Player Matchup

Kukulkan
Kukulkan
Aranha_Humana07
Kukulkan
Level 19
God Stats
3W - 2L
1,784 SR
Queue Stats
62W - 67L
1,559 Elo+
Solo
Yemoja
Yemoja
Commetta
Yemoja
Level 16
God Stats
12W - 10L
1,568 SR
Queue Stats
31W - 38L
1,395 Elo+
Solo
Heimdallr
Heimdallr
Conbatente00
Heimdallr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,703 Elo+
Solo
Merlin
Merlin
Lobotwister
Merlin
Level 106
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Neith
Neith
lokolobosx
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 32
1,528 SR
1,532 Elo+

VS

Team Averages
Level 23
1,457 SR
1,400 Elo+
Cthulhu
Cthulhu
Monfegod
Cthulhu
Level 28
God Stats
7W - 21L
1,237 SR
Queue Stats
99W - 140L
1,352 Elo+
Party 1
Mercury
Mercury
Nicolas Aldrius
Mercury
Level 21
God Stats
7W - 1L
1,811 SR
Queue Stats
51W - 43L
1,501 Elo+
Solo
Tyr
Tyr
RENATOKIMURA
Tyr
Level 14
God Stats
9W - 15L
1,302 SR
Queue Stats
164W - 182L
1,390 Elo+
Solo
Anubis
Anubis
fpmmpf
Anubis
Level 29
God Stats
10W - 13L
1,434 SR
Queue Stats
127W - 172L
1,363 Elo+
Party 1
Skadi
Skadi
kamikaze4708
Skadi
Level 21
God Stats
40W - 36L
1,501 SR
Queue Stats
78W - 84L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
3 / 4 / 1
10,198
927
15,522
8,557
3,583
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Commetta
Yemoja
16
0 / 0 / 4
10,452
950
5,380
6,032
4,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Conbatente00
Heimdallr
16
0 / 6 / 3
9,422
857
4,514
16,503
14,160
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
16
1 / 0 / 2
10,606
964
10,372
3,509
1,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
0 / 4 / 1
9,258
842
4,814
10,489
4,473
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

174

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Monfegod
Cthulhu
17
1 / 2 / 9
10,518
956
7,327
10,158
9,564
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 0 / 4
11,989
1,090
16,427
8,859
3,643
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
0 / 0 / 6
9,786
890
3,880
10,700
9,455
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
fpmmpf
Anubis
17
4 / 1 / 4
11,203
1,018
7,953
10,091
5,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 1 / 6
10,013
910
5,969
6,313
2,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
4
Kills
14
14
Deaths
4
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
3
4
1
0.88
L
Yemoja
Commetta
Yemoja
0
0
4
2
L
Heimdallr
Conbatente00
Heimdallr
0
6
3
0.25
L
Merlin
1
0
2
2
W
Cthulhu
Monfegod
Cthulhu
1
2
9
2.75
W
8
0
4
10
W
0
0
6
3
W
Anubis
fpmmpf
Anubis
4
1
4
6
W
1
1
6
4
L
Neith
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,602
Damage
41,556
45,090
Taken
46,121
28,889
Mitigated
29,996
6,683
Healing
5,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
15,522
893
378
562
8,557
3,583
0
2,978
5,579
27,756
0
L
Yemoja
Commetta
Yemoja
5,380
596
3,873
1,440
6,032
4,985
0
4,344
1,688
11,658
0
L
Heimdallr
Conbatente00
Heimdallr
4,514
2,253
0
5
16,503
14,160
0
2,771
13,732
0
14,883
L
Merlin
10,372
215
0
0
3,509
1,688
0
838
2,671
62,965
0
W
Cthulhu
Monfegod
Cthulhu
7,327
47
395
90
10,158
9,564
0
6,988
3,137
21,898
0
W
16,427
9,801
0
0
8,859
3,643
0
5,734
3,086
0
42,476
W
3,880
491
0
1,240
10,700
9,455
0
6,766
3,855
419
16,761
W
Anubis
fpmmpf
Anubis
7,953
88
0
3,329
10,091
5,029
0
6,518
3,535
29,681
0
W
5,969
2,390
0
0
6,313
2,305
0
5,268
964
0
29,240
L
Neith
4,814
2,794
0
425
10,489
4,473
0
4,720
5,769
0
13,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,936
Gold Earned
53,509
214
Minions Killed
240
3
Camps Cleared
14
916,331
Distance Traveled
1,214,420
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,198
927
26
2
1
206,695
2
L
Yemoja
10,452
950
15
1
0
179,517
3
L
Heimdallr
9,422
857
21
2
0
185,356
3
L
Merlin
10,606
964
134
12
2
192,470
1
W
Cthulhu
10,518
956
38
3
1
250,500
1
W
Mercury
11,989
1,090
39
4
11
287,017
3
W
Tyr
9,786
890
24
2
0
249,734
0
W
Anubis
11,203
1,018
67
6
2
213,203
0
W
Skadi
10,013
910
72
7
0
213,966
0
L
Neith
9,258
842
18
2
0
152,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role