Player Matchup

Terra
Terra
CatchTheHands
Terra
Level 54
God Stats
1W - 0L
1,748 SR
Queue Stats
20W - 12L
1,672 Elo+
Party 2
Ganesha
Ganesha
Cr4n30
Ganesha
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 24L
1,444 Elo+
Solo
Hun Batz
Hun Batz
Diddles89
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,598 Elo+
Party 2
Achilles
Achilles
LechronnJamess
Achilles
Level 128
God Stats
6W - 0L
1,710 SR
Queue Stats
243W - 245L
1,577 Elo+
Party 2
Hades
Hades
The_Great_Italia
Hades
Level 153
God Stats
3W - 0L
1,717 SR
Queue Stats
157W - 158L
1,602 Elo+
Party 2
Team Averages
Level 76
1,635 SR
1,579 Elo+

VS

Team Averages
Level 95
1,606 SR
1,628 Elo+
Zeus
Zeus
Awispaway
Zeus
Level 104
God Stats
0W - 2L
1,305 SR
Queue Stats
138W - 108L
1,627 Elo+
Party 1
Ra
Ra
LegsBenedict
Ra
Level 160
God Stats
2W - 3L
1,612 SR
Queue Stats
273W - 184L
1,698 Elo+
Party 1
Fenrir
Fenrir
MaiyDay
Fenrir
Level 24
God Stats
1W - 1L
1,752 SR
Queue Stats
36W - 17L
1,666 Elo+
Party 1
Cthulhu
Cthulhu
TheCorporations
Cthulhu
Level 160
God Stats
2W - 4L
1,862 SR
Queue Stats
208W - 130L
1,743 Elo+
Party 1
Nox
Nox
supreamDKJ
Nox
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 76L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 16
12,294
820
12,800
22,322
28,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ganesha
Cr4n30
Ganesha
17
0 / 5 / 21
10,169
678
10,050
22,039
26,883
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
Diddles89
Hun Batz
18
7 / 4 / 10
11,634
776
16,268
13,247
13,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
19
5 / 3 / 18
11,758
784
14,068
22,244
40,875
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
10 / 3 / 13
13,014
868
28,349
24,023
26,230
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
1 / 10 / 9
9,175
612
16,115
13,908
5,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
10 / 4 / 8
12,200
813
23,344
16,689
7,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
MaiyDay
Fenrir
13
1 / 8 / 9
8,729
582
8,346
18,544
16,688
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
4 / 2 / 13
10,982
732
22,079
23,929
26,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 4 / 11
9,942
663
9,899
13,095
5,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
69
28
Kills
19
19
Deaths
28
78
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
10
9
0.55
W
6
4
16
3.5
W
Ganesha
Cr4n30
Ganesha
0
5
21
2.1
W
Hun Batz
Diddles89
Hun Batz
7
4
10
3
W
Achilles
5
3
18
4.67
L
10
4
8
3.5
L
Fenrir
MaiyDay
Fenrir
1
8
9
0.69
L
4
2
13
5.25
W
10
3
13
5.5
L
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,535
Damage
79,783
103,875
Taken
86,165
136,241
Mitigated
62,097
54,842
Healing
28,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
16,115
1,607
0
568
13,908
5,262
366
8,009
5,899
28,660
0
W
12,800
636
15,083
9,412
22,322
28,996
555
15,242
6,836
17,489
0
W
Ganesha
Cr4n30
Ganesha
10,050
1,194
1,156
2,544
22,039
26,883
339
16,476
5,220
24,406
0
W
Hun Batz
Diddles89
Hun Batz
16,268
4,001
1,632
1,686
13,247
13,257
798
9,505
3,644
0
32,389
W
Achilles
14,068
2,059
2,752
5,213
22,244
40,875
709
12,441
9,651
0
26,500
L
23,344
1,887
10,347
6,963
16,689
7,800
372
10,123
6,566
46,360
0
L
Fenrir
MaiyDay
Fenrir
8,346
1,821
83
972
18,544
16,688
238
10,744
7,800
0
9,600
L
22,079
2,074
2,443
5,009
23,929
26,714
31
14,634
9,295
39,518
0
W
28,349
2,975
4,132
11,232
24,023
26,230
2,376
16,740
7,087
60,187
0
L
9,899
193
1,085
566
13,095
5,633
620
7,689
5,406
18,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,869
Gold Earned
51,028
147
Minions Killed
142
0
Camps Cleared
0
1,400,753
Distance Traveled
1,373,987
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,175
612
21
1
0
211,004
0
W
Terra
12,294
820
26
2
0
293,758
1
W
Ganesha
10,169
678
0
0
0
255,972
0
W
Hun Batz
11,634
776
32
2
0
277,506
1
W
Achilles
11,758
784
14
1
0
301,371
0
L
Ra
12,200
813
58
4
0
282,571
0
L
Fenrir
8,729
582
3
0
0
287,679
0
L
Cthulhu
10,982
732
38
3
0
309,278
0
W
Hades
13,014
868
75
5
0
272,146
0
L
Nox
9,942
663
22
1
0
283,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role