Player Matchup

Nemesis
Nemesis
Jake 117
Nemesis
Level 109
God Stats
1W - 0L
1,420 SR
Queue Stats
155W - 115L
1,619 Elo+
Party 1
Chaac
Chaac
Timosurous Rex
Chaac
Level 88
God Stats
4W - 2L
1,510 SR
Queue Stats
162W - 147L
1,515 Elo+
Party 1
Janus
Janus
Vibxd
Janus
Level 114
God Stats
1W - 2L
1,439 SR
Queue Stats
89W - 60L
1,565 Elo+
Party 1
Team Averages
Level 104
1,456 SR
1,566 Elo+

VS

Team Averages
Level 77
1,651 SR
1,451 Elo+
Bastet
Bastet
Amuul98
Bastet
Level 64
God Stats
6W - 7L
1,519 SR
Queue Stats
124W - 121L
1,444 Elo+
Party 2
Eset
Eset
Schnitzel3572
Eset
Level 20
God Stats
0W - 1L
1,741 SR
Queue Stats
9W - 10L
1,441 Elo+
Solo
Guan Yu
Guan Yu
jackblackpanda1
Guan Yu
Level 146
God Stats
8W - 5L
1,694 SR
Queue Stats
130W - 131L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jake 117
Nemesis
13
7 / 5 / 7
9,589
799
7,284
10,726
6,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
8 / 2 / 9
9,881
823
17,768
18,273
15,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Vibxd
Janus
12
4 / 4 / 11
9,160
763
10,845
6,502
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Amuul98
Bastet
11
5 / 5 / 5
8,672
723
11,707
11,080
3,917
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 9 / 6
7,904
659
5,034
13,415
4,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 5 / 4
8,608
717
11,266
14,613
9,442
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
19
Kills
10
11
Deaths
19
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bastet
Amuul98
Bastet
5
5
5
1.5
W
Nemesis
Jake 117
Nemesis
7
5
7
2.1
L
1
9
6
0.44
W
8
2
9
6.25
W
Janus
Vibxd
Janus
4
4
11
2.38
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,897
Damage
28,007
35,501
Taken
39,108
22,500
Mitigated
17,852
12,828
Healing
4,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Amuul98
Bastet
11,707
3,539
0
90
11,080
3,917
0
4,152
6,177
0
19,401
W
Nemesis
Jake 117
Nemesis
7,284
2,751
0
2,271
10,726
6,150
103
2,346
8,380
0
29,137
L
5,034
356
600
1,563
13,415
4,493
0
4,493
8,453
18,528
0
W
17,768
3,480
183
8,922
18,273
15,298
28
2,696
15,577
8,620
22,976
W
Janus
Vibxd
Janus
10,845
921
120
1,332
6,502
1,052
270
389
6,113
28,911
0
L
11,266
3,225
491
2,232
14,613
9,442
0
6,367
7,073
0
21,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,630
Gold Earned
25,184
144
Minions Killed
69
7
Camps Cleared
3
652,660
Distance Traveled
633,282
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,672
723
16
1
2
221,403
0
W
Nemesis
9,589
799
33
3
3
226,396
0
L
Eset
7,904
659
30
3
1
194,092
2
W
Chaac
9,881
823
49
4
3
213,151
0
W
Janus
9,160
763
62
5
1
213,113
3
L
Guan Yu
8,608
717
23
2
0
217,787
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role