Player Matchup

Achilles
Achilles
Achille_Chenko
Achilles
Level 42
God Stats
21W - 33L
1,474 SR
Queue Stats
65W - 95L
1,326 Elo+
Party 1
Anubis
Anubis
OmeGaRaiZen
Anubis
Level 108
God Stats
28W - 51L
1,384 SR
Queue Stats
231W - 373L
1,354 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Z0DIACKE
Ah Muzen Cab
Level 109
God Stats
7W - 5L
1,586 SR
Queue Stats
98W - 134L
1,313 Elo+
Party 1
Team Averages
Level 86
1,481 SR
1,331 Elo+

VS

Team Averages
Level 95
1,493 SR
1,414 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
HuntaShinigami
Bellona
Level 67
God Stats
4W - 1L
1,527 SR
Queue Stats
30W - 21L
1,412 Elo+
Party 2
Artio
Artio
Josh_Bruins79
Artio
Level 63
God Stats
8W - 9L
1,453 SR
Queue Stats
36W - 42L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 6 / 4
9,148
610
12,559
16,715
18,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
11
3 / 7 / 2
8,896
593
11,265
14,261
6,855
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Z0DIACKE
Ah Muzen Cab
15
3 / 4 / 3
9,965
664
10,348
11,515
4,034
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
7 / 5 / 7
11,169
745
18,398
13,191
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
9 / 1 / 7
11,439
763
12,810
19,056
18,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 2 / 11
10,593
706
7,709
15,891
16,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
17
17
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
7
5
7
2.1
L
Achilles
2
6
4
0.67
W
9
1
7
12.5
W
1
2
11
3.25
L
Anubis
3
7
2
0.57
L
Ah Muzen Cab
Z0DIACKE
Ah Muzen Cab
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,172
Damage
38,917
42,491
Taken
48,138
28,937
Mitigated
38,905
10,008
Healing
16,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
18,398
1,188
0
3,260
13,191
4,083
854
2,626
9,859
56,718
0
L
Achilles
12,559
1,532
793
3,906
16,715
18,048
0
10,319
5,365
0
20,517
W
12,810
2,033
712
2,787
19,056
18,447
254
4,612
14,069
8,201
22,360
W
7,709
112
2,335
7,470
15,891
16,375
168
4,442
10,850
21,462
0
L
Anubis
11,265
563
199
2,102
14,261
6,855
0
8,854
4,668
23,025
0
L
Ah Muzen Cab
Z0DIACKE
Ah Muzen Cab
10,348
3,641
0
3,008
11,515
4,034
364
8,383
2,419
0
44,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,009
Gold Earned
33,201
152
Minions Killed
193
5
Camps Cleared
9
777,117
Distance Traveled
832,948
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,169
745
111
7
7
237,513
4
L
Achilles
9,148
610
22
1
1
263,548
4
W
Bellona
11,439
763
40
3
2
298,228
1
W
Artio
10,593
706
42
3
0
297,207
3
L
Anubis
8,896
593
28
2
3
229,066
2
L
Ah Muzen Cab
9,965
664
102
7
1
284,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role