Player Matchup

Cerberus
Cerberus
HeChemicalFe
Cerberus
Level 41
God Stats
6W - 8L
1,427 SR
Queue Stats
119W - 114L
1,507 Elo+
Party 1
Nemesis
Nemesis
ItsAnthonyBruh0
Nemesis
Level 61
God Stats
5W - 2L
1,639 SR
Queue Stats
157W - 139L
1,507 Elo+
Party 1
Hachiman
Hachiman
MrAtomicTurtle
Hachiman
Level 41
God Stats
4W - 3L
1,702 SR
Queue Stats
201W - 190L
1,468 Elo+
Party 1
Guan Yu
Guan Yu
SyntheticRose
Guan Yu
Level 68
God Stats
26W - 20L
1,571 SR
Queue Stats
264W - 242L
1,558 Elo+
Party 1
Olorun
Olorun
xFrostyMac
Olorun
Level 66
God Stats
14W - 3L
1,494 SR
Queue Stats
221W - 226L
1,494 Elo+
Party 1
Team Averages
Level 55
1,567 SR
1,507 Elo+

VS

Team Averages
Level 87
1,543 SR
1,470 Elo+
Vamana
Vamana
PURE_RAGE_v2
Vamana
Level 40
God Stats
3W - 3L
1,652 SR
Queue Stats
175W - 171L
1,459 Elo+
Solo
Tiamat
Tiamat
ProbablyLanee
Tiamat
Level 107
God Stats
3W - 6L
1,562 SR
Queue Stats
597W - 598L
1,515 Elo+
Party 2
Da Ji
Da Ji
SingleGirlsHMU
Da Ji
Level 101
God Stats
17W - 16L
1,492 SR
Queue Stats
463W - 478L
1,491 Elo+
Party 2
Artio
Artio
oldham99
Artio
Level 118
God Stats
11W - 10L
1,568 SR
Queue Stats
206W - 171L
1,489 Elo+
Party 2
Izanami
Izanami
yuuswallowcome
Izanami
Level 68
God Stats
4W - 10L
1,443 SR
Queue Stats
212W - 229L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HeChemicalFe
Cerberus
11
0 / 7 / 6
7,201
450
3,775
13,816
5,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 2 / 7
8,567
535
5,831
13,990
4,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
13
2 / 3 / 6
8,164
510
5,714
10,693
2,931
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
16
12 / 0 / 4
10,271
642
12,409
16,096
16,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Olorun
xFrostyMac
Olorun
16
7 / 0 / 10
10,292
643
16,110
11,689
5,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
0 / 3 / 1
7,137
446
4,606
12,441
7,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 5 / 2
7,728
483
7,976
11,779
4,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 8 / 3
7,909
494
6,992
14,057
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
oldham99
Artio
12
7 / 3 / 4
7,695
481
6,195
12,415
9,279
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 6
8,145
509
6,311
8,403
2,436
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
23
Kills
12
12
Deaths
23
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
HeChemicalFe
Cerberus
0
7
6
0.43
W
2
2
7
2.75
W
Hachiman
2
3
6
1.67
L
Vamana
0
3
1
0.17
L
2
5
2
0.6
L
2
8
3
0.44
W
Guan Yu
12
0
4
14
L
Artio
oldham99
Artio
7
3
4
3
W
Olorun
xFrostyMac
Olorun
7
0
10
12
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,839
Damage
32,080
66,284
Taken
59,095
34,600
Mitigated
27,643
31,064
Healing
16,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
HeChemicalFe
Cerberus
3,775
184
0
3,058
13,816
5,597
102
2,627
11,107
14,061
0
W
5,831
1,038
0
5,261
13,990
4,603
398
3,393
10,435
0
52,194
W
Hachiman
5,714
1,725
0
5,021
10,693
2,931
1,320
2,215
8,458
0
52,445
L
Vamana
4,606
2,115
0
3,677
12,441
7,153
287
3,980
7,751
0
32,601
L
7,976
758
0
3,862
11,779
4,979
238
3,225
8,257
44,813
0
L
6,992
1,821
0
3,425
14,057
3,796
0
4,554
9,328
0
41,732
W
Guan Yu
12,409
1,067
1,546
7,810
16,096
16,109
0
2,073
13,889
7,787
37,248
L
Artio
oldham99
Artio
6,195
325
392
3,144
12,415
9,279
351
6,016
6,349
21,139
0
W
Olorun
xFrostyMac
Olorun
16,110
8,657
1,298
7,070
11,689
5,360
2,923
3,381
8,000
74,152
8,044
L
6,311
4,120
0
1,627
8,403
2,436
667
2,796
5,607
0
59,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,495
Gold Earned
38,614
422
Minions Killed
376
0
Camps Cleared
0
1,598,244
Distance Traveled
1,550,082
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,201
450
31
2
0
315,904
1
W
Nemesis
8,567
535
90
6
0
353,381
3
W
Hachiman
8,164
510
90
6
0
291,170
4
L
Vamana
7,137
446
69
4
0
315,555
1
L
Tiamat
7,728
483
85
5
0
295,624
2
L
Da Ji
7,909
494
73
5
0
321,750
0
W
Guan Yu
10,271
642
83
5
0
335,559
0
L
Artio
7,695
481
23
1
0
314,524
1
W
Olorun
10,292
643
128
8
0
302,230
2
L
Izanami
8,145
509
126
8
0
302,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role