Player Matchup

Bellona
Bellona
 
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Death_Bringer450
Artemis
Level 44
God Stats
4W - 3L
1,712 SR
Queue Stats
88W - 81L
1,497 Elo+
Party 4
Merlin
Merlin
Deathtrap981
Merlin
Level 69
God Stats
2W - 7L
1,396 SR
Queue Stats
282W - 258L
1,526 Elo+
Party 4
Zeus
Zeus
Handzdown1
Zeus
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 84L
1,418 Elo+
Party 1
Team Averages
Level 43
1,522 SR
1,488 Elo+

VS

Team Averages
Level 68
1,499 SR
1,478 Elo+
Raijin
Raijin
Dangleballs
Raijin
Level 103
God Stats
21W - 22L
1,537 SR
Queue Stats
291W - 267L
1,515 Elo+
Party 3
Ymir
Ymir
Justwynn314
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
XanWhy
Tyr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 67L
1,469 Elo+
Party 2
Thanatos
Thanatos
joeybloco
Thanatos
Level 140
God Stats
85W - 69L
1,643 SR
Queue Stats
891W - 852L
1,501 Elo+
Party 3
Olorun
Olorun
johny101jl
Olorun
Level 27
God Stats
2W - 2L
1,315 SR
Queue Stats
40W - 39L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 0 / 0
5,471
547
2,737
4,739
4,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
 
Danzaburou
7
0 / 2 / 1
4,665
467
813
4,629
1,450
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
4 / 1 / 1
5,702
570
5,111
4,759
1,124
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
10
2 / 4 / 0
5,735
574
3,201
4,276
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 4 / 3
4,452
445
2,002
4,301
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
2 / 2 / 3
5,812
581
2,561
7,114
2,240
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 3 / 0
4,415
442
52
5,718
3,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
XanWhy
Tyr
10
0 / 1 / 0
5,374
537
2,462
5,579
3,657
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
joeybloco
Thanatos
11
8 / 0 / 0
6,911
691
5,211
4,013
1,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
johny101jl
Olorun
8
0 / 2 / 2
4,932
493
1,940
5,715
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
10
11
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
0
0
1
L
Danzaburou
 
Danzaburou
0
2
1
0.25
W
Raijin
2
2
3
1.75
L
4
1
1
4.5
L
Merlin
2
4
0
0.5
L
0
4
3
0.38
W
0
3
0
0
W
Tyr
XanWhy
Tyr
0
1
0
0
W
Thanatos
joeybloco
Thanatos
8
0
0
8
W
Olorun
johny101jl
Olorun
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,864
Damage
12,226
22,704
Taken
28,139
9,074
Mitigated
12,402
4,112
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,737
497
0
773
4,739
4,436
77
0
4,739
4,945
18,863
L
Danzaburou
 
Danzaburou
813
257
0
1,422
4,629
1,450
138
0
4,629
0
15,241
W
Raijin
2,561
324
0
2,438
7,114
2,240
738
3,365
3,671
27,578
0
L
5,111
2,451
0
1,062
4,759
1,124
0
1,414
3,345
0
26,444
L
Merlin
3,201
445
0
630
4,276
1,102
0
1,360
2,916
32,366
0
L
2,002
755
12
213
4,301
962
0
1,779
2,522
9,183
0
W
52
0
0
1,478
5,718
3,399
364
100
5,584
4,395
0
W
Tyr
XanWhy
Tyr
2,462
165
0
1,221
5,579
3,657
0
1,216
4,363
0
22,009
W
Thanatos
joeybloco
Thanatos
5,211
1,395
0
5,727
4,013
1,531
0
613
3,400
0
37,950
W
Olorun
johny101jl
Olorun
1,940
519
45
2,222
5,715
1,575
0
658
4,965
24,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,025
Gold Earned
27,444
219
Minions Killed
252
0
Camps Cleared
0
922,108
Distance Traveled
926,390
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,471
547
63
6
0
207,527
0
L
Danzaburou
4,665
467
34
3
0
191,677
1
W
Raijin
5,812
581
65
7
0
174,074
0
L
Artemis
5,702
570
47
5
0
182,799
2
L
Merlin
5,735
574
63
6
0
170,109
1
L
Zeus
4,452
445
12
1
0
169,996
1
W
Ymir
4,415
442
18
2
0
174,234
2
W
Tyr
5,374
537
48
5
0
188,348
0
W
Thanatos
6,911
691
71
7
0
239,935
1
W
Olorun
4,932
493
50
5
0
149,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role