Player Matchup

Baron Samedi
Baron Samedi
Gold IV
PopAWell
Baron Samedi
Gold IV
Level 67
God Stats
2W - 7L
1,539 SR
Queue Stats
130W - 131L
1,447 MMR
Solo
Zeus
Zeus
Gold III
Pulse1224
Zeus
Gold III
Level 62
God Stats
3W - 3L
1,301 SR
Queue Stats
149W - 147L
1,401 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
Shockbird
Tsukuyomi
Gold II
Level 140
God Stats
12W - 10L
1,589 SR
Queue Stats
150W - 149L
1,401 MMR
Party 1
Sylvanus
Sylvanus
Gold II
Tiinman
Sylvanus
Gold II
Level 101
God Stats
39W - 35L
1,588 SR
Queue Stats
113W - 102L
1,538 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum III
UnbeatableCarn
Sun Wukong
Platinum III
Level 141
God Stats
6W - 10L
1,647 SR
Queue Stats
92W - 99L
1,653 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 102
1,533 SR
1,488 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,653 SR
1,489 MMR
Hera
Hera
Gold III
Eyma
Hera
Gold III
Level 154
God Stats
4W - 7L
1,716 SR
Queue Stats
87W - 83L
1,511 MMR
Solo
Sol
Sol
Bronze III
Gojо
Sol
Bronze III
Level 48
God Stats
5W - 2L
1,873 SR
Queue Stats
8W - 3L
1,500 MMR
Party 3
Terra
Terra
Silver III
KingCrimson1225
Terra
Silver III
Level 95
God Stats
2W - 0L
1,175 SR
Queue Stats
5W - 4L
1,438 MMR
Solo
Nike
Nike
Gold II
largeandincharge
Nike
Gold II
Level 157
God Stats
4W - 1L
1,683 SR
Queue Stats
154W - 142L
1,548 MMR
Solo
Set
Set
Bronze III
vsCosmo
Set
Bronze III
Level 46
God Stats
9W - 5L
1,816 SR
Queue Stats
54W - 52L
1,446 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PopAWell
Baron Samedi
16
0 / 7 / 4
10,672
445
5,378
14,393
9,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
18
3 / 5 / 2
11,777
491
16,481
17,267
6,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Shockbird
Tsukuyomi
20
3 / 6 / 2
12,574
524
10,471
20,944
9,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Tiinman
Sylvanus
14
1 / 7 / 3
10,111
421
6,116
22,014
23,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
UnbeatableCarn
Sun Wukong
18
2 / 4 / 0
11,900
496
19,339
29,975
28,235
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ArtioOdinAthenaGebTiamat

VS

Bans
HelCharybdisYemojaIzanamiPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Eyma
Hera
20
5 / 2 / 15
14,048
585
17,280
13,576
5,522
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
Gojо
Sol
20
9 / 2 / 8
13,960
582
17,904
14,811
11,124
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
6 / 2 / 15
12,068
503
8,446
17,713
21,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
3 / 1 / 14
13,614
567
17,587
25,563
26,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Set
20
6 / 2 / 11
13,351
556
16,182
17,870
7,919
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
92
9
Kills
29
29
Deaths
9
11
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Hera
Eyma
Hera
5
2
15
6.25
W
Sol
Gojо
Sol
9
2
8
6.5
W
6
2
15
6.75
L
Baron Samedi
PopAWell
Baron Samedi
0
7
4
0.29
L
Zeus
3
5
2
0.8
L
Tsukuyomi
Shockbird
Tsukuyomi
3
6
2
0.67
L
Sylvanus
Tiinman
Sylvanus
1
7
3
0.36
L
Sun Wukong
UnbeatableCarn
Sun Wukong
2
4
0
0.5
W
3
1
14
10
W
Set
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,785
Damage
77,399
104,593
Taken
89,533
76,605
Mitigated
72,943
34,626
Healing
34,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Eyma
Hera
17,280
3,782
201
2,963
13,576
5,522
1,267
5,101
8,138
111,062
0
W
Sol
Gojо
Sol
17,904
7,183
0
9,831
14,811
11,124
4,426
6,148
8,385
115,939
11,794
W
8,446
1,026
3,015
3,763
17,713
21,690
192
10,051
7,202
24,208
0
L
Baron Samedi
PopAWell
Baron Samedi
5,378
463
598
2,051
14,393
9,967
216
8,758
5,401
64,397
0
L
Zeus
16,481
2,366
207
4,692
17,267
6,257
402
8,291
8,952
90,077
0
L
Tsukuyomi
Shockbird
Tsukuyomi
10,471
1,157
0
5,650
20,944
9,056
3,253
6,729
14,079
0
123,394
L
Sylvanus
Tiinman
Sylvanus
6,116
1,257
3,375
5,599
22,014
23,090
0
12,125
9,830
27,642
0
L
Sun Wukong
UnbeatableCarn
Sun Wukong
19,339
2,760
0
12,454
29,975
28,235
0
9,824
20,081
16,112
78,854
W
17,587
1,773
0
5,225
25,563
26,688
277
5,358
19,977
13,821
81,551
W
Set
16,182
6,206
0
9,325
17,870
7,919
438
4,514
13,002
0
118,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,034
Gold Earned
67,041
671
Minions Killed
744
0
Camps Cleared
0
2,204,904
Distance Traveled
2,540,173
24
Wards Purchased
62
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
14,048
585
194
8
0
489,892
15
W
Sol
13,960
582
183
8
0
462,745
7
W
Terra
12,068
503
30
1
0
509,888
24
L
Baron Samedi
10,672
445
143
6
0
410,100
1
L
Zeus
11,777
491
155
6
0
412,444
5
L
Tsukuyomi
12,574
524
178
7
0
473,165
1
L
Sylvanus
10,111
421
37
2
0
422,729
15
L
Sun Wukong
11,900
496
158
7
0
486,466
2
W
Nike
13,614
567
176
7
0
503,935
8
W
Set
13,351
556
161
7
0
573,713
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role