Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
BrutusTFN
Osiris
Level 96
God Stats
5W - 1L
1,717 SR
Queue Stats
124W - 105L
1,556 Elo+
Party 1
Cliodhna
Cliodhna
DragonsF1ames
Cliodhna
Level 60
God Stats
2W - 3L
1,294 SR
Queue Stats
29W - 41L
1,445 Elo+
Party 1
Scylla
Scylla
WeLoveJohnFinch
Scylla
Level 84
God Stats
1W - 0L
1,225 SR
Queue Stats
92W - 78L
1,531 Elo+
Party 1
Chiron
Chiron
zzStopSignzz
Chiron
Level 121
God Stats
3W - 1L
1,496 SR
Queue Stats
317W - 282L
1,503 Elo+
Party 1
Team Averages
Level 101
1,447 SR
1,507 Elo+

VS

Team Averages
Level 130
1,587 SR
1,472 Elo+
Neith
Neith
ArepadeCasabeV2
Neith
Level 73
God Stats
15W - 16L
1,530 SR
Queue Stats
296W - 279L
1,435 Elo+
Solo
Mercury
Mercury
Denthatus
Mercury
Level 159
God Stats
1W - 1L
1,834 SR
Queue Stats
339W - 324L
1,546 Elo+
Solo
Agni
Agni
NplexVeNoM
Agni
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 209L
1,539 Elo+
Solo
Geb
Geb
RickLeinhart
Geb
Level 116
God Stats
7W - 6L
1,525 SR
Queue Stats
67W - 93L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
bigtwinky
Gilgamesh
Level 151
God Stats
7W - 13L
1,545 SR
Queue Stats
575W - 573L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
2 / 4 / 14
9,552
478
9,205
19,525
20,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
BrutusTFN
Osiris
19
6 / 2 / 7
11,890
595
12,141
14,988
16,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
DragonsF1ames
Cliodhna
18
10 / 4 / 6
11,954
598
16,004
15,393
6,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 3 / 8
10,440
522
7,054
8,432
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
18
5 / 5 / 5
11,238
562
7,668
15,030
5,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 7
9,140
457
9,027
11,968
3,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Denthatus
Mercury
17
10 / 3 / 4
10,991
550
10,100
15,532
5,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 9 / 4
9,576
479
11,451
11,995
3,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 5 / 9
8,461
423
10,901
17,074
15,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
bigtwinky
Gilgamesh
16
1 / 4 / 1
9,602
480
6,925
16,474
12,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
43
27
Kills
18
18
Deaths
27
40
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
2
4
14
2.25
L
0
6
7
0.58
W
Osiris
BrutusTFN
Osiris
6
2
7
4.75
L
Mercury
Denthatus
Mercury
10
3
4
4
W
Cliodhna
DragonsF1ames
Cliodhna
10
4
6
3.25
L
5
9
4
0.78
L
2
5
9
1.3
W
4
3
8
2.67
L
Gilgamesh
bigtwinky
Gilgamesh
1
4
1
0.38
W
Chiron
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,072
Damage
48,404
73,368
Taken
73,043
52,208
Mitigated
39,361
19,516
Healing
13,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
9,205
1,141
0
2,595
19,525
20,440
43
9,261
9,831
27,392
0
L
9,027
3,977
0
3,147
11,968
3,278
0
2,372
9,547
0
61,528
W
Osiris
BrutusTFN
Osiris
12,141
3,559
0
4,757
14,988
16,054
1,409
2,603
11,591
4,344
76,525
L
Mercury
Denthatus
Mercury
10,100
3,692
0
4,776
15,532
5,822
863
1,491
14,011
0
58,711
W
Cliodhna
DragonsF1ames
Cliodhna
16,004
2,323
0
3,058
15,393
6,783
1,644
5,015
10,245
0
84,800
L
11,451
667
0
736
11,995
3,243
491
4,381
7,545
51,125
0
L
10,901
1,593
0
387
17,074
15,013
132
6,177
10,737
26,541
0
W
7,054
875
0
1,177
8,432
3,110
460
2,555
5,675
58,274
0
L
Gilgamesh
bigtwinky
Gilgamesh
6,925
1,761
0
4,020
16,474
12,005
710
2,161
14,264
3,254
54,065
W
Chiron
7,668
3,200
754
7,175
15,030
5,821
871
2,818
12,000
0
89,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,074
Gold Earned
47,770
565
Minions Killed
448
0
Camps Cleared
0
1,972,094
Distance Traveled
1,842,886
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,552
478
0
0
0
384,010
12
L
Neith
9,140
457
115
6
0
347,988
4
W
Osiris
11,890
595
152
8
0
424,328
0
L
Mercury
10,991
550
89
4
0
448,879
4
W
Cliodhna
11,954
598
114
6
0
442,113
5
L
Agni
9,576
479
99
5
0
348,074
1
L
Geb
8,461
423
28
1
0
400,987
4
W
Scylla
10,440
522
132
7
0
366,433
6
L
Gilgamesh
9,602
480
117
6
0
296,958
6
W
Chiron
11,238
562
167
8
0
355,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role