Player Matchup

Agni
Agni
Plirou
Agni
Level 18
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 7L
1,267 Elo+
Party 2
Pele
Pele
biscuitsimon
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
1,267 Elo+
Party 2
Bellona
Bellona
trs_kermit
Bellona
Level 4
God Stats
0W - 2L
1,271 SR
Queue Stats
1W - 7L
1,267 Elo+
Party 2
Team Averages
Level 10
1,355 SR
1,267 Elo+

VS

Team Averages
Level 62
1,467 SR
1,349 Elo+
King Arthur
King Arthur
JayFeezal
King Arthur
Level 122
God Stats
1W - 0L
1,226 SR
Queue Stats
147W - 198L
1,340 Elo+
Party 1
Persephone
Persephone
NFWDefender
Persephone
Level 43
God Stats
5W - 3L
1,626 SR
Queue Stats
37W - 26L
1,518 Elo+
Party 1
Arachne
Arachne
blakenhimer
Arachne
Level 20
God Stats
1W - 1L
1,547 SR
Queue Stats
1W - 2L
1,189 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Plirou
Agni
13
3 / 7 / 2
9,429
589
10,000
14,960
5,175
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 5 / 3
9,059
566
5,382
20,627
7,291
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
trs_kermit
Bellona
13
2 / 6 / 1
9,449
591
5,672
18,460
17,752
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JayFeezal
King Arthur
14
3 / 4 / 12
11,421
714
7,905
12,137
13,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
NFWDefender
Persephone
16
6 / 0 / 12
12,180
761
20,890
7,707
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
blakenhimer
Arachne
16
9 / 3 / 7
11,710
732
18,022
16,284
8,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
6
Kills
18
18
Deaths
7
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
King Arthur
JayFeezal
King Arthur
3
4
12
2.25
W
Persephone
NFWDefender
Persephone
6
0
12
12
L
Agni
Plirou
Agni
3
7
2
0.57
L
1
5
3
0.5
W
Arachne
blakenhimer
Arachne
9
3
7
4.17
L
Bellona
trs_kermit
Bellona
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,054
Damage
46,817
54,047
Taken
36,128
30,218
Mitigated
24,958
8,246
Healing
10,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
JayFeezal
King Arthur
7,905
857
0
1,428
12,137
13,888
164
5,190
6,947
813
23,794
W
Persephone
NFWDefender
Persephone
20,890
1,364
53
3,201
7,707
2,750
1,529
2,003
5,704
62,180
0
L
Agni
Plirou
Agni
10,000
1,670
302
3,804
14,960
5,175
53
6,739
8,221
35,695
0
L
5,382
494
0
1,995
20,627
7,291
0
9,819
10,808
0
31,078
W
Arachne
blakenhimer
Arachne
18,022
12,027
0
5,869
16,284
8,320
573
4,098
12,186
0
42,048
L
Bellona
trs_kermit
Bellona
5,672
621
376
1,769
18,460
17,752
0
5,377
13,083
1,428
12,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,937
Gold Earned
35,311
152
Minions Killed
175
3
Camps Cleared
9
827,590
Distance Traveled
933,858
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,421
714
28
2
1
311,735
6
W
Persephone
12,180
761
95
6
2
308,777
3
L
Agni
9,429
589
75
5
1
247,944
0
L
Pele
9,059
566
64
4
2
304,592
1
W
Arachne
11,710
732
52
3
6
313,346
0
L
Bellona
9,449
591
13
1
0
275,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role