Player Matchup

Serqet
Serqet
WinterInBrooklyn
Serqet
Level 160
God Stats
22W - 22L
1,622 SR
Queue Stats
169W - 116L
1,655 Elo+
Party 1
Chaac
Chaac
furiouslegend205
Chaac
Level 65
God Stats
1W - 0L
1,595 SR
Queue Stats
6W - 4L
1,574 Elo+
Party 1
Loki
Loki
itsFragO-clock
Loki
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 13L
1,780 Elo+
Party 1
He Bo
He Bo
meril123
He Bo
Level 160
God Stats
15W - 9L
1,638 SR
Queue Stats
875W - 700L
1,570 Elo+
Party 1
Olorun
Olorun
ojthejuicemane
Olorun
Level 157
God Stats
2W - 1L
1,541 SR
Queue Stats
451W - 402L
1,617 Elo+
Party 1
Team Averages
Level 114
1,579 SR
1,639 Elo+

VS

Team Averages
Level 90
1,657 SR
1,624 Elo+
Ymir
Ymir
 
Ymir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
CHEFb0yRjake
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 74L
1,449 Elo+
Party 3
Janus
Janus
ConquestSpeedRun
Janus
Level 43
God Stats
6W - 1L
1,949 SR
Queue Stats
158W - 55L
1,772 Elo+
Party 2
Odin
Odin
VahJynaKiller
Odin
Level 109
God Stats
0W - 2L
1,573 SR
Queue Stats
196W - 132L
1,682 Elo+
Party 2
Chang'e
Chang'e
umaadguy
Chang'e
Level 124
God Stats
5W - 4L
1,762 SR
Queue Stats
240W - 197L
1,717 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 6
6,287
572
4,663
6,411
4,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 0 / 0
5,160
469
2,701
5,321
3,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 2 / 1
6,095
554
3,867
7,506
2,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
meril123
He Bo
10
3 / 1 / 2
5,962
542
4,580
5,062
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
9 / 1 / 2
7,058
642
7,588
8,219
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 5 / 1
4,482
407
2,542
8,616
3,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
CHEFb0yRjake
Amaterasu
5
0 / 6 / 0
4,277
389
1,458
5,913
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 2 / 2
5,736
521
3,585
6,504
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 0 / 0
6,221
566
3,462
5,026
3,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
umaadguy
Chang'e
10
2 / 4 / 0
6,293
572
4,764
6,839
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
17
Kills
4
4
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
1
0.1
L
Amaterasu
CHEFb0yRjake
Amaterasu
0
6
0
0
L
1
2
2
1
L
1
0
0
1
W
3
0
6
6
W
0
0
0
0
W
2
2
1
1.25
W
He Bo
meril123
He Bo
3
1
2
4
W
9
1
2
10
L
Chang'e
umaadguy
Chang'e
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,399
Damage
15,811
32,519
Taken
32,898
14,458
Mitigated
12,254
16,214
Healing
7,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,542
1,211
0
764
8,616
3,230
0
4,290
4,226
10,493
0
L
Amaterasu
CHEFb0yRjake
Amaterasu
1,458
735
0
496
5,913
2,049
0
2,717
3,196
0
10,698
L
3,585
469
0
1,994
6,504
1,509
0
916
5,374
27,432
0
L
3,462
411
0
1,485
5,026
3,259
0
909
4,117
1,291
31,218
W
4,663
924
0
2,924
6,411
4,336
106
2,418
3,913
0
12,618
W
2,701
513
0
2,704
5,321
3,493
357
153
4,617
5,587
18,117
W
3,867
1,362
0
3,156
7,506
2,245
0
2,524
4,806
0
33,503
W
He Bo
meril123
He Bo
4,580
272
0
1,600
5,062
1,556
29
3,009
1,841
35,614
0
W
7,588
4,258
214
5,616
8,219
2,828
765
2,821
5,310
44,750
0
L
Chang'e
umaadguy
Chang'e
4,764
297
388
2,047
6,839
2,207
0
3,923
2,621
27,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,562
Gold Earned
27,009
277
Minions Killed
251
0
Camps Cleared
0
1,062,158
Distance Traveled
991,508
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,482
407
16
1
0
169,813
3
L
Amaterasu
4,277
389
20
2
0
165,208
3
L
Janus
5,736
521
65
6
0
228,402
2
L
Odin
6,221
566
81
7
0
222,725
1
W
Serqet
6,287
572
10
1
0
216,658
4
W
Chaac
5,160
469
39
4
0
225,272
0
W
Loki
6,095
554
79
7
0
222,242
3
W
He Bo
5,962
542
70
6
0
212,893
1
W
Olorun
7,058
642
79
7
0
185,093
0
L
Chang'e
6,293
572
69
6
0
205,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role