Player Matchup

Cliodhna
Cliodhna
B1G P0PP4 T
Cliodhna
Level 26
God Stats
10W - 20L
1,322 SR
Queue Stats
55W - 70L
1,343 Elo+
Solo
Hou Yi
Hou Yi
CaptainGunner26
Hou Yi
Level 27
God Stats
4W - 4L
1,386 SR
Queue Stats
35W - 34L
1,410 Elo+
Solo
Olorun
Olorun
PsychicTWElephnt
Olorun
Level 44
God Stats
5W - 7L
1,428 SR
Queue Stats
118W - 127L
1,373 Elo+
Party 1
Ares
Ares
TabletopTiger
Ares
Level 7
God Stats
8W - 4L
1,687 SR
Queue Stats
10W - 12L
1,380 Elo+
Party 1
Bellona
Bellona
Zaryuken
Bellona
Level 41
God Stats
3W - 1L
1,576 SR
Queue Stats
144W - 147L
1,420 Elo+
Party 1
Team Averages
Level 29
1,480 SR
1,385 Elo+

VS

Team Averages
Level 21
1,516 SR
1,406 Elo+
Loki
Loki
Anbu_Unknown115
Loki
Level 27
God Stats
8W - 8L
1,509 SR
Queue Stats
35W - 41L
1,417 Elo+
Solo
Chaac
Chaac
BDA1910
Chaac
Level 17
God Stats
67W - 77L
1,382 SR
Queue Stats
108W - 120L
1,538 Elo+
Solo
Janus
Janus
Dreinus12
Janus
Level 16
God Stats
0W - 1L
1,858 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Reddemoneyeswolf
Rama
Level 15
God Stats
10W - 10L
1,474 SR
Queue Stats
14W - 21L
1,228 Elo+
Solo
Cernunnos
Cernunnos
scramble1009
Cernunnos
Level 28
God Stats
5W - 7L
1,359 SR
Queue Stats
63W - 65L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
B1G P0PP4 T
Cliodhna
16
9 / 3 / 4
11,604
580
11,498
14,124
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 4 / 4
10,246
512
6,220
12,076
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 1 / 6
11,782
589
13,678
15,356
7,430
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
4 / 3 / 6
10,852
543
5,466
14,527
9,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bellona
Zaryuken
Bellona
15
3 / 4 / 8
10,443
522
12,057
12,734
12,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 1
9,792
490
11,069
13,530
5,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
BDA1910
Chaac
18
7 / 3 / 2
10,825
541
17,950
19,581
14,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Dreinus12
Janus
5
0 / 3 / 0
5,946
297
822
2,222
420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

16
1 / 7 / 4
9,386
469
5,775
13,894
4,544
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
scramble1009
Cernunnos
14
0 / 7 / 3
8,348
417
10,020
18,174
5,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
26
Kills
15
15
Deaths
26
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
7
6
1
1.25
W
Cliodhna
B1G P0PP4 T
Cliodhna
9
3
4
3.67
L
Chaac
BDA1910
Chaac
7
3
2
2.67
W
4
4
4
1.5
L
Janus
Dreinus12
Janus
0
3
0
0
W
6
1
6
9
L
1
7
4
0.43
W
4
3
6
2.33
W
Bellona
Zaryuken
Bellona
3
4
8
1.75
L
Cernunnos
scramble1009
Cernunnos
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,919
Damage
45,636
68,817
Taken
67,401
39,225
Mitigated
30,271
26,344
Healing
14,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,069
2,636
0
699
13,530
5,387
153
3,023
10,507
0
56,089
W
Cliodhna
B1G P0PP4 T
Cliodhna
11,498
533
294
4,856
14,124
5,364
0
648
13,088
0
62,970
L
Chaac
BDA1910
Chaac
17,950
1,686
0
6,386
19,581
14,335
484
5,961
13,620
14,148
51,072
W
6,220
3,609
49
4,326
12,076
4,097
6,550
105
11,798
0
59,810
L
Janus
Dreinus12
Janus
822
68
0
0
2,222
420
0
317
1,905
7,839
0
W
13,678
7,136
1,719
10,780
15,356
7,430
2,772
1,057
14,214
70,320
0
L
5,775
4,414
0
2,708
13,894
4,544
1,172
4,418
9,476
0
49,221
W
5,466
491
0
2,575
14,527
9,723
1,550
746
13,342
16,986
0
W
Bellona
Zaryuken
Bellona
12,057
3,583
0
1,745
12,734
12,611
594
1,188
10,921
5,115
44,905
L
Cernunnos
scramble1009
Cernunnos
10,020
4,059
0
4,864
18,174
5,585
201
6,469
11,705
0
68,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,927
Gold Earned
44,297
406
Minions Killed
390
0
Camps Cleared
0
1,840,718
Distance Traveled
1,425,250
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,792
490
81
4
0
370,869
0
W
Cliodhna
11,604
580
89
4
0
402,222
0
L
Chaac
10,825
541
109
5
0
353,911
4
W
Hou Yi
10,246
512
102
5
0
333,861
3
L
Janus
5,946
297
10
1
0
107,344
0
W
Olorun
11,782
589
116
6
0
360,302
3
L
Rama
9,386
469
95
5
0
293,013
0
W
Ares
10,852
543
25
1
0
386,552
7
W
Bellona
10,443
522
74
4
0
357,781
3
L
Cernunnos
8,348
417
95
5
0
300,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role