Player Matchup

Hun Batz
Hun Batz
DemonKngjahh
Hun Batz
Level 64
God Stats
1W - 0L
1,707 SR
Queue Stats
2W - 2L
1,169 Elo+
Party 1
Hercules
Hercules
Difaewe
Hercules
Level 28
God Stats
26W - 43L
1,446 SR
Queue Stats
30W - 50L
1,340 Elo+
Solo
Ares
Ares
Lil6ixEbg
Ares
Level 23
God Stats
1W - 0L
1,700 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
jayy2002
Olorun
Level 93
God Stats
1W - 0L
1,315 SR
Queue Stats
2W - 2L
1,178 Elo+
Party 1
Cernunnos
Cernunnos
teddythe_god
Cernunnos
Level 75
God Stats
1W - 0L
1,393 SR
Queue Stats
2W - 3L
1,089 Elo+
Party 1
Team Averages
Level 57
1,512 SR
1,255 Elo+

VS

Team Averages
Level 100
1,553 SR
1,426 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Hiskenniss
Discordia
Level 144
God Stats
1W - 5L
1,497 SR
Queue Stats
59W - 86L
1,335 Elo+
Solo
Odin
Odin
KermitClouds
Odin
Level 86
God Stats
2W - 2L
1,624 SR
Queue Stats
36W - 40L
1,404 Elo+
Solo
Cthulhu
Cthulhu
brvndvn93
Cthulhu
Level 98
God Stats
91W - 57L
1,567 SR
Queue Stats
223W - 223L
1,436 Elo+
Solo
Charybdis
Charybdis
iAmJoe101
Charybdis
Level 69
God Stats
14W - 24L
1,577 SR
Queue Stats
81W - 75L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DemonKngjahh
Hun Batz
13
2 / 6 / 6
8,845
737
5,942
10,042
3,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Difaewe
Hercules
16
4 / 4 / 9
10,156
846
10,630
16,914
18,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ares
15
1 / 2 / 16
10,146
846
5,013
14,407
15,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
jayy2002
Olorun
18
14 / 2 / 7
13,125
1,094
22,499
17,888
8,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
teddythe_god
Cernunnos
16
5 / 1 / 10
10,268
856
9,164
13,184
6,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 6 / 10
8,365
697
11,019
9,690
4,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
Hiskenniss
Discordia
13
3 / 6 / 7
8,585
715
11,936
8,270
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 5 / 6
8,592
716
12,348
12,635
8,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
brvndvn93
Cthulhu
14
1 / 5 / 6
8,019
668
10,551
19,951
21,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
iAmJoe101
Charybdis
15
6 / 4 / 3
9,359
780
11,207
13,347
5,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
47
26
Kills
15
15
Deaths
26
48
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
6
10
1.17
W
Hun Batz
DemonKngjahh
Hun Batz
2
6
6
0.83
W
Hercules
Difaewe
Hercules
4
4
9
2.13
L
Discordia
Hiskenniss
Discordia
3
6
7
1.08
L
3
5
6
1.2
W
Ares
1
2
16
4.5
L
Cthulhu
brvndvn93
Cthulhu
1
5
6
0.8
L
Charybdis
iAmJoe101
Charybdis
6
4
3
1.88
W
Olorun
jayy2002
Olorun
14
2
7
8.75
W
Cernunnos
teddythe_god
Cernunnos
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,248
Damage
57,061
72,435
Taken
63,893
52,946
Mitigated
41,995
23,098
Healing
4,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,019
2,455
0
592
9,690
4,174
24
4,213
5,477
23,801
1,107
W
Hun Batz
DemonKngjahh
Hun Batz
5,942
1,467
251
397
10,042
3,985
576
4,915
5,127
0
20,053
W
Hercules
Difaewe
Hercules
10,630
2,055
140
2,949
16,914
18,117
361
6,988
9,926
0
29,555
L
Discordia
Hiskenniss
Discordia
11,936
414
0
329
8,270
2,906
18
2,878
5,392
22,285
0
L
12,348
2,936
211
135
12,635
8,451
0
5,917
6,718
4,089
23,285
W
Ares
5,013
432
0
1,236
14,407
15,517
300
6,446
7,961
15,440
0
L
Cthulhu
brvndvn93
Cthulhu
10,551
577
394
1,785
19,951
21,107
2
10,584
9,367
31,063
0
L
Charybdis
iAmJoe101
Charybdis
11,207
4,951
0
1,091
13,347
5,357
0
3,920
9,427
0
33,723
W
Olorun
jayy2002
Olorun
22,499
11,339
4,297
10,354
17,888
8,889
4,653
9,361
8,527
59,402
0
W
Cernunnos
teddythe_god
Cernunnos
9,164
4,320
384
3,090
13,184
6,438
2,015
6,879
6,305
0
30,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,540
Gold Earned
42,920
253
Minions Killed
231
8
Camps Cleared
5
1,112,379
Distance Traveled
1,083,208
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,365
697
47
4
2
211,704
0
W
Hun Batz
8,845
737
34
3
2
171,488
0
W
Hercules
10,156
846
49
4
1
225,719
1
L
Discordia
8,585
715
29
2
3
210,110
3
L
Odin
8,592
716
53
4
0
197,479
0
W
Ares
10,146
846
19
2
0
236,307
0
L
Cthulhu
8,019
668
46
4
0
260,694
2
L
Charybdis
9,359
780
56
5
0
203,221
1
W
Olorun
13,125
1,094
90
8
3
218,497
0
W
Cernunnos
10,268
856
61
5
2
260,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role