Player Matchup

Artemis
Artemis
CJolly
Artemis
Level 15
God Stats
0W - 5L
1,084 SR
Queue Stats
10W - 26L
1,206 Elo+
Party 2
Mulan
Mulan
TeddyNinjaBro
Mulan
Level 38
God Stats
5W - 7L
1,496 SR
Queue Stats
129W - 158L
1,333 Elo+
Party 2
Pele
Pele
bassartist23
Pele
Level 55
God Stats
1W - 2L
1,357 SR
Queue Stats
153W - 153L
1,368 Elo+
Party 3
Sol
Sol
ocecnhues
Sol
Level 29
God Stats
8W - 14L
1,347 SR
Queue Stats
108W - 128L
1,390 Elo+
Party 3
Cthulhu
Cthulhu
super-pharaoh
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 126L
1,309 Elo+
Party 2
Team Averages
Level 36
1,357 SR
1,321 Elo+

VS

Team Averages
Level 77
1,549 SR
1,432 Elo+
Sylvanus
Sylvanus
FriskierShip38
Sylvanus
Level 153
God Stats
2W - 2L
1,374 SR
Queue Stats
306W - 279L
1,475 Elo+
Solo
Tsukuyomi
Tsukuyomi
Legit_DRM
Tsukuyomi
Level 57
God Stats
3W - 1L
1,500 SR
Queue Stats
182W - 143L
1,385 Elo+
Party 1
Chang'e
Chang'e
Legit_Gary
Chang'e
Level 100
God Stats
5W - 6L
1,736 SR
Queue Stats
422W - 332L
1,502 Elo+
Party 1
Charybdis
Charybdis
Swickyy15
Charybdis
Level 29
God Stats
7W - 8L
1,636 SR
Queue Stats
231W - 236L
1,380 Elo+
Party 1
Horus
Horus
llSleezyll
Horus
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 141L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CJolly
Artemis
14
1 / 7 / 3
8,326
416
7,226
11,654
3,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 4 / 3
9,388
469
5,057
16,633
8,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 7 / 1
8,039
402
8,223
16,451
4,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 6 / 2
7,872
394
6,169
10,824
3,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
15
3 / 3 / 1
9,457
473
8,638
15,398
9,268
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
19
1 / 3 / 6
11,415
571
8,625
12,751
13,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tsukuyomi
Legit_DRM
Tsukuyomi
18
11 / 3 / 9
11,581
579
17,499
15,211
6,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Legit_Gary
Chang'e
20
8 / 2 / 5
12,226
611
12,936
15,180
6,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Swickyy15
Charybdis
15
2 / 0 / 5
9,159
458
6,879
9,266
3,203
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
15
4 / 1 / 5
9,734
487
3,265
11,481
10,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
9
Kills
26
27
Deaths
9
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Artemis
CJolly
Artemis
1
7
3
0.36
W
Sylvanus
1
3
6
1.33
W
Tsukuyomi
Legit_DRM
Tsukuyomi
11
3
9
5.17
W
Chang'e
Legit_Gary
Chang'e
8
2
5
5.25
W
Charybdis
Swickyy15
Charybdis
2
0
5
4.5
L
1
4
3
0.63
L
3
7
1
0.5
W
Horus
4
1
5
6.5
L
1
6
2
0.33
L
Cthulhu
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,313
Damage
49,204
70,960
Taken
63,889
29,225
Mitigated
40,263
18,011
Healing
28,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CJolly
Artemis
7,226
3,407
0
1,986
11,654
3,234
0
2,273
9,291
0
32,948
W
Sylvanus
8,625
2,748
670
4,862
12,751
13,453
1,820
1,150
11,601
64,171
17,167
W
Tsukuyomi
Legit_DRM
Tsukuyomi
17,499
5,071
0
4,508
15,211
6,868
0
3,462
11,749
0
75,352
W
Chang'e
Legit_Gary
Chang'e
12,936
1,051
1,617
9,101
15,180
6,428
214
4,798
10,382
100,693
0
W
Charybdis
Swickyy15
Charybdis
6,879
4,762
0
4,492
9,266
3,203
2,239
1,793
7,473
0
62,481
L
5,057
1,058
109
5,407
16,633
8,834
76
7,175
9,454
0
54,173
L
8,223
1,520
0
3,942
16,451
4,544
0
3,956
12,271
0
48,368
W
Horus
3,265
1,319
556
2,859
11,481
10,311
364
3,484
7,997
0
23,261
L
6,169
1,305
56
1,612
10,824
3,345
0
2,669
8,031
31,075
2,907
L
Cthulhu
8,638
430
42
4,857
15,398
9,268
0
3,907
11,323
55,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,082
Gold Earned
54,115
408
Minions Killed
602
0
Camps Cleared
0
1,778,478
Distance Traveled
1,789,375
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,326
416
67
3
0
309,501
4
W
Sylvanus
11,415
571
172
9
0
250,846
5
W
Tsukuyomi
11,581
579
109
5
0
398,137
3
W
Chang'e
12,226
611
175
9
0
369,180
4
W
Charybdis
9,159
458
107
5
0
370,734
4
L
Mulan
9,388
469
126
6
0
374,440
0
L
Pele
8,039
402
80
4
0
394,866
1
W
Horus
9,734
487
39
2
0
400,478
1
L
Sol
7,872
394
53
3
0
332,061
4
L
Cthulhu
9,457
473
82
4
0
367,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role