Player Matchup

Ra
Ra
MonsterBaldy
Ra
Level 81
God Stats
4W - 5L
1,267 SR
Queue Stats
9W - 12L
1,260 Elo+
Party 2
Jing Wei
Jing Wei
Straymute
Jing Wei
Level 83
God Stats
3W - 6L
1,529 SR
Queue Stats
8W - 11L
1,260 Elo+
Party 2
Erlang Shen
Erlang Shen
reyj2nv
Erlang Shen
Level 122
God Stats
6W - 20L
1,335 SR
Queue Stats
204W - 282L
1,318 Elo+
Solo
Team Averages
Level 95
1,377 SR
1,279 Elo+

VS

Team Averages
Level 120
1,604 SR
1,547 Elo+
Neith
Neith
Derpyy Bull
Neith
Level 127
God Stats
5W - 0L
1,618 SR
Queue Stats
29W - 31L
1,500 Elo+
Party 1
Ymir
Ymir
Leadfoot1398
Ymir
Level 109
God Stats
1W - 1L
1,542 SR
Queue Stats
18W - 10L
1,529 Elo+
Party 1
Zeus
Zeus
WBx2K
Zeus
Level 125
God Stats
10W - 4L
1,651 SR
Queue Stats
42W - 25L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,074
607
2,940
6,298
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Straymute
Jing Wei
9
1 / 4 / 1
5,916
592
1,778
9,006
2,697
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
reyj2nv
Erlang Shen
8
0 / 2 / 2
5,716
572
2,384
7,297
3,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 3
7,643
764
4,482
5,233
2,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 8
7,358
736
3,285
7,241
5,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
WBx2K
Zeus
11
3 / 0 / 6
7,175
718
10,911
3,841
988
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
2
2
8
3
L
1
4
0
0.25
L
Jing Wei
Straymute
Jing Wei
1
4
1
0.38
W
Zeus
WBx2K
Zeus
3
0
6
6
L
Erlang Shen
reyj2nv
Erlang Shen
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,102
Damage
18,678
22,601
Taken
16,315
8,505
Mitigated
8,314
4,489
Healing
4,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,482
1,221
0
1,858
5,233
2,258
1,698
862
4,031
0
32,340
W
3,285
458
0
1,411
7,241
5,068
34
940
5,637
8,433
0
L
2,940
59
712
1,403
6,298
2,381
0
4,940
1,358
15,557
0
L
Jing Wei
Straymute
Jing Wei
1,778
612
0
490
9,006
2,697
0
5,013
3,993
0
11,404
W
Zeus
WBx2K
Zeus
10,911
72
0
791
3,841
988
510
589
2,927
25,302
0
L
Erlang Shen
reyj2nv
Erlang Shen
2,384
46
0
1,884
7,297
3,427
0
4,676
2,621
0
9,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,706
Gold Earned
22,176
81
Minions Killed
122
2
Camps Cleared
6
524,546
Distance Traveled
507,301
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,643
764
63
6
5
171,410
2
W
Ymir
7,358
736
10
1
1
167,125
3
L
Ra
6,074
607
46
5
0
150,296
1
L
Jing Wei
5,916
592
20
2
1
185,170
0
W
Zeus
7,175
718
49
5
0
168,766
2
L
Erlang Shen
5,716
572
15
2
1
189,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role