Player Matchup

Scylla
Scylla
Platinum I
 
Scylla
Platinum I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Diamond III
Jeriboi
Charybdis
Diamond III
Level 160
God Stats
11W - 15L
1,473 SR
Queue Stats
1,187W - 1,161L
2,139 MMR
Solo
Susano
Susano
Masters
ThyFatherJohn
Susano
Masters
Level 129
God Stats
33W - 39L
1,683 SR
Queue Stats
554W - 540L
2,350 MMR
Solo
Sobek
Sobek
Diamond II
hesaworldchamp
Sobek
Diamond II
Level 105
God Stats
15W - 14L
1,618 SR
Queue Stats
488W - 481L
2,229 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,555 SR
1,944 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,589 SR
2,180 MMR
Gilgamesh
Gilgamesh
Masters
Claytrix
Gilgamesh
Masters
Level 156
God Stats
9W - 5L
1,783 SR
Queue Stats
189W - 138L
2,923 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
Gerardo18Master
Guan Yu
Gold IV
Level 46
God Stats
1W - 0L
1,336 SR
Queue Stats
38W - 38L
1,648 MMR
Solo
Hachiman
Hachiman
Masters
OldtimerDan
Hachiman
Masters
Level 125
God Stats
5W - 1L
1,844 SR
Queue Stats
134W - 88L
3,134 MMR
Party 1
Yemoja
Yemoja
Gold IV
Rëvo
Yemoja
Gold IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
312W - 313L
1,518 MMR
Solo
Thoth
Thoth
Gold V
Tocino99
Thoth
Gold V
Level 107
God Stats
1W - 2L
1,485 SR
Queue Stats
17W - 20L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
1 / 3 / 2
9,913
451
11,677
12,018
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
 
Hercules
15
1 / 6 / 2
9,474
431
12,918
24,519
22,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Jeriboi
Charybdis
15
3 / 9 / 2
10,165
462
13,569
18,980
4,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 9 / 2
10,641
484
10,144
23,551
7,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 4 / 6
8,656
393
6,262
28,678
32,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
GebSolArtioOlorun

VS

Bans
AthenaOdinKhepriAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Claytrix
Gilgamesh
20
12 / 0 / 5
14,721
669
26,718
24,100
18,988
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 3 / 9
11,490
522
10,022
22,025
28,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
OldtimerDan
Hachiman
20
7 / 3 / 9
13,426
610
28,094
23,181
8,949
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Rëvo
Yemoja
16
1 / 0 / 14
11,079
504
7,073
17,268
21,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thoth
Tocino99
Thoth
17
5 / 2 / 9
12,067
549
12,502
9,378
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
8
Kills
31
31
Deaths
8
14
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
2
0.67
L
Hercules
 
Hercules
1
6
2
0.33
W
Gilgamesh
Claytrix
Gilgamesh
12
0
5
14.5
W
6
3
9
3.5
L
Charybdis
Jeriboi
Charybdis
3
9
2
0.44
W
Hachiman
OldtimerDan
Hachiman
7
3
9
3.83
W
Yemoja
Rëvo
Yemoja
1
0
14
8
L
3
9
2
0.44
W
Thoth
Tocino99
Thoth
5
2
9
4.75
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,570
Damage
84,409
107,746
Taken
95,952
69,578
Mitigated
80,120
21,827
Healing
55,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
11,677
1,300
0
439
12,018
3,093
935
2,048
9,662
72,639
0
L
Hercules
 
Hercules
12,918
3,066
0
6,285
24,519
22,120
388
5,033
18,988
13,750
48,138
W
Gilgamesh
Claytrix
Gilgamesh
26,718
7,739
0
11,544
24,100
18,988
3,290
3,725
20,269
9,881
110,718
W
10,022
1,651
6,534
11,424
22,025
28,043
769
8,457
13,256
0
37,430
L
Charybdis
Jeriboi
Charybdis
13,569
6,295
0
1,880
18,980
4,928
29
4,054
14,488
0
77,201
W
Hachiman
OldtimerDan
Hachiman
28,094
16,598
0
11,728
23,181
8,949
7,629
4,246
18,881
0
138,356
W
Yemoja
Rëvo
Yemoja
7,073
1,789
6,425
6,034
17,268
21,276
1,080
6,365
10,787
28,019
0
L
10,144
3,016
0
5,822
23,551
7,236
104
3,499
19,870
0
77,408
W
Thoth
Tocino99
Thoth
12,502
586
0
1,675
9,378
2,864
1,252
4,168
5,048
75,900
0
L
6,262
798
2,131
5,270
28,678
32,201
0
7,468
20,315
21,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,849
Gold Earned
62,783
504
Minions Killed
562
0
Camps Cleared
0
2,036,909
Distance Traveled
2,243,159
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,913
451
143
7
0
407,325
9
L
Hercules
9,474
431
91
4
0
436,553
4
W
Gilgamesh
14,721
669
165
8
0
498,106
8
W
Guan Yu
11,490
522
52
2
0
444,129
4
L
Charybdis
10,165
462
110
5
0
360,090
2
W
Hachiman
13,426
610
173
8
0
443,017
6
W
Yemoja
11,079
504
32
1
0
456,238
1
L
Susano
10,641
484
132
6
0
388,943
5
W
Thoth
12,067
549
140
6
0
401,669
4
L
Sobek
8,656
393
28
1
0
443,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role