Player Matchup

Ymir
Ymir
CeeKing101
Ymir
Level 18
God Stats
24W - 21L
1,558 SR
Queue Stats
199W - 217L
1,363 Elo+
Party 1
Heimdallr
Heimdallr
Chantz101
Heimdallr
Level 26
God Stats
104W - 89L
1,487 SR
Queue Stats
305W - 338L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
Cryptid101
Baron Samedi
Level 24
God Stats
12W - 9L
1,619 SR
Queue Stats
153W - 176L
1,418 Elo+
Party 1
Fenrir
Fenrir
WarmHotDagWUTAR
Fenrir
Level 14
God Stats
0W - 2L
1,676 SR
Queue Stats
3W - 8L
1,266 Elo+
Solo
Ganesha
Ganesha
grimripper678
Ganesha
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,263 Elo+
Solo
Team Averages
Level 18
1,568 SR
1,344 Elo+

VS

Team Averages
Level 26
1,513 SR
1,398 Elo+
Chiron
Chiron
 
Chiron
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Jr spam L2
Guan Yu
Level 28
God Stats
14W - 7L
1,663 SR
Queue Stats
47W - 40L
1,449 Elo+
Solo
Serqet
Serqet
SimpMeHarderUwU
Serqet
Level 21
God Stats
3W - 2L
1,724 SR
Queue Stats
50W - 29L
1,650 Elo+
Solo
Anubis
Anubis
Zizzy_Plaz
Anubis
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,059 Elo+
Solo
Merlin
Merlin
omaralex0601
Merlin
Level 27
God Stats
1W - 3L
1,176 SR
Queue Stats
76W - 79L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,688
469
2,251
8,071
3,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Chantz101
Heimdallr
6
0 / 5 / 0
4,258
426
2,630
5,781
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
Cryptid101
Baron Samedi
9
1 / 4 / 1
5,299
530
3,770
5,266
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 5 / 0
4,532
453
2,951
6,645
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
5
0 / 4 / 0
3,938
394
72
3,894
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
10 / 0 / 1
6,484
648
8,357
5,151
1,360
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
Jr spam L2
Guan Yu
8
1 / 0 / 6
5,255
526
2,836
4,869
3,301
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 5
6,009
601
2,893
5,310
1,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
Zizzy_Plaz
Anubis
9
3 / 3 / 1
5,532
553
2,026
5,306
2,063
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
10
5 / 0 / 0
5,970
597
3,147
2,596
688
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
21
22
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
0
1
10.5
L
0
4
0
0
L
Heimdallr
Chantz101
Heimdallr
0
5
0
0
L
Baron Samedi
Cryptid101
Baron Samedi
1
4
1
0.38
W
Guan Yu
Jr spam L2
Guan Yu
1
0
6
4
W
2
0
5
4.5
L
0
5
0
0
W
Anubis
Zizzy_Plaz
Anubis
3
3
1
1.17
L
Ganesha
0
4
0
0
W
Merlin
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,674
Damage
19,259
29,657
Taken
23,232
9,595
Mitigated
8,901
5,810
Healing
7,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,357
4,781
554
2,984
5,151
1,360
948
1,698
3,453
0
30,948
L
2,251
323
0
2,053
8,071
3,775
0
0
8,071
13,188
0
L
Heimdallr
Chantz101
Heimdallr
2,630
1,236
0
813
5,781
1,115
0
0
5,781
0
20,011
L
Baron Samedi
Cryptid101
Baron Samedi
3,770
474
0
1,040
5,266
1,610
465
1,378
3,708
25,675
0
W
Guan Yu
Jr spam L2
Guan Yu
2,836
299
254
1,068
4,869
3,301
210
969
3,900
0
14,343
W
2,893
477
0
440
5,310
1,489
0
1,071
4,239
0
26,114
L
2,951
944
0
1,738
6,645
1,966
0
1,891
4,514
0
22,436
W
Anubis
Zizzy_Plaz
Anubis
2,026
161
0
1,354
5,306
2,063
925
1,155
4,151
21,546
0
L
Ganesha
72
0
0
166
3,894
1,129
0
1,904
1,990
5,067
0
W
Merlin
3,147
682
0
587
2,596
688
826
1,200
1,396
25,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,715
Gold Earned
29,250
164
Minions Killed
207
0
Camps Cleared
0
778,110
Distance Traveled
967,907
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,484
648
50
5
0
205,970
3
L
Ymir
4,688
469
25
3
0
183,817
0
L
Heimdallr
4,258
426
39
4
0
167,508
2
L
Baron Samedi
5,299
530
42
4
0
154,628
0
W
Guan Yu
5,255
526
23
2
0
214,612
1
W
Serqet
6,009
601
54
5
0
221,025
1
L
Fenrir
4,532
453
49
5
0
179,978
0
W
Anubis
5,532
553
33
3
0
153,435
1
L
Ganesha
3,938
394
9
1
0
92,179
0
W
Merlin
5,970
597
47
5
0
172,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role