Player Matchup

Bastet
Bastet
 
Bastet
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BeatsToFemboys
Izanami
Level 150
God Stats
38W - 18L
1,759 SR
Queue Stats
788W - 500L
1,694 Elo+
Party 1
Janus
Janus
ReXoMaGiKz
Janus
Level 49
God Stats
7W - 0L
1,913 SR
Queue Stats
90W - 56L
1,680 Elo+
Party 1
Team Averages
Level 87
1,724 SR
1,625 Elo+

VS

Team Averages
Level 72
1,514 SR
1,360 Elo+
Nu Wa
Nu Wa
Keekks
Nu Wa
Level 50
God Stats
1W - 1L
1,433 SR
Queue Stats
11W - 33L
1,280 Elo+
Party 2
Gilgamesh
Gilgamesh
LordSquelch
Gilgamesh
Level 89
God Stats
10W - 5L
1,594 SR
Queue Stats
66W - 98L
1,452 Elo+
Party 2
Arachne
Arachne
MoonlitAce
Arachne
Level 78
God Stats
1W - 1L
1,515 SR
Queue Stats
47W - 89L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
5 / 1 / 9
8,336
834
7,532
5,844
2,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
8 / 2 / 9
9,116
912
12,331
8,978
3,211
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
13
5 / 2 / 10
8,633
863
11,512
7,371
2,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Keekks
Nu Wa
10
0 / 7 / 4
6,466
647
5,797
9,910
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
LordSquelch
Gilgamesh
11
3 / 5 / 2
7,456
746
9,492
12,788
5,506
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MoonlitAce
Arachne
10
2 / 6 / 2
7,383
738
2,802
11,732
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
18
Kills
5
5
Deaths
18
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
1
9
9.5
W
8
2
9
6.25
L
Nu Wa
Keekks
Nu Wa
0
7
4
0.29
L
Gilgamesh
LordSquelch
Gilgamesh
3
5
2
0.8
L
Arachne
MoonlitAce
Arachne
2
6
2
0.5
W
Janus
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,375
Damage
18,091
22,193
Taken
34,430
8,009
Mitigated
11,043
8,310
Healing
2,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,532
2,631
0
1,216
5,844
2,748
304
1,762
3,698
0
19,537
W
12,331
9,122
0
4,671
8,978
3,211
1,816
1,402
7,384
0
54,384
L
Nu Wa
Keekks
Nu Wa
5,797
1,512
33
1,182
9,910
2,103
408
3,159
6,537
16,344
0
L
Gilgamesh
LordSquelch
Gilgamesh
9,492
2,572
0
264
12,788
5,506
324
4,141
8,407
0
19,027
L
Arachne
MoonlitAce
Arachne
2,802
1,376
0
977
11,732
3,434
0
3,540
7,974
0
6,234
W
Janus
11,512
1,147
138
2,285
7,371
2,050
462
2,197
4,838
32,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,085
Gold Earned
21,305
186
Minions Killed
77
8
Camps Cleared
0
590,902
Distance Traveled
454,305
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,336
834
22
2
5
226,526
3
W
Izanami
9,116
912
100
10
1
181,037
3
L
Nu Wa
6,466
647
33
3
0
132,988
1
L
Gilgamesh
7,456
746
25
3
0
157,598
4
L
Arachne
7,383
738
19
2
0
163,719
2
W
Janus
8,633
863
64
6
2
183,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role