Player Matchup

Cthulhu
Cthulhu
Echo DelBell
Cthulhu
Level 86
God Stats
23W - 20L
1,424 SR
Queue Stats
321W - 333L
1,464 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Ironkaitar
Kumbhakarna
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,691 Elo+
Party 1
Danzaburou
Danzaburou
Jashonomo
Danzaburou
Level 95
God Stats
4W - 2L
1,491 SR
Queue Stats
144W - 160L
1,434 Elo+
Party 1
Ao Kuang
Ao Kuang
Nebulous_Pasta
Ao Kuang
Level 88
God Stats
1W - 1L
1,641 SR
Queue Stats
154W - 130L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
jackup546372
Baron Samedi
Level 68
God Stats
2W - 1L
1,461 SR
Queue Stats
216W - 237L
1,466 Elo+
Party 2
Team Averages
Level 81
1,503 SR
1,519 Elo+

VS

Team Averages
Level 65
1,501 SR
1,433 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
XxOzzyOzwaldoxX
Nu Wa
Level 60
God Stats
22W - 27L
1,500 SR
Queue Stats
223W - 282L
1,342 Elo+
Solo
Nemesis
Nemesis
jmmg00804
Nemesis
Level 65
God Stats
3W - 8L
1,485 SR
Queue Stats
121W - 139L
1,394 Elo+
Solo
Anubis
Anubis
omarohh
Anubis
Level 68
God Stats
33W - 23L
1,593 SR
Queue Stats
311W - 308L
1,468 Elo+
Solo
Khepri
Khepri
zApolloFN
Khepri
Level 66
God Stats
4W - 5L
1,428 SR
Queue Stats
168W - 157L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Echo DelBell
Cthulhu
17
13 / 1 / 4
10,638
591
13,604
13,125
13,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kumbhakarna
Ironkaitar
Kumbhakarna
12
0 / 3 / 9
7,485
416
3,010
14,843
13,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Jashonomo
Danzaburou
13
2 / 4 / 7
8,221
457
5,868
13,064
3,886
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
17
3 / 2 / 7
10,138
563
7,517
16,228
6,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
jackup546372
Baron Samedi
16
8 / 6 / 5
9,720
540
10,686
15,277
5,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
3 / 5 / 2
7,896
439
13,664
12,149
3,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 9 / 2
8,780
488
7,623
10,695
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
jmmg00804
Nemesis
14
2 / 5 / 4
8,361
465
7,127
14,157
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
omarohh
Anubis
16
9 / 5 / 1
10,707
595
12,461
13,209
6,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Khepri
zApolloFN
Khepri
11
1 / 2 / 5
7,892
438
5,346
6,933
8,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
26
Kills
16
16
Deaths
26
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
3
5
2
0.8
W
Cthulhu
Echo DelBell
Cthulhu
13
1
4
15
W
Kumbhakarna
Ironkaitar
Kumbhakarna
0
3
9
1.5
W
Danzaburou
Jashonomo
Danzaburou
2
4
7
1.38
W
Ao Kuang
3
2
7
3.25
L
1
9
2
0.22
W
Baron Samedi
jackup546372
Baron Samedi
8
6
5
1.75
L
Nemesis
jmmg00804
Nemesis
2
5
4
0.8
L
Anubis
omarohh
Anubis
9
5
1
1.9
L
Khepri
zApolloFN
Khepri
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,685
Damage
46,221
72,537
Taken
57,143
42,658
Mitigated
26,715
23,434
Healing
14,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
13,664
2,826
0
1,690
12,149
3,938
309
4,723
7,276
0
49,403
W
Cthulhu
Echo DelBell
Cthulhu
13,604
886
430
2,471
13,125
13,213
713
3,439
9,239
58,361
0
W
Kumbhakarna
Ironkaitar
Kumbhakarna
3,010
325
318
1,946
14,843
13,188
243
5,305
9,438
18,452
0
W
Danzaburou
Jashonomo
Danzaburou
5,868
1,302
0
3,967
13,064
3,886
1,460
3,203
9,683
0
48,113
W
Ao Kuang
7,517
2,049
63
6,619
16,228
6,718
64
4,267
11,787
67,753
13,565
L
7,623
1,154
0
872
10,695
3,031
379
7,120
2,627
49,945
0
W
Baron Samedi
jackup546372
Baron Samedi
10,686
973
1,715
5,905
15,277
5,653
255
8,123
6,960
55,801
0
L
Nemesis
jmmg00804
Nemesis
7,127
2,144
0
4,984
14,157
5,219
0
8,803
5,159
0
48,218
L
Anubis
omarohh
Anubis
12,461
252
0
5,997
13,209
6,133
43
8,776
4,380
67,149
0
L
Khepri
zApolloFN
Khepri
5,346
393
0
1,306
6,933
8,394
102
3,349
3,584
15,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,202
Gold Earned
43,636
416
Minions Killed
425
0
Camps Cleared
0
1,747,534
Distance Traveled
1,565,364
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,896
439
82
5
0
303,269
6
W
Cthulhu
10,638
591
97
5
0
365,373
5
W
Kumbhakarna
7,485
416
28
2
0
336,132
2
W
Danzaburou
8,221
457
78
4
0
355,092
4
W
Ao Kuang
10,138
563
125
7
0
381,876
4
L
Nu Wa
8,780
488
108
6
0
279,073
0
W
Baron Samedi
9,720
540
88
5
0
309,061
4
L
Nemesis
8,361
465
93
5
0
359,378
1
L
Anubis
10,707
595
115
6
0
295,271
1
L
Khepri
7,892
438
27
2
0
328,373
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role