Player Matchup

Ah Puch
Ah Puch
Charb1043
Ah Puch
Level 41
God Stats
2W - 1L
1,464 SR
Queue Stats
33W - 51L
1,386 Elo+
Party 2
Discordia
Discordia
JakeVest69
Discordia
Level 82
God Stats
1W - 0L
1,550 SR
Queue Stats
18W - 20L
1,461 Elo+
Party 1
Ra
Ra
Kizer Invictus
Ra
Level 101
God Stats
2W - 0L
1,864 SR
Queue Stats
24W - 25L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
Rick_Dude187
Cthulhu
Level 88
God Stats
3W - 2L
1,643 SR
Queue Stats
182W - 188L
1,519 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TK-killa91
Tsukuyomi
Level 122
God Stats
6W - 5L
1,607 SR
Queue Stats
229W - 225L
1,476 Elo+
Solo
Team Averages
Level 87
1,626 SR
1,458 Elo+

VS

Team Averages
Level 107
1,491 SR
1,478 Elo+
Hachiman
Hachiman
ApolloLegend561
Hachiman
Level 125
God Stats
9W - 12L
1,399 SR
Queue Stats
504W - 550L
1,477 Elo+
Party 3
Baba Yaga
Baba Yaga
PhoenixJones5
Baba Yaga
Level 101
God Stats
9W - 5L
1,679 SR
Queue Stats
385W - 429L
1,449 Elo+
Party 3
Terra
Terra
jayohesaitch
Terra
Level 129
God Stats
4W - 6L
1,452 SR
Queue Stats
175W - 172L
1,461 Elo+
Party 3
Kukulkan
Kukulkan
jongalen
Kukulkan
Level 66
God Stats
6W - 3L
1,578 SR
Queue Stats
208W - 166L
1,520 Elo+
Solo
Achilles
Achilles
topher9458
Achilles
Level 116
God Stats
0W - 3L
1,346 SR
Queue Stats
131W - 131L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Charb1043
Ah Puch
20
5 / 9 / 9
14,692
668
30,555
27,695
12,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
JakeVest69
Discordia
20
3 / 2 / 5
12,709
578
20,558
11,887
4,335
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
1 / 3 / 8
13,299
605
16,583
23,305
10,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Rick_Dude187
Cthulhu
20
5 / 8 / 12
14,735
670
31,541
41,471
64,388
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
TK-killa91
Tsukuyomi
20
4 / 5 / 8
13,709
623
21,746
25,142
12,288
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
19
2 / 5 / 13
12,543
570
25,332
26,993
14,508
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
PhoenixJones5
Baba Yaga
20
8 / 6 / 11
14,172
644
30,887
26,602
15,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
2 / 4 / 18
13,753
625
6,781
40,400
56,858
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
jongalen
Kukulkan
20
7 / 2 / 13
15,145
688
34,560
17,781
10,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
topher9458
Achilles
20
8 / 2 / 9
13,893
632
19,478
38,564
60,301
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
91
18
Kills
27
27
Deaths
19
42
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Hachiman
2
5
13
1.7
W
Ah Puch
Charb1043
Ah Puch
5
9
9
1.06
W
Discordia
JakeVest69
Discordia
3
2
5
2.75
W
1
3
8
1.67
L
Baba Yaga
PhoenixJones5
Baba Yaga
8
6
11
2.25
W
Cthulhu
Rick_Dude187
Cthulhu
5
8
12
1.38
W
Tsukuyomi
TK-killa91
Tsukuyomi
4
5
8
1.6
L
2
4
18
2.75
L
Kukulkan
jongalen
Kukulkan
7
2
13
6.75
L
Achilles
topher9458
Achilles
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,983
Damage
117,038
129,500
Taken
150,340
103,952
Mitigated
157,957
57,672
Healing
92,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
25,332
11,779
3,554
3,866
26,993
14,508
617
20,379
5,482
0
51,363
W
Ah Puch
Charb1043
Ah Puch
30,555
1,133
2,474
4,085
27,695
12,820
1,237
16,292
10,517
59,766
0
W
Discordia
JakeVest69
Discordia
20,558
392
1,210
1,199
11,887
4,335
280
6,264
5,199
30,519
0
W
16,583
1,799
19,717
11,418
23,305
10,121
1,422
14,663
7,688
53,367
0
L
Baba Yaga
PhoenixJones5
Baba Yaga
30,887
775
3,605
8,583
26,602
15,491
1,245
20,284
5,579
52,364
0
W
Cthulhu
Rick_Dude187
Cthulhu
31,541
1,117
4,979
6,188
41,471
64,388
719
17,869
22,057
47,018
0
W
Tsukuyomi
TK-killa91
Tsukuyomi
21,746
5,836
2,933
3,469
25,142
12,288
1,323
15,298
9,440
0
39,654
L
6,781
608
26,813
19,614
40,400
56,858
825
18,955
20,414
13,016
0
L
Kukulkan
jongalen
Kukulkan
34,560
1,676
4,528
4,304
17,781
10,799
204
13,544
3,578
76,050
0
L
Achilles
topher9458
Achilles
19,478
3,357
3,360
14,328
38,564
60,301
611
21,621
16,050
0
30,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,144
Gold Earned
69,506
234
Minions Killed
256
0
Camps Cleared
0
1,849,709
Distance Traveled
2,019,410
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,543
570
69
3
0
349,069
0
W
Ah Puch
14,692
668
77
4
0
334,300
0
W
Discordia
12,709
578
23
1
0
404,267
0
W
Ra
13,299
605
68
3
0
433,531
0
L
Baba Yaga
14,172
644
50
2
0
354,994
1
W
Cthulhu
14,735
670
42
2
0
396,330
0
W
Tsukuyomi
13,709
623
24
1
0
281,281
7
L
Terra
13,753
625
14
1
0
413,892
0
L
Kukulkan
15,145
688
100
5
0
477,842
0
L
Achilles
13,893
632
23
1
0
423,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role