Player Matchup

Baron Samedi
Baron Samedi
DepressedJungle
Baron Samedi
Level 1
God Stats
8W - 0L
1,714 SR
Queue Stats
24W - 10L
1,658 Elo+
Party 2
Izanami
Izanami
Fragerdy
Izanami
Level 39
God Stats
1W - 2L
1,275 SR
Queue Stats
86W - 23L
1,810 Elo+
Party 2
Pele
Pele
Gunjacker007
Pele
Level 16
God Stats
1W - 1L
1,197 SR
Queue Stats
22W - 25L
1,467 Elo+
Solo
Merlin
Merlin
KupoKappa
Merlin
Level 29
God Stats
18W - 15L
1,524 SR
Queue Stats
45W - 49L
1,479 Elo+
Solo
Chaac
Chaac
Minorinjury
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,605 Elo+
Solo
Team Averages
Level 23
1,442 SR
1,604 Elo+

VS

Team Averages
Level 22
1,500 SR
1,454 Elo+
Guan Yu
Guan Yu
ElJovenCabal
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,256 Elo+
Party 1
Ymir
Ymir
MrCrucifyme
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,256 Elo+
Party 1
Nemesis
Nemesis
Nozdormount
Nemesis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,549 Elo+
Party 1
Raijin
Raijin
Rugdr
Raijin
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 19L
1,467 Elo+
Solo
Jormungandr
Jormungandr
UaStrangeGuy
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
300W - 68L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DepressedJungle
Baron Samedi
18
3 / 2 / 23
11,104
1,110
11,316
9,962
9,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Fragerdy
Izanami
19
13 / 1 / 16
12,159
1,216
26,819
11,452
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
10 / 5 / 16
11,807
1,181
21,784
15,915
5,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
KupoKappa
Merlin
17
3 / 5 / 20
10,579
1,058
14,219
9,903
2,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 0 / 21
11,361
1,136
16,118
13,481
15,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

249

VS

Team 2 Tickets

54

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ElJovenCabal
Guan Yu
16
0 / 7 / 6
10,095
1,010
3,387
18,959
21,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 7 / 2
8,547
855
3,417
20,217
16,721
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
Nozdormount
Nemesis
15
2 / 7 / 2
9,151
915
10,231
18,943
7,164
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Rugdr
Raijin
16
1 / 9 / 7
9,885
989
8,526
17,001
5,749
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
UaStrangeGuy
Jormungandr
17
10 / 4 / 2
12,779
1,278
29,336
21,840
10,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
32
34
Kills
13
13
Deaths
34
96
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DepressedJungle
Baron Samedi
3
2
23
7.25
L
Guan Yu
ElJovenCabal
Guan Yu
0
7
6
0.43
W
Izanami
Fragerdy
Izanami
13
1
16
21
W
10
5
16
3.6
W
Merlin
KupoKappa
Merlin
3
5
20
2.6
W
5
0
21
15.5
L
0
7
2
0.14
L
Nemesis
Nozdormount
Nemesis
2
7
2
0.43
L
Raijin
Rugdr
Raijin
1
9
7
0.5
L
Jormungandr
UaStrangeGuy
Jormungandr
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,256
Damage
54,897
60,713
Taken
96,960
37,199
Mitigated
62,085
16,828
Healing
5,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DepressedJungle
Baron Samedi
11,316
1,090
2,279
2,532
9,962
9,429
0
7,664
2,298
27,009
0
L
Guan Yu
ElJovenCabal
Guan Yu
3,387
1,228
570
2,145
18,959
21,638
0
5,061
13,632
0
10,715
W
Izanami
Fragerdy
Izanami
26,819
14,607
0
2,156
11,452
3,867
0
9,493
1,959
0
55,951
W
21,784
6,325
0
2,839
15,915
5,907
0
8,730
7,185
0
35,687
W
Merlin
KupoKappa
Merlin
14,219
398
0
0
9,903
2,958
0
7,125
2,778
28,889
0
W
16,118
4,812
0
7,022
13,481
15,038
0
8,267
5,214
486
27,659
L
3,417
1,188
0
0
20,217
16,721
0
5,926
13,921
9,371
0
L
Nemesis
Nozdormount
Nemesis
10,231
3,937
0
2,428
18,943
7,164
0
4,472
14,199
0
25,437
L
Raijin
Rugdr
Raijin
8,526
881
0
233
17,001
5,749
0
4,653
11,989
25,905
0
L
Jormungandr
UaStrangeGuy
Jormungandr
29,336
3,331
0
366
21,840
10,813
0
5,909
15,639
62,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,010
Gold Earned
50,457
182
Minions Killed
170
9
Camps Cleared
6
966,778
Distance Traveled
969,857
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,104
1,110
31
3
1
190,054
0
L
Guan Yu
10,095
1,010
17
2
0
192,093
0
W
Izanami
12,159
1,216
65
7
4
179,560
0
W
Pele
11,807
1,181
29
3
3
221,163
0
W
Merlin
10,579
1,058
38
4
1
169,323
0
W
Chaac
11,361
1,136
19
2
0
206,678
1
L
Ymir
8,547
855
11
1
0
172,904
0
L
Nemesis
9,151
915
35
4
1
235,728
3
L
Raijin
9,885
989
30
3
0
161,638
0
L
Jormungandr
12,779
1,278
77
8
5
207,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role