Player Matchup

Loki
Loki
 
Loki
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Dnartonx
Scylla
Level 25
God Stats
1W - 0L
1,428 SR
Queue Stats
18W - 6L
1,687 Elo+
Party 2
Gilgamesh
Gilgamesh
GoTToB
Gilgamesh
Level 7
God Stats
5W - 7L
1,181 SR
Queue Stats
15W - 15L
1,424 Elo+
Solo
Kuzenbo
Kuzenbo
Tanikazee
Kuzenbo
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,490 Elo+
Solo
Team Averages
Level 33
1,422 SR
1,520 Elo+

VS

Team Averages
Level 27
1,526 SR
1,422 Elo+
Tsukuyomi
Tsukuyomi
Bushi-Sam16
Tsukuyomi
Level 29
God Stats
7W - 8L
1,592 SR
Queue Stats
224W - 246L
1,446 Elo+
Solo
Janus
Janus
LokoWeth
Janus
Level 29
God Stats
4W - 3L
1,707 SR
Queue Stats
124W - 130L
1,451 Elo+
Solo
Neith
Neith
Lukichu07
Neith
Level 23
God Stats
39W - 31L
1,521 SR
Queue Stats
75W - 108L
1,404 Elo+
Party 1
Bellona
Bellona
MatiGamerYT-_-
Bellona
Level 26
God Stats
3W - 8L
1,290 SR
Queue Stats
79W - 123L
1,370 Elo+
Party 1
Cthulhu
Cthulhu
Thedemond27
Cthulhu
Level 28
God Stats
10W - 12L
1,522 SR
Queue Stats
132W - 171L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
9 / 1 / 7
9,897
619
10,156
11,143
3,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
 
Apollo
13
2 / 2 / 6
7,663
479
8,292
8,976
2,724
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Dnartonx
Scylla
15
7 / 2 / 5
9,175
573
9,590
10,917
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
GoTToB
Gilgamesh
13
3 / 2 / 1
7,554
472
4,571
9,220
6,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Tanikazee
Kuzenbo
13
5 / 0 / 7
8,261
516
5,916
10,088
9,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bushi-Sam16
Tsukuyomi
12
3 / 6 / 2
7,876
492
7,539
12,427
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
LokoWeth
Janus
14
1 / 6 / 1
8,180
511
4,972
9,758
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Lukichu07
Neith
10
1 / 7 / 0
6,493
406
5,104
9,345
2,814
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 4 / 0
7,964
498
6,706
10,651
9,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Thedemond27
Cthulhu
10
1 / 3 / 0
6,164
385
6,344
14,477
11,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
26
Kills
7
7
Deaths
26
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
9
1
7
12.5
W
Apollo
 
Apollo
2
2
6
2.5
L
Tsukuyomi
Bushi-Sam16
Tsukuyomi
3
6
2
0.67
W
Scylla
Dnartonx
Scylla
7
2
5
4.75
W
Gilgamesh
GoTToB
Gilgamesh
3
2
1
1.75
L
Janus
LokoWeth
Janus
1
6
1
0.25
L
Neith
Lukichu07
Neith
1
7
0
0.14
L
1
4
0
0.25
W
Kuzenbo
Tanikazee
Kuzenbo
5
0
7
8.5
L
Cthulhu
Thedemond27
Cthulhu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,525
Damage
30,665
50,344
Taken
56,658
24,572
Mitigated
30,923
15,056
Healing
12,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,156
3,862
0
4,345
11,143
3,557
0
1,763
9,179
0
67,793
W
Apollo
 
Apollo
8,292
4,854
0
2,739
8,976
2,724
902
2,854
5,678
0
51,029
L
Tsukuyomi
Bushi-Sam16
Tsukuyomi
7,539
1,787
0
3,228
12,427
5,174
0
3,445
8,878
0
52,360
W
Scylla
Dnartonx
Scylla
9,590
1,850
156
2,724
10,917
2,983
740
3,035
7,633
63,750
0
W
Gilgamesh
GoTToB
Gilgamesh
4,571
1,396
0
2,706
9,220
6,229
612
0
9,220
0
27,613
L
Janus
LokoWeth
Janus
4,972
170
0
182
9,758
2,557
0
4,265
5,259
51,645
0
L
Neith
Lukichu07
Neith
5,104
3,075
0
1,885
9,345
2,814
602
2,811
6,512
0
27,379
L
6,706
2,597
0
2,476
10,651
9,349
1,899
0
10,651
0
39,928
W
Kuzenbo
Tanikazee
Kuzenbo
5,916
2,698
0
2,386
10,088
9,079
546
2,423
7,261
16,562
0
L
Cthulhu
Thedemond27
Cthulhu
6,344
399
32
5,057
14,477
11,029
302
4,542
9,852
29,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,550
Gold Earned
36,677
372
Minions Killed
360
0
Camps Cleared
0
1,576,787
Distance Traveled
1,468,325
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,897
619
99
6
0
371,369
6
W
Apollo
7,663
479
100
6
0
270,741
2
L
Tsukuyomi
7,876
492
81
5
0
316,191
1
W
Scylla
9,175
573
112
7
0
303,071
6
W
Gilgamesh
7,554
472
49
3
0
280,420
0
L
Janus
8,180
511
107
7
0
312,150
6
L
Neith
6,493
406
59
4
0
264,787
0
L
Bellona
7,964
498
81
5
0
273,699
4
W
Kuzenbo
8,261
516
12
1
0
351,186
1
L
Cthulhu
6,164
385
32
2
0
301,498
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role