Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Il Wasabi lI
Bellona
Level 40
God Stats
6W - 7L
1,523 SR
Queue Stats
22W - 19L
1,478 Elo+
Party 1
Ymir
Ymir
TicTacSlay
Ymir
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,411 Elo+
Party 1
Sylvanus
Sylvanus
beakBama
Sylvanus
Level 126
God Stats
15W - 15L
1,597 SR
Queue Stats
329W - 306L
1,479 Elo+
Party 1
Nox
Nox
im in ur window
Nox
Level 29
God Stats
17W - 22L
1,522 SR
Queue Stats
136W - 137L
1,441 Elo+
Party 1
Team Averages
Level 61
1,529 SR
1,462 Elo+

VS

Team Averages
Level 35
1,559 SR
1,354 Elo+
Jormungandr
Jormungandr
Big_Dan43
Jormungandr
Level 23
God Stats
13W - 20L
1,410 SR
Queue Stats
17W - 26L
1,353 Elo+
Party 2
Odin
Odin
Raypurd86
Odin
Level 17
God Stats
3W - 3L
1,513 SR
Queue Stats
8W - 13L
1,391 Elo+
Party 2
Cupid
Cupid
christhegrait
Cupid
Level 41
God Stats
1W - 1L
1,794 SR
Queue Stats
39W - 50L
1,330 Elo+
Party 2
Zhong Kui
Zhong Kui
dkracer10
Zhong Kui
Level 47
God Stats
3W - 7L
1,498 SR
Queue Stats
42W - 51L
1,355 Elo+
Party 2
Loki
Loki
ll-_-RERE-_-ll
Loki
Level 45
God Stats
0W - 3L
1,581 SR
Queue Stats
34W - 40L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 1 / 5
6,245
625
4,218
4,730
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Il Wasabi lI
Bellona
10
3 / 0 / 0
5,907
591
3,069
3,295
2,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 0 / 5
5,845
585
3,016
6,462
4,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
beakBama
Sylvanus
11
6 / 0 / 4
6,460
646
7,082
6,207
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 1 / 1
6,720
672
3,985
6,900
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Big_Dan43
Jormungandr
6
0 / 4 / 0
4,172
417
2,872
7,563
3,978
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
8
0 / 4 / 0
4,596
460
1,234
6,059
3,466
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 5 / 0
4,295
430
4,038
6,152
1,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
dkracer10
Zhong Kui
9
1 / 4 / 1
5,646
565
4,028
6,916
3,310
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 1
5,497
550
1,813
5,733
1,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
20
Kills
2
2
Deaths
20
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
5
5.5
L
Jormungandr
Big_Dan43
Jormungandr
0
4
0
0
W
Bellona
Il Wasabi lI
Bellona
3
0
0
3
L
Odin
0
4
0
0
W
3
0
5
5.5
W
Sylvanus
beakBama
Sylvanus
6
0
4
8
L
0
5
0
0
L
Zhong Kui
dkracer10
Zhong Kui
1
4
1
0.38
W
5
1
1
5.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,370
Damage
13,985
27,594
Taken
32,423
14,295
Mitigated
13,619
11,748
Healing
5,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,218
1,021
0
1,965
4,730
1,733
472
1,070
3,660
0
31,108
L
Jormungandr
Big_Dan43
Jormungandr
2,872
1,212
0
470
7,563
3,978
0
5,253
2,268
11,127
0
W
Bellona
Il Wasabi lI
Bellona
3,069
672
0
1,173
3,295
2,736
290
0
3,295
0
24,008
L
Odin
1,234
424
0
0
6,059
3,466
856
0
5,567
0
13,604
W
3,016
828
0
1,838
6,462
4,394
88
1,386
5,076
15,032
0
W
Sylvanus
beakBama
Sylvanus
7,082
2,140
934
3,269
6,207
2,945
270
1,795
4,412
33,562
8,236
L
4,038
2,694
490
1,003
6,152
1,242
0
4,452
1,692
0
17,980
L
Zhong Kui
dkracer10
Zhong Kui
4,028
148
59
2,169
6,916
3,310
300
2,612
4,122
28,002
0
W
3,985
524
0
2,569
6,900
2,487
381
2,649
4,251
33,163
0
L
1,813
158
0
863
5,733
1,623
0
1,058
4,612
0
25,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,177
Gold Earned
24,206
303
Minions Killed
162
0
Camps Cleared
0
971,171
Distance Traveled
957,301
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,245
625
71
7
0
228,899
4
L
Jormungandr
4,172
417
14
1
0
157,345
0
W
Bellona
5,907
591
54
5
0
186,432
0
L
Odin
4,596
460
21
2
0
193,681
0
W
Ymir
5,845
585
23
2
0
182,115
5
W
Sylvanus
6,460
646
82
8
0
179,839
0
L
Cupid
4,295
430
38
4
0
183,259
1
L
Zhong Kui
5,646
565
44
4
0
193,529
5
W
Nox
6,720
672
73
7
0
193,886
0
L
Loki
5,497
550
45
5
0
229,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role