Player Matchup

Zeus
Zeus
A Tripler A
Zeus
Level 29
God Stats
4W - 0L
1,909 SR
Queue Stats
151W - 95L
1,615 Elo+
Party 2
Horus
Horus
KiingCE
Horus
Level 148
God Stats
3W - 0L
1,580 SR
Queue Stats
210W - 100L
1,715 Elo+
Party 2
Janus
Janus
Work4F00D
Janus
Level 144
God Stats
8W - 7L
1,578 SR
Queue Stats
288W - 141L
1,665 Elo+
Party 2
Xing Tian
Xing Tian
YakuKage
Xing Tian
Level 49
God Stats
11W - 5L
1,691 SR
Queue Stats
198W - 86L
1,743 Elo+
Party 2
Amaterasu
Amaterasu
tinykage
Amaterasu
Level 56
God Stats
1W - 0L
1,285 SR
Queue Stats
278W - 131L
1,647 Elo+
Party 2
Team Averages
Level 85
1,608 SR
1,677 Elo+

VS

Team Averages
Level 57
1,576 SR
1,488 Elo+
Poseidon
Poseidon
 
Poseidon
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
BiggieLei
Horus
Level 87
God Stats
4W - 1L
1,880 SR
Queue Stats
25W - 15L
1,598 Elo+
Party 1
Vulcan
Vulcan
MohawkOgre
Vulcan
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Scylla
Scylla
PAYBACK13100
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artio
Artio
Y21748
Artio
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 24L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 21
11,218
863
17,112
12,729
5,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
KiingCE
Horus
18
6 / 2 / 30
11,009
847
11,865
17,380
19,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
Work4F00D
Janus
17
7 / 3 / 25
11,217
863
19,533
9,834
4,152
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
YakuKage
Xing Tian
17
6 / 4 / 23
11,044
850
7,213
23,956
27,260
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amaterasu
tinykage
Amaterasu
18
11 / 2 / 25
11,486
884
17,622
23,122
25,112
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
3 / 8 / 7
10,510
808
14,529
14,349
5,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
BiggieLei
Horus
18
10 / 5 / 3
11,143
857
16,968
16,982
20,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
MohawkOgre
Vulcan
14
0 / 8 / 2
8,091
622
11,060
12,034
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
14
0 / 11 / 5
8,222
632
6,746
15,371
5,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
Y21748
Artio
17
3 / 7 / 6
10,002
769
5,140
19,178
20,485
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
39
39
Kills
16
16
Deaths
39
124
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
3
8
7
0.81
W
9
5
21
3.9
L
Horus
BiggieLei
Horus
10
5
3
2.3
W
Horus
KiingCE
Horus
6
2
30
10.5
L
Vulcan
MohawkOgre
Vulcan
0
8
2
0.13
L
Scylla
0
11
5
0.23
W
Janus
Work4F00D
Janus
7
3
25
6.5
L
Artio
Y21748
Artio
3
7
6
0.86
W
Xing Tian
YakuKage
Xing Tian
6
4
23
4.38
W
Amaterasu
tinykage
Amaterasu
11
2
25
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,345
Damage
54,443
87,021
Taken
77,914
82,191
Mitigated
55,882
46,404
Healing
22,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
14,529
1,080
1,016
2,825
14,349
5,499
808
8,504
5,617
32,696
0
W
17,112
1,591
1,852
2,337
12,729
5,974
180
5,831
6,786
35,319
0
L
Horus
BiggieLei
Horus
16,968
7,193
4,618
5,732
16,982
20,038
377
8,162
8,368
0
24,698
W
Horus
KiingCE
Horus
11,865
6,341
13,508
9,171
17,380
19,693
1,896
7,312
9,934
0
23,537
L
Vulcan
MohawkOgre
Vulcan
11,060
6,106
690
358
12,034
4,221
304
9,575
2,297
26,027
0
L
Scylla
6,746
780
240
1,722
15,371
5,639
0
7,976
7,204
12,321
0
W
Janus
Work4F00D
Janus
19,533
839
2,656
1,790
9,834
4,152
1,438
4,987
4,739
34,906
0
L
Artio
Y21748
Artio
5,140
353
2,850
2,664
19,178
20,485
384
9,641
9,052
12,066
0
W
Xing Tian
YakuKage
Xing Tian
7,213
1,092
4,173
4,750
23,956
27,260
374
8,305
15,480
22,414
0
W
Amaterasu
tinykage
Amaterasu
17,622
4,855
544
5,623
23,122
25,112
1,587
10,337
12,607
0
23,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,974
Gold Earned
47,968
138
Minions Killed
112
0
Camps Cleared
0
1,273,505
Distance Traveled
1,131,826
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,510
808
43
3
0
228,304
5
W
Zeus
11,218
863
40
3
0
232,276
0
L
Horus
11,143
857
11
1
0
242,857
0
W
Horus
11,009
847
21
2
0
261,723
2
L
Vulcan
8,091
622
33
3
0
221,782
0
L
Scylla
8,222
632
12
1
0
186,431
1
W
Janus
11,217
863
38
3
0
264,607
0
L
Artio
10,002
769
13
1
0
252,452
0
W
Xing Tian
11,044
850
24
2
0
240,313
2
W
Amaterasu
11,486
884
15
1
0
274,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role