Player Matchup

He Bo
He Bo
 
He Bo
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
F1uxC0nt1nuum
Odin
Level 24
God Stats
6W - 5L
1,559 SR
Queue Stats
24W - 22L
1,513 Elo+
Solo
Olorun
Olorun
Maestrofr
Olorun
Level 10
God Stats
7W - 1L
1,240 SR
Queue Stats
38W - 34L
1,551 Elo+
Solo
Awilix
Awilix
PattyBouvier
Awilix
Level 29
God Stats
11W - 7L
1,634 SR
Queue Stats
80W - 61L
1,606 Elo+
Party 1
Fenrir
Fenrir
soldieren
Fenrir
Level 29
God Stats
2W - 2L
1,231 SR
Queue Stats
90W - 98L
1,529 Elo+
Solo
Team Averages
Level 25
1,433 SR
1,540 Elo+

VS

Team Averages
Level 22
1,645 SR
1,623 Elo+
Hachiman
Hachiman
KillerID399
Hachiman
Level 16
God Stats
5W - 6L
1,484 SR
Queue Stats
8W - 11L
1,397 Elo+
Solo
Terra
Terra
KriegaAlt
Terra
Level 16
God Stats
3W - 4L
1,524 SR
Queue Stats
20W - 11L
1,761 Elo+
Solo
Ne Zha
Ne Zha
Noggger
Ne Zha
Level 28
God Stats
3W - 1L
1,740 SR
Queue Stats
85W - 61L
1,685 Elo+
Solo
Ymir
Ymir
PeonLvl1
Ymir
Level 23
God Stats
2W - 1L
1,770 SR
Queue Stats
85W - 63L
1,630 Elo+
Solo
Sol
Sol
allwarhuman
Sol
Level 26
God Stats
4W - 3L
1,705 SR
Queue Stats
67W - 61L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
8 / 2 / 8
9,062
604
10,351
8,775
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 3 / 7
8,938
596
4,866
8,149
4,582
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
Maestrofr
Olorun
13
4 / 1 / 9
7,872
525
6,684
6,661
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
16
13 / 3 / 9
10,307
687
15,495
9,881
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
soldieren
Fenrir
13
8 / 1 / 5
8,632
575
6,646
8,877
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KillerID399
Hachiman
9
0 / 9 / 1
6,001
400
3,435
10,622
2,561
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
KriegaAlt
Terra
11
4 / 6 / 1
8,274
552
8,244
11,466
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Noggger
Ne Zha
11
3 / 6 / 1
7,272
485
6,822
8,321
2,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
10
1 / 5 / 2
6,928
462
5,731
13,156
10,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 10 / 2
7,448
497
3,709
13,797
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
17
36
Kills
10
10
Deaths
36
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
2
8
6
W
3
3
7
2.17
L
Hachiman
KillerID399
Hachiman
0
9
1
0.06
L
Terra
KriegaAlt
Terra
4
6
1
0.75
W
Olorun
Maestrofr
Olorun
4
1
9
8.5
L
Ne Zha
Noggger
Ne Zha
3
6
1
0.58
W
Awilix
13
3
9
5.83
L
Ymir
1
5
2
0.4
L
2
10
2
0.3
W
Fenrir
soldieren
Fenrir
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,042
Damage
27,941
42,343
Taken
57,362
20,309
Mitigated
23,461
15,182
Healing
12,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,351
847
0
3,478
8,775
2,726
0
6,245
2,530
49,254
0
W
4,866
2,691
0
2,933
8,149
4,582
751
373
7,776
0
46,243
L
Hachiman
KillerID399
Hachiman
3,435
1,809
0
1,399
10,622
2,561
0
3,250
7,322
0
22,534
L
Terra
KriegaAlt
Terra
8,244
990
859
2,167
11,466
4,254
205
3,881
7,424
31,502
0
W
Olorun
Maestrofr
Olorun
6,684
2,942
527
3,741
6,661
3,343
343
2,850
3,811
48,529
5,945
L
Ne Zha
Noggger
Ne Zha
6,822
2,984
0
1,889
8,321
2,727
65
123
8,198
0
36,021
W
Awilix
15,495
5,329
0
2,310
9,881
3,596
0
4,834
5,047
0
67,284
L
Ymir
5,731
622
0
2,647
13,156
10,491
0
4,200
8,890
23,094
0
L
3,709
1,739
0
3,111
13,797
3,428
0
4,387
9,148
39,734
0
W
Fenrir
soldieren
Fenrir
6,646
1,001
0
2,193
8,877
6,062
96
3,382
5,495
0
26,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,811
Gold Earned
35,923
437
Minions Killed
295
0
Camps Cleared
0
1,415,216
Distance Traveled
1,249,329
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,062
604
90
6
0
287,296
8
W
Odin
8,938
596
109
7
0
251,117
6
L
Hachiman
6,001
400
46
3
0
234,144
0
L
Terra
8,274
552
56
4
0
300,938
7
W
Olorun
7,872
525
93
6
0
256,474
1
L
Ne Zha
7,272
485
80
5
0
200,961
1
W
Awilix
10,307
687
108
7
0
326,169
3
L
Ymir
6,928
462
34
2
0
260,673
3
L
Sol
7,448
497
79
5
0
252,613
2
W
Fenrir
8,632
575
37
2
0
294,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role