Player Matchup

Discordia
Discordia
Danglley
Discordia
Level 149
God Stats
2W - 1L
1,421 SR
Queue Stats
17W - 17L
1,508 Elo+
Party 2
Nu Wa
Nu Wa
MayaOfTheDna
Nu Wa
Level 88
God Stats
6W - 1L
1,538 SR
Queue Stats
29W - 32L
1,457 Elo+
Party 3
Kuzenbo
Kuzenbo
TunaSnax
Kuzenbo
Level 160
God Stats
2W - 1L
1,231 SR
Queue Stats
15W - 12L
1,554 Elo+
Party 2
Izanami
Izanami
t9260
Izanami
Level 159
God Stats
1W - 0L
1,147 SR
Queue Stats
25W - 22L
1,549 Elo+
Party 2
Ravana
Ravana
whiplash368
Ravana
Level 125
God Stats
4W - 1L
1,729 SR
Queue Stats
29W - 33L
1,458 Elo+
Party 3
Team Averages
Level 136
1,413 SR
1,505 Elo+

VS

Team Averages
Level 89
1,529 SR
1,420 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FlexMastaFlex
Janus
Level 97
God Stats
0W - 1L
1,528 SR
Queue Stats
7W - 15L
1,392 Elo+
Party 1
Sylvanus
Sylvanus
J_Steil
Sylvanus
Level 66
God Stats
0W - 4L
1,317 SR
Queue Stats
64W - 96L
1,397 Elo+
Solo
Cliodhna
Cliodhna
Madrail
Cliodhna
Level 87
God Stats
2W - 5L
1,800 SR
Queue Stats
7W - 12L
1,330 Elo+
Party 1
Jing Wei
Jing Wei
Tyburstt
Jing Wei
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 118L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Danglley
Discordia
15
0 / 2 / 6
7,882
717
7,336
6,650
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
1 / 0 / 7
8,392
763
8,206
4,102
1,486
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
TunaSnax
Kuzenbo
14
5 / 1 / 5
9,004
819
9,543
11,223
17,550
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
t9260
Izanami
15
4 / 0 / 9
9,405
855
8,424
9,169
3,594
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
15
8 / 3 / 2
9,705
882
7,555
7,406
3,531
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
2 / 3 / 1
8,072
734
6,628
9,781
2,990
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 4 / 1
7,410
674
6,481
8,139
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
J_Steil
Sylvanus
13
2 / 4 / 2
7,360
669
8,884
11,106
8,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
Madrail
Cliodhna
13
1 / 3 / 0
7,027
639
5,572
7,914
2,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Tyburstt
Jing Wei
13
0 / 4 / 1
6,698
609
4,057
10,670
3,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
18
Kills
6
6
Deaths
18
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
3
1
0.83
W
Discordia
Danglley
Discordia
0
2
6
1.5
L
1
4
1
0.38
L
Sylvanus
J_Steil
Sylvanus
2
4
2
0.75
L
Cliodhna
Madrail
Cliodhna
1
3
0
0.33
W
1
0
7
4.5
W
Kuzenbo
TunaSnax
Kuzenbo
5
1
5
7.5
L
Jing Wei
Tyburstt
Jing Wei
0
4
1
0.13
W
Izanami
t9260
Izanami
4
0
9
8.5
W
Ravana
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,064
Damage
31,622
38,550
Taken
47,610
28,465
Mitigated
19,792
3,584
Healing
6,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,628
2,452
0
1,046
9,781
2,990
0
5,503
4,278
0
28,147
W
Discordia
Danglley
Discordia
7,336
546
0
388
6,650
2,304
241
2,417
4,233
33,746
0
L
6,481
486
63
408
8,139
2,255
1
2,875
5,264
29,307
0
L
Sylvanus
J_Steil
Sylvanus
8,884
1,500
699
2,659
11,106
8,464
0
7,577
3,529
17,727
2,716
L
Cliodhna
Madrail
Cliodhna
5,572
366
0
1,218
7,914
2,529
0
3,913
4,001
0
22,717
W
8,206
3,755
0
537
4,102
1,486
1,541
1,702
2,400
34,209
0
W
Kuzenbo
TunaSnax
Kuzenbo
9,543
3,527
0
500
11,223
17,550
0
3,593
7,630
12,057
0
L
Jing Wei
Tyburstt
Jing Wei
4,057
2,470
0
795
10,670
3,554
0
5,998
4,672
0
31,540
W
Izanami
t9260
Izanami
8,424
4,914
0
1,873
9,169
3,594
2,055
3,904
5,265
0
33,404
W
Ravana
7,555
1,776
0
286
7,406
3,531
699
3,378
4,028
0
16,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,388
Gold Earned
36,567
232
Minions Killed
246
9
Camps Cleared
8
1,052,765
Distance Traveled
949,197
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,072
734
62
6
2
201,252
3
W
Discordia
7,882
717
74
7
1
199,095
2
L
Janus
7,410
674
64
6
1
207,469
3
L
Sylvanus
7,360
669
28
3
1
148,722
0
L
Cliodhna
7,027
639
29
3
3
214,733
1
W
Nu Wa
8,392
763
56
5
1
199,175
2
W
Kuzenbo
9,004
819
5
0
0
227,739
0
L
Jing Wei
6,698
609
63
6
1
177,021
2
W
Izanami
9,405
855
76
7
3
204,340
0
W
Ravana
9,705
882
21
2
4
222,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role