Player Matchup

Zeus
Zeus
EL__Capitan999
Zeus
Level 67
God Stats
5W - 4L
1,532 SR
Queue Stats
28W - 29L
1,470 Elo+
Party 2
Sobek
Sobek
HemtaiKnights
Sobek
Level 49
God Stats
4W - 0L
1,777 SR
Queue Stats
9W - 7L
1,540 Elo+
Party 2
Neith
Neith
Hypnotic-Requiem
Neith
Level 86
God Stats
2W - 0L
1,655 SR
Queue Stats
27W - 27L
1,482 Elo+
Party 2
Team Averages
Level 67
1,655 SR
1,497 Elo+

VS

Team Averages
Level 50
1,223 SR
1,173 Elo+
Jing Wei
Jing Wei
BPB_0027
Jing Wei
Level 103
God Stats
0W - 1L
1,202 SR
Queue Stats
52W - 65L
1,405 Elo+
Party 1
Odin
Odin
TheWalmartWarden
Odin
Level 36
God Stats
5W - 6L
1,369 SR
Queue Stats
37W - 59L
1,170 Elo+
Party 1
Aphrodite
Aphrodite
Verlus
Aphrodite
Level 11
God Stats
10W - 12L
1,098 SR
Queue Stats
35W - 49L
943 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 2 / 17
9,931
993
12,885
6,845
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 3 / 20
8,998
900
5,817
11,286
12,632
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
14 / 0 / 15
10,467
1,047
16,640
7,130
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BPB_0027
Jing Wei
11
2 / 10 / 2
7,354
735
7,046
13,413
4,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 9 / 1
6,532
653
5,594
13,202
6,810
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Verlus
Aphrodite
10
2 / 10 / 2
7,278
728
2,891
14,160
8,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
10
29
Kills
5
5
Deaths
29
52
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BPB_0027
Jing Wei
2
10
2
0.3
W
11
2
17
9.75
W
4
3
20
4.67
W
14
0
15
21.5
L
1
9
1
0.17
L
Aphrodite
Verlus
Aphrodite
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,342
Damage
15,531
25,261
Taken
40,775
17,528
Mitigated
19,463
8,509
Healing
3,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BPB_0027
Jing Wei
7,046
3,844
0
260
13,413
4,156
0
7,815
5,271
0
25,451
W
12,885
1,785
0
1,480
6,845
2,144
1,072
513
6,332
34,450
0
W
5,817
964
750
3,156
11,286
12,632
170
1,640
9,646
11,557
0
W
16,640
11,641
0
3,123
7,130
2,752
1,982
1,373
5,757
0
45,041
L
5,594
616
0
0
13,202
6,810
0
6,016
6,869
0
16,085
L
Aphrodite
Verlus
Aphrodite
2,891
500
1,379
1,717
14,160
8,497
0
4,368
9,613
12,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,396
Gold Earned
21,164
110
Minions Killed
83
5
Camps Cleared
4
508,922
Distance Traveled
502,751
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,354
735
42
4
1
167,729
0
W
Zeus
9,931
993
51
5
3
165,395
1
W
Sobek
8,998
900
13
1
0
180,700
2
W
Neith
10,467
1,047
46
5
2
162,827
1
L
Odin
6,532
653
26
3
2
183,878
2
L
Aphrodite
7,278
728
15
2
1
151,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role