Player Matchup

Ra
Ra
EmoLawn666
Ra
Level 148
God Stats
3W - 6L
1,275 SR
Queue Stats
366W - 366L
1,550 Elo+
Solo
Sun Wukong
Sun Wukong
HecticStar
Sun Wukong
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
265W - 243L
1,539 Elo+
Solo
Awilix
Awilix
kavviethi
Awilix
Level 145
God Stats
5W - 9L
1,489 SR
Queue Stats
260W - 250L
1,539 Elo+
Party 2
Ao Kuang
Ao Kuang
schmoopi
Ao Kuang
Level 91
God Stats
0W - 2L
1,287 SR
Queue Stats
157W - 150L
1,528 Elo+
Party 2
Neith
Neith
Ð3n1s52011
Neith
Level 77
God Stats
0W - 1L
1,549 SR
Queue Stats
6W - 7L
1,564 Elo+
Solo
Team Averages
Level 113
1,420 SR
1,544 Elo+

VS

Team Averages
Level 92
1,495 SR
1,550 Elo+
Ra
Ra
Allwaysflying
Ra
Level 99
God Stats
18W - 17L
1,698 SR
Queue Stats
309W - 265L
1,530 Elo+
Party 1
Ullr
Ullr
Chibí
Ullr
Level 69
God Stats
1W - 4L
1,209 SR
Queue Stats
305W - 217L
1,572 Elo+
Solo
Da Ji
Da Ji
JumpyLion69
Da Ji
Level 106
God Stats
10W - 12L
1,534 SR
Queue Stats
661W - 649L
1,537 Elo+
Party 1
Bacchus
Bacchus
ZChosen1
Bacchus
Level 106
God Stats
5W - 3L
1,533 SR
Queue Stats
215W - 176L
1,567 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
boltfreq
Ah Muzen Cab
Level 78
God Stats
5W - 3L
1,504 SR
Queue Stats
289W - 232L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
8,884
494
8,044
11,005
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
HecticStar
Sun Wukong
6
0 / 1 / 1
5,801
322
1,591
4,672
2,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
kavviethi
Awilix
13
1 / 10 / 2
8,288
460
8,306
18,546
5,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
schmoopi
Ao Kuang
15
3 / 8 / 2
9,036
502
10,394
18,039
6,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 5 / 2
9,472
526
7,180
9,969
3,192
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 9
11,675
649
7,798
8,811
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
Chibí
Ullr
18
7 / 3 / 3
11,388
633
10,234
13,218
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
5 / 0 / 10
10,566
587
7,472
10,810
4,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
ZChosen1
Bacchus
15
4 / 1 / 11
10,418
579
7,256
11,965
15,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
boltfreq
Ah Muzen Cab
19
9 / 2 / 6
12,382
688
14,918
14,435
6,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
8
Kills
30
30
Deaths
8
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
W
Ullr
Chibí
Ullr
7
3
3
2.83
L
1
6
2
0.33
L
Sun Wukong
HecticStar
Sun Wukong
0
1
1
0.5
W
5
0
10
10
W
Bacchus
ZChosen1
Bacchus
4
1
11
9.5
W
Ah Muzen Cab
boltfreq
Ah Muzen Cab
9
2
6
6
L
Awilix
kavviethi
Awilix
1
10
2
0.2
L
Ao Kuang
schmoopi
Ao Kuang
3
8
2
0.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,515
Damage
47,678
62,231
Taken
59,239
21,311
Mitigated
33,527
11,549
Healing
23,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,798
637
2,961
5,172
8,811
3,120
485
4,945
3,826
98,806
0
W
Ullr
Chibí
Ullr
10,234
4,515
0
4,202
13,218
4,506
4,062
3,971
9,171
0
85,236
L
8,044
979
386
2,296
11,005
4,121
0
5,602
5,277
64,664
0
L
Sun Wukong
HecticStar
Sun Wukong
1,591
378
0
966
4,672
2,379
0
2,215
2,393
0
9,949
W
7,472
1,351
0
3,872
10,810
4,251
268
3,519
7,291
0
53,727
W
Bacchus
ZChosen1
Bacchus
7,256
1,032
0
3,453
11,965
15,167
553
3,429
8,369
27,845
0
W
Ah Muzen Cab
boltfreq
Ah Muzen Cab
14,918
6,427
0
3,517
14,435
6,483
3,004
4,225
10,210
321
95,374
L
Awilix
kavviethi
Awilix
8,306
2,904
0
2,632
18,546
5,597
0
2,983
15,471
0
43,539
L
Ao Kuang
schmoopi
Ao Kuang
10,394
2,630
0
2,645
18,039
6,022
0
2,924
15,101
57,812
0
L
7,180
2,628
0
2,624
9,969
3,192
436
1,627
8,342
0
52,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,481
Gold Earned
56,429
459
Minions Killed
582
0
Camps Cleared
0
1,385,856
Distance Traveled
1,863,661
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,675
649
196
11
0
398,767
5
W
Ullr
11,388
633
125
7
0
328,527
5
L
Ra
8,884
494
134
7
0
313,934
0
L
Sun Wukong
5,801
322
13
1
0
127,315
1
W
Da Ji
10,566
587
90
5
0
413,641
4
W
Bacchus
10,418
579
26
1
0
391,802
3
W
Ah Muzen Cab
12,382
688
145
8
0
330,924
2
L
Awilix
8,288
460
105
6
0
324,642
5
L
Ao Kuang
9,036
502
97
5
0
331,210
0
L
Neith
9,472
526
110
6
0
288,755
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role