Player Matchup

Thor
Thor
MVPDATA
Thor
Level 8
God Stats
1W - 1L
1,297 SR
Queue Stats
70W - 54L
1,518 Elo+
Solo
Athena
Athena
PhraxyGG
Athena
Level 13
God Stats
3W - 0L
1,847 SR
Queue Stats
16W - 9L
1,593 Elo+
Party 2
Medusa
Medusa
PhyraxGG
Medusa
Level 13
God Stats
4W - 3L
1,548 SR
Queue Stats
18W - 14L
1,569 Elo+
Party 2
Sol
Sol
Quafers
Sol
Level 28
God Stats
3W - 1L
1,522 SR
Queue Stats
109W - 78L
1,618 Elo+
Solo
Nu Wa
Nu Wa
aShortMan
Nu Wa
Level 29
God Stats
17W - 13L
1,680 SR
Queue Stats
289W - 294L
1,560 Elo+
Solo
Team Averages
Level 18
1,579 SR
1,572 Elo+

VS

Team Averages
Level 18
1,545 SR
1,538 Elo+
Rama
Rama
ChristalBlooD
Rama
Level 26
God Stats
1W - 1L
1,674 SR
Queue Stats
26W - 24L
1,486 Elo+
Solo
Geb
Geb
D33pCh1ll
Geb
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,411 Elo+
Party 1
Gilgamesh
Gilgamesh
GiIgamish
Gilgamesh
Level 25
God Stats
29W - 33L
1,550 SR
Queue Stats
102W - 73L
1,671 Elo+
Solo
Agni
Agni
MRLOki14Mx
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 89L
1,479 Elo+
Solo
Thanatos
Thanatos
MyujikaruOni
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
MVPDATA
Thor
15
4 / 5 / 5
9,228
577
7,892
12,482
5,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
PhraxyGG
Athena
11
0 / 5 / 6
7,329
458
5,900
13,505
9,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
PhyraxGG
Medusa
14
4 / 3 / 2
8,618
539
8,073
7,337
2,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
17
8 / 3 / 4
10,802
675
19,795
12,518
5,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
aShortMan
Nu Wa
16
7 / 2 / 3
9,779
611
11,436
6,439
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 6
7,701
481
6,295
11,846
3,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 9
7,160
448
3,961
16,686
9,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gilgamesh
GiIgamish
Gilgamesh
15
6 / 4 / 0
9,338
584
6,259
21,143
9,969
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 3 / 3
8,270
517
3,980
9,020
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
MyujikaruOni
Thanatos
15
8 / 7 / 4
9,399
587
8,644
15,321
5,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
40
23
Kills
18
18
Deaths
23
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
L
1
4
9
1.38
L
Gilgamesh
GiIgamish
Gilgamesh
6
4
0
1.5
L
1
3
3
0.83
W
Thor
MVPDATA
Thor
4
5
5
1.3
L
Thanatos
MyujikaruOni
Thanatos
8
7
4
1.43
W
Athena
PhraxyGG
Athena
0
5
6
0.6
W
Medusa
PhyraxGG
Medusa
4
3
2
1.67
W
Sol
8
3
4
3.33
W
Nu Wa
aShortMan
Nu Wa
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,096
Damage
29,139
52,281
Taken
74,016
24,542
Mitigated
30,719
13,980
Healing
25,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,295
4,698
0
2,041
11,846
3,516
248
5,274
6,572
0
48,538
L
3,961
1,007
1,426
4,175
16,686
9,176
610
8,118
8,568
9,503
0
L
Gilgamesh
GiIgamish
Gilgamesh
6,259
2,073
0
6,230
21,143
9,969
286
9,501
11,642
0
46,871
L
3,980
455
0
1,646
9,020
2,416
318
4,753
4,267
50,417
0
W
Thor
MVPDATA
Thor
7,892
1,975
0
3,310
12,482
5,416
0
208
12,274
0
59,781
L
Thanatos
MyujikaruOni
Thanatos
8,644
2,809
0
10,420
15,321
5,642
0
7,862
7,459
0
54,376
W
Athena
PhraxyGG
Athena
5,900
1,355
0
2,084
13,505
9,272
130
2,554
10,885
21,044
0
W
Medusa
PhyraxGG
Medusa
8,073
3,372
0
1,328
7,337
2,247
2,866
1,594
5,661
0
57,101
W
Sol
19,795
7,838
0
6,396
12,518
5,358
2,671
1,716
10,802
68,627
6,765
W
Nu Wa
aShortMan
Nu Wa
11,436
1,784
0
862
6,439
2,249
301
2,497
3,767
58,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,756
Gold Earned
41,868
435
Minions Killed
395
0
Camps Cleared
0
1,516,454
Distance Traveled
1,468,850
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,701
481
99
6
0
260,469
0
L
Geb
7,160
448
6
0
0
293,163
2
L
Gilgamesh
9,338
584
91
6
0
308,853
2
L
Agni
8,270
517
114
7
0
298,885
9
W
Thor
9,228
577
95
6
0
299,536
6
L
Thanatos
9,399
587
85
5
0
307,480
0
W
Athena
7,329
458
26
2
0
314,926
8
W
Medusa
8,618
539
95
6
0
324,660
1
W
Sol
10,802
675
123
8
0
270,002
3
W
Nu Wa
9,779
611
96
6
0
307,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role