / 2 / 23
11,404
815
12,017
22,601
29,310
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
Will I Wasnt
Ah Muzen Cab
20
6 / 2 / 23
11,834
845
18,941
14,750
7,346
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
lRoastl
Eset
19
7 / 2 / 22
11,603
829
14,176
14,740
7,246
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 10
9,869
705
11,061
17,664
22,796
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
Moledeolla96
Artemis
17
2 / 8 / 11
9,968
712
13,424
13,578
4,699
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
SalemCg
Chaac
16
4 / 7 / 7
10,398
743
13,549
29,324
28,019
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
SanBubaDeAtocha
Charybdis
17
3 / 7 / 10
10,464
747
19,554
15,185
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
Slinkardo
Raijin
17
4 / 6 / 7
10,663
762
10,110
13,686
5,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
61
36
Kills
16
17
Deaths
36
98
Assists
45
Player
Kills
Deaths
Assists
KDA
W
12
3
20
7.33
L
3
8
10
1
L
Artemis
Moledeolla96
Artemis
2
8
11
0.94
W
Zhong Kui
RegularTater
Zhong Kui
5
8
10
1.25
L
Chaac
SalemCg
Chaac
4
7
7
1.07
L
Charybdis
SanBubaDeAtocha
Charybdis
3
7
10
1.14
L
Raijin
Slinkardo
Raijin
4
6
7
1.25
W
Sobek
Vilaska
Sobek
6
2
23
8.75
W
Ah Muzen Cab
Will I Wasnt
Ah Muzen Cab
6
2
23
8.75
W
Eset
lRoastl
Eset
7
2
22
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,280
Damage
67,698
82,851
Taken
89,437
58,736
Mitigated
65,410
35,084
Healing
22,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,623
1,616
2,719
2,067
14,859
6,538
1,648
3,647
11,212
41,005
0
L
11,061
2,890
0
0
17,664
22,796
112
13,498
3,833
19,652
0
L
Artemis
Moledeolla96
Artemis
13,424
4,725
2,947
2,318
13,578
4,699
340
10,060
3,241
0
23,409
W
Zhong Kui
RegularTater
Zhong Kui
12,523
191
1,060
3,245
15,901
8,296
589
5,179
10,722
20,001
0
L
Chaac
SalemCg
Chaac
13,549
1,368
0
10,699
29,324
28,019
0
17,601
11,053
0
26,834
L
Charybdis
SanBubaDeAtocha
Charybdis
19,554
6,191
210
2,300
15,185
4,867
1,187
11,897
3,051
0
34,444
L
Raijin
Slinkardo
Raijin
10,110
516
2,147
2,251
13,686
5,029
267
8,561
4,920
26,129
0
W
Sobek
Vilaska
Sobek
12,017
642
2,625
6,701
22,601
29,310
683
5,653
16,948
23,555
0
W
Ah Muzen Cab
Will I Wasnt
Ah Muzen Cab
18,941
4,407
1,579
4,361
14,750
7,346
1,807
2,573
12,177
0
51,312
W
Eset
lRoastl
Eset
14,176
1,796
6,651
4,076
14,740
7,246
1,118
4,119
10,621
34,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,032
Gold Earned
51,362
178
Minions Killed
160
0
Camps Cleared
0
1,328,646
Distance Traveled
1,148,699
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,043
932
54
4
0
251,567
4
L
Kuzenbo
9,869
705
15
1
0
242,684
3
L
Artemis
9,968
712
39
3
0
201,344
0
W
Zhong Kui
10,148
725
20
1
0
213,254
1
L
Chaac
10,398
743
30
2
0
258,778
1
L
Charybdis
10,464
747
39
3
0
216,319
3
L
Raijin
10,663
762
37
3
0
229,574
3
W
Sobek
11,404
815
16
1
0
286,024
1
W
Ah Muzen Cab
11,834
845
43
3
0
308,543
1
W
Eset
11,603
829
45
3
0
269,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role