Player Matchup

Hades
Hades
 
Hades
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Gallentine
Izanami
Level 160
God Stats
10W - 7L
1,599 SR
Queue Stats
544W - 398L
1,620 Elo+
Party 3
Set
Set
ItsFatal
Set
Level 109
God Stats
7W - 0L
1,944 SR
Queue Stats
870W - 241L
2,015 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
LaShawndra
Morgan Le Fay
Level 144
God Stats
23W - 6L
1,787 SR
Queue Stats
539W - 165L
1,963 Elo+
Party 3
Sol
Sol
TmrwNvrCame
Sol
Level 27
God Stats
7W - 0L
1,826 SR
Queue Stats
214W - 15L
2,000 Elo+
Party 3
Team Averages
Level 119
1,731 SR
1,820 Elo+

VS

Team Averages
Level 75
1,463 SR
1,531 Elo+
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Brenchito
Gilgamesh
Level 16
God Stats
0W - 2L
1,536 SR
Queue Stats
12W - 14L
1,495 Elo+
Party 2
Cerberus
Cerberus
dante_dk6
Cerberus
Level 15
God Stats
5W - 3L
1,758 SR
Queue Stats
20W - 24L
1,562 Elo+
Party 1
Jing Wei
Jing Wei
gofluckyomomma12
Jing Wei
Level 67
God Stats
0W - 5L
1,084 SR
Queue Stats
208W - 332L
1,374 Elo+
Solo
Cliodhna
Cliodhna
nolose456
Cliodhna
Level 146
God Stats
0W - 1L
1,436 SR
Queue Stats
14W - 8L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
4 / 3 / 7
8,389
645
6,193
7,552
4,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Gallentine
Izanami
16
13 / 0 / 3
10,046
773
9,435
5,076
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
7 / 1 / 1
9,156
704
8,126
8,834
5,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
LaShawndra
Morgan Le Fay
12
1 / 0 / 17
7,561
582
4,492
8,928
7,390
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
11 / 1 / 5
9,796
754
13,684
10,846
5,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 8 / 0
5,445
419
5,210
10,657
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Brenchito
Gilgamesh
10
3 / 7 / 2
6,714
516
6,001
12,493
4,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
dante_dk6
Cerberus
8
1 / 8 / 0
5,046
388
1,584
11,738
6,983
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 7 / 1
5,291
407
2,292
9,064
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
nolose456
Cliodhna
10
0 / 6 / 2
6,326
487
4,257
8,896
3,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
10
36
Kills
5
5
Deaths
36
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
3
7
2.5
L
Chang'e
 
Chang'e
1
8
0
0.13
L
Gilgamesh
Brenchito
Gilgamesh
3
7
2
0.57
W
Izanami
Gallentine
Izanami
13
0
3
14.5
W
7
1
1
7.5
W
Morgan Le Fay
LaShawndra
Morgan Le Fay
1
0
17
9.5
W
11
1
5
13.5
L
Cerberus
dante_dk6
Cerberus
1
8
0
0.13
L
0
7
1
0.07
L
Cliodhna
nolose456
Cliodhna
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,930
Damage
19,344
41,236
Taken
52,848
24,010
Mitigated
20,936
18,635
Healing
9,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,193
865
110
3,178
7,552
4,351
0
813
6,656
31,457
5,764
L
Chang'e
 
Chang'e
5,210
256
288
2,549
10,657
3,178
0
6,126
4,531
21,812
0
L
Gilgamesh
Brenchito
Gilgamesh
6,001
1,782
0
1,938
12,493
4,723
0
6,948
5,545
0
37,068
W
Izanami
Gallentine
Izanami
9,435
6,308
0
1,141
5,076
1,704
3,125
828
4,244
0
80,707
W
8,126
4,049
0
3,714
8,834
5,078
0
1,255
7,499
0
50,831
W
Morgan Le Fay
LaShawndra
Morgan Le Fay
4,492
430
498
1,941
8,928
7,390
433
730
8,104
15,820
0
W
13,684
5,247
0
8,053
10,846
5,487
4,098
2,747
7,873
76,886
7,096
L
Cerberus
dante_dk6
Cerberus
1,584
315
0
2,705
11,738
6,983
0
4,435
7,303
9,847
0
L
2,292
1,400
0
1,261
9,064
2,079
0
2,149
6,915
0
23,782
L
Cliodhna
nolose456
Cliodhna
4,257
1,053
0
1,118
8,896
3,973
0
2,989
5,907
0
32,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,948
Gold Earned
28,822
493
Minions Killed
272
0
Camps Cleared
0
1,260,653
Distance Traveled
1,167,643
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,389
645
66
5
0
242,807
6
L
Chang'e
5,445
419
45
3
0
223,037
5
L
Gilgamesh
6,714
516
72
6
0
256,920
4
W
Izanami
10,046
773
141
11
0
228,937
2
W
Set
9,156
704
111
9
0
254,528
3
W
Morgan Le Fay
7,561
582
38
3
0
274,797
1
W
Sol
9,796
754
137
11
0
259,584
0
L
Cerberus
5,046
388
30
2
0
220,423
0
L
Jing Wei
5,291
407
45
3
0
223,480
4
L
Cliodhna
6,326
487
80
6
0
243,783
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role