Player Matchup

Arachne
Arachne
Buranku5673
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,482 Elo+
Party 3
Cabrakan
Cabrakan
DVE1989x
Cabrakan
Level 10
God Stats
3W - 4L
1,964 SR
Queue Stats
15W - 14L
1,524 Elo+
Party 1
Neith
Neith
NikoValero2515
Neith
Level 10
God Stats
3W - 6L
1,322 SR
Queue Stats
4W - 11L
1,295 Elo+
Solo
Ymir
Ymir
xXLonewolfXx336
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 2L
1,500 Elo+
Party 3
Zeus
Zeus
x_Luffy_Uchiwa
Zeus
Level 49
God Stats
1W - 3L
1,571 SR
Queue Stats
179W - 179L
1,418 Elo+
Party 1
Team Averages
Level 17
1,571 SR
1,444 Elo+

VS

Team Averages
Level 30
1,525 SR
1,557 Elo+
Sylvanus
Sylvanus
MarzouqAlghanim
Sylvanus
Level 15
God Stats
2W - 4L
1,358 SR
Queue Stats
22W - 7L
1,551 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Mr_Al7arbiQ8
Morgan Le Fay
Level 22
God Stats
4W - 1L
1,647 SR
Queue Stats
17W - 21L
1,577 Elo+
Solo
Set
Set
SaltySerDavos
Set
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,583 Elo+
Party 2
Chiron
Chiron
UberHeisenberg
Chiron
Level 99
God Stats
11W - 9L
1,507 SR
Queue Stats
186W - 140L
1,574 Elo+
Party 2
Bellona
Bellona
UncleWalterWhite
Bellona
Level 6
God Stats
3W - 0L
1,616 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Buranku5673
Arachne
17
4 / 4 / 4
11,082
462
11,622
23,876
8,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
DVE1989x
Cabrakan
17
8 / 5 / 4
11,133
464
16,468
22,291
18,784
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 7 / 0
8,046
335
4,246
11,010
2,945
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
5 / 8 / 2
10,685
445
12,507
27,112
25,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
5 / 11 / 3
9,340
389
11,083
20,621
5,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
2 / 3 / 15
10,841
452
7,034
21,600
27,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Mr_Al7arbiQ8
Morgan Le Fay
18
7 / 9 / 12
12,367
515
23,292
19,347
9,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
14 / 3 / 4
13,590
566
17,722
20,067
11,368
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
11 / 1 / 15
13,728
572
31,510
14,845
6,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 7 / 5
10,019
417
4,250
14,126
12,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
86
22
Kills
35
35
Deaths
23
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Arachne
Buranku5673
Arachne
4
4
4
1.5
L
Cabrakan
DVE1989x
Cabrakan
8
5
4
2
W
Sylvanus
2
3
15
3.17
W
Morgan Le Fay
Mr_Al7arbiQ8
Morgan Le Fay
7
9
12
1.44
L
0
7
0
0
W
14
3
4
5.33
W
11
1
15
18.5
W
1
7
5
0.5
L
5
8
2
0.75
L
5
11
3
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,926
Damage
83,808
104,910
Taken
89,985
60,951
Mitigated
67,026
19,120
Healing
30,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Buranku5673
Arachne
11,622
9,258
0
4,630
23,876
8,628
0
4,976
18,662
0
83,070
L
Cabrakan
DVE1989x
Cabrakan
16,468
1,534
82
5,448
22,291
18,784
196
8,333
13,679
61,972
0
W
Sylvanus
7,034
2,060
2,181
4,290
21,600
27,469
266
8,295
12,866
28,622
13,061
W
Morgan Le Fay
Mr_Al7arbiQ8
Morgan Le Fay
23,292
879
74
3,772
19,347
9,143
724
9,775
9,238
66,451
0
L
4,246
2,589
0
465
11,010
2,945
0
2,192
8,740
0
28,668
W
17,722
7,164
0
7,175
20,067
11,368
0
6,075
13,757
0
108,583
W
31,510
12,675
3,151
7,965
14,845
6,647
3,124
4,511
10,027
0
126,578
W
4,250
1,075
0
1,414
14,126
12,399
528
9,943
4,039
0
27,804
L
12,507
1,640
0
4,920
27,112
25,188
0
5,962
20,957
55,876
0
L
11,083
2,139
70
3,505
20,621
5,406
0
7,298
12,810
43,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,286
Gold Earned
60,545
413
Minions Killed
563
0
Camps Cleared
0
2,027,725
Distance Traveled
2,163,254
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,082
462
114
5
0
521,933
0
L
Cabrakan
11,133
464
106
4
0
393,588
1
W
Sylvanus
10,841
452
60
3
0
411,625
0
W
Morgan Le Fay
12,367
515
103
4
0
426,003
6
L
Neith
8,046
335
59
2
0
398,824
0
W
Set
13,590
566
153
6
0
489,313
1
W
Chiron
13,728
572
195
8
0
458,259
5
W
Bellona
10,019
417
52
2
0
378,054
1
L
Ymir
10,685
445
72
3
0
357,407
1
L
Zeus
9,340
389
62
3
0
355,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role