Player Matchup

Tsukuyomi
Tsukuyomi
Markush VLKN
Tsukuyomi
Level 86
God Stats
1W - 4L
1,504 SR
Queue Stats
93W - 93L
1,430 Elo+
Party 2
Scylla
Scylla
TaKodeLusT
Scylla
Level 86
God Stats
3W - 4L
1,362 SR
Queue Stats
36W - 37L
1,489 Elo+
Party 2
Danzaburou
Danzaburou
bebelamaquina
Danzaburou
Level 25
God Stats
0W - 1L
1,530 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
fluffy9239
Sobek
Level 38
God Stats
1W - 1L
1,426 SR
Queue Stats
2W - 3L
1,457 Elo+
Party 2
Awilix
Awilix
xX Xyrith Xx
Awilix
Level 109
God Stats
1W - 1L
1,937 SR
Queue Stats
30W - 52L
1,206 Elo+
Solo
Team Averages
Level 69
1,552 SR
1,416 Elo+

VS

Team Averages
Level 129
1,492 SR
1,454 Elo+
Chaac
Chaac
BabyDaisy
Chaac
Level 60
God Stats
7W - 4L
1,343 SR
Queue Stats
31W - 67L
1,283 Elo+
Solo
Scylla
Scylla
DragonVetrix
Scylla
Level 159
God Stats
27W - 23L
1,628 SR
Queue Stats
102W - 104L
1,507 Elo+
Party 1
Ares
Ares
Her New Senpai
Ares
Level 156
God Stats
12W - 0L
1,534 SR
Queue Stats
91W - 94L
1,471 Elo+
Party 1
Loki
Loki
Killahkaily
Loki
Level 128
God Stats
7W - 13L
1,434 SR
Queue Stats
66W - 71L
1,504 Elo+
Party 1
Medusa
Medusa
TYRANIDHIVE8431
Medusa
Level 144
God Stats
4W - 6L
1,522 SR
Queue Stats
88W - 99L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Markush VLKN
Tsukuyomi
17
1 / 7 / 8
10,081
672
13,351
16,701
8,946
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
TaKodeLusT
Scylla
18
5 / 4 / 5
11,860
791
12,592
13,492
5,754
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
bebelamaquina
Danzaburou
19
6 / 5 / 7
12,742
849
11,006
14,859
6,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
15
1 / 7 / 6
9,677
645
4,694
18,721
18,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
15
0 / 6 / 0
8,584
572
513
11,013
4,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BabyDaisy
Chaac
17
2 / 3 / 12
10,731
715
5,109
11,706
7,069
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
20
13 / 2 / 9
14,458
964
23,553
8,270
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
3 / 2 / 23
12,309
821
12,480
13,012
17,683
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
8 / 3 / 10
12,744
850
15,402
12,930
5,093
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 3 / 9
11,631
775
9,186
8,571
4,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
92
13
Kills
29
29
Deaths
13
26
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Chaac
BabyDaisy
Chaac
2
3
12
2.67
W
Scylla
13
2
9
8.75
W
3
2
23
7.25
W
8
3
10
4.33
L
Tsukuyomi
Markush VLKN
Tsukuyomi
1
7
8
0.71
W
3
3
9
2.5
L
Scylla
TaKodeLusT
Scylla
5
4
5
1.88
L
Danzaburou
bebelamaquina
Danzaburou
6
5
7
1.9
L
Sobek
1
7
6
0.57
L
Awilix
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,156
Damage
65,730
74,786
Taken
54,489
43,076
Mitigated
37,646
11,714
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BabyDaisy
Chaac
5,109
728
621
2,992
11,706
7,069
337
3,003
8,703
0
20,429
W
Scylla
23,553
626
0
662
8,270
3,707
3,256
2,338
5,932
63,197
0
W
12,480
188
478
2,050
13,012
17,683
84
5,257
7,755
18,104
0
W
15,402
2,080
0
3,351
12,930
5,093
1,167
4,059
8,871
0
38,074
L
Tsukuyomi
Markush VLKN
Tsukuyomi
13,351
2,340
0
283
16,701
8,946
378
6,025
10,519
0
44,536
W
9,186
2,851
0
578
8,571
4,094
2,516
3,051
5,520
0
53,060
L
Scylla
TaKodeLusT
Scylla
12,592
677
292
2,646
13,492
5,754
402
6,762
6,586
43,694
0
L
Danzaburou
bebelamaquina
Danzaburou
11,006
5,171
0
4,126
14,859
6,084
864
6,466
8,213
0
29,750
L
Sobek
4,694
100
0
3,637
18,721
18,034
0
9,938
8,469
10,429
0
L
Awilix
513
0
179
551
11,013
4,258
0
6,219
4,702
0
17,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,944
Gold Earned
61,873
286
Minions Killed
324
8
Camps Cleared
7
1,296,755
Distance Traveled
1,404,290
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,731
715
37
2
0
289,786
2
W
Scylla
14,458
964
126
8
2
274,767
2
W
Ares
12,309
821
15
1
1
277,624
3
W
Loki
12,744
850
56
4
0
285,452
2
L
Tsukuyomi
10,081
672
70
5
4
280,481
3
W
Medusa
11,631
775
90
6
4
276,661
1
L
Scylla
11,860
791
90
6
0
244,738
0
L
Danzaburou
12,742
849
57
4
1
258,057
1
L
Sobek
9,677
645
13
1
0
246,511
1
L
Awilix
8,584
572
56
4
3
266,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role