Player Matchup

Yemoja
Yemoja
BleemBoi
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,689 Elo+
Party 3
Olorun
Olorun
KiwiiTheHuman
Olorun
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,689 Elo+
Party 3
Sol
Sol
PeonLvl1
Sol
Level 24
God Stats
9W - 2L
1,721 SR
Queue Stats
85W - 63L
1,576 Elo+
Solo
Arachne
Arachne
SpitneyBrears
Arachne
Level 23
God Stats
3W - 3L
1,645 SR
Queue Stats
53W - 38L
1,643 Elo+
Solo
Mulan
Mulan
mattxface
Mulan
Level 16
God Stats
1W - 2L
1,570 SR
Queue Stats
31W - 22L
1,642 Elo+
Solo
Team Averages
Level 14
1,587 SR
1,648 Elo+

VS

Team Averages
Level 41
1,626 SR
1,656 Elo+
Mulan
Mulan
BrantBKyraZ
Mulan
Level 23
God Stats
8W - 5L
1,559 SR
Queue Stats
61W - 52L
1,558 Elo+
Solo
Olorun
Olorun
ChaoticGamer17
Olorun
Level 12
God Stats
4W - 3L
1,760 SR
Queue Stats
10W - 11L
1,581 Elo+
Party 2
Horus
Horus
MnovaForLife
Horus
Level 127
God Stats
1W - 1L
1,292 SR
Queue Stats
52W - 45L
1,544 Elo+
Party 2
Thoth
Thoth
ThongDropper1534
Thoth
Level 16
God Stats
2W - 1L
1,760 SR
Queue Stats
83W - 19L
1,854 Elo+
Party 1
Nox
Nox
Tiddiebounce
Nox
Level 27
God Stats
4W - 8L
1,760 SR
Queue Stats
210W - 142L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BleemBoi
Yemoja
9
0 / 4 / 2
5,947
425
1,861
6,727
3,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 5 / 0
5,445
389
1,960
8,452
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 4 / 0
7,356
525
6,692
10,312
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Arachne
13
1 / 1 / 1
7,391
528
2,909
10,753
4,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
mattxface
Mulan
12
0 / 3 / 2
6,429
459
3,193
10,820
6,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
7,799
557
4,175
7,043
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
4 / 2 / 2
8,282
592
6,783
8,985
3,741
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 1 / 7
7,057
504
5,028
8,648
6,517
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
4 / 0 / 1
8,518
608
8,027
5,429
2,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 0 / 5
8,561
612
8,236
5,136
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
17
17
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BleemBoi
Yemoja
0
4
2
0.25
W
4
1
0
4
W
4
2
2
2.5
L
0
5
0
0
W
1
1
7
4.5
L
3
4
0
0.75
L
Arachne
1
1
1
1.5
W
4
0
1
4.5
W
4
0
5
6.5
L
Mulan
mattxface
Mulan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,615
Damage
32,249
47,064
Taken
35,241
18,670
Mitigated
18,494
16,819
Healing
12,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BleemBoi
Yemoja
1,861
966
941
706
6,727
3,151
46
3,559
3,056
6,562
0
W
4,175
1,053
0
2,340
7,043
3,701
0
1,160
5,883
0
46,335
W
6,783
3,023
154
3,362
8,985
3,741
38
4,241
4,744
55,174
6,700
L
1,960
1,269
0
2,119
8,452
2,152
449
2,646
5,652
16,711
0
W
5,028
1,889
1,284
2,927
8,648
6,517
0
3,496
5,152
0
15,440
L
6,692
1,306
0
4,105
10,312
2,385
2,169
4,294
5,868
43,974
0
L
Arachne
2,909
1,319
0
4,995
10,753
4,023
0
3,608
6,935
0
51,224
W
8,027
120
0
2,370
5,429
2,528
75
43
5,386
55,586
0
W
8,236
896
0
511
5,136
2,007
185
1,675
3,461
53,045
0
L
Mulan
mattxface
Mulan
3,193
591
0
3,953
10,820
6,959
108
6,519
3,204
0
30,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,568
Gold Earned
40,217
285
Minions Killed
453
0
Camps Cleared
0
1,328,272
Distance Traveled
1,420,415
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,947
425
5
0
0
251,178
1
W
Mulan
7,799
557
89
6
0
309,843
3
W
Olorun
8,282
592
124
9
0
258,550
4
L
Olorun
5,445
389
37
3
0
245,372
2
W
Horus
7,057
504
19
1
0
272,531
2
L
Sol
7,356
525
84
6
0
257,121
3
L
Arachne
7,391
528
99
7
0
311,804
5
W
Thoth
8,518
608
112
8
0
283,194
5
W
Nox
8,561
612
109
8
0
296,297
5
L
Mulan
6,429
459
60
4
0
262,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role